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84 lines
2.2 KiB
84 lines
2.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////// |
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// |
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// |
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/////////////////////////////////////////////// |
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#include "pyKey.h" |
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#include "pyGUIControlButton.h" |
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#include "../pfGameGUIMgr/pfGUIButtonMod.h" |
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pyGUIControlButton::pyGUIControlButton(pyKey& gckey) : pyGUIControl(gckey) |
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{ |
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} |
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pyGUIControlButton::pyGUIControlButton(plKey objkey) : pyGUIControl(objkey) |
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{ |
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} |
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hsBool pyGUIControlButton::IsGUIControlButton(pyKey& gckey) |
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{ |
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if ( gckey.getKey() && pfGUIButtonMod::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) ) |
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return true; |
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return false; |
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} |
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void pyGUIControlButton::SetNotifyType(Int32 kind) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIButtonMod* butnmod = pfGUIButtonMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( butnmod ) |
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butnmod->SetNotifyType(kind); |
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} |
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} |
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Int32 pyGUIControlButton::GetNotifyType() |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIButtonMod* butnmod = pfGUIButtonMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( butnmod ) |
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return butnmod->GetNotifyType(); |
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} |
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return false; |
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} |
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hsBool pyGUIControlButton::IsButtonDown() |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIButtonMod* butnmod = pfGUIButtonMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( butnmod ) |
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return butnmod->IsButtonDown(); |
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} |
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return false; |
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}
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