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486 lines
17 KiB
486 lines
17 KiB
from PlasmaServer import * |
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heekPlayerList = [] |
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curtime = 0 |
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lastupdate = 0 |
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countdownStarted = 0 |
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winners = [] |
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pot = 0 |
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agePlayers = [] # a list of all people in the age, tuple where 0 is ID and 1 is Key |
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queueCleanup = 0 # do we need to send a cleanup message to the first person to link in? |
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kNone = 0 |
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kRock = 1 |
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kPaper = 2 |
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kScissors = 3 |
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class heekPlayer: |
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def __init__(self): |
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self.ID = -1 |
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self.key = None |
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self.pos = -1 |
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self.choice = kNone |
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self.rocksWon = 0 |
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self.papersWon = 0 |
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self.scissorsWon = 0 |
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self.roundsWon = 0 |
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self.curRoundScore = 0 |
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self.points = -1 |
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self.isPlaying = 0 |
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self.name = "" |
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self.scoreDict = { (kRock, kRock): 0, |
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(kRock, kPaper): -1, |
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(kRock, kScissors): 1, |
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(kRock, kNone): 0, |
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(kPaper, kRock): 1, |
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(kPaper, kPaper): 0, |
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(kPaper, kScissors): -1, |
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(kPaper, kNone): 0, |
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(kScissors, kRock): -1, |
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(kScissors, kPaper): 1, |
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(kScissors, kScissors): 0, |
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(kScissors, kNone): 0, |
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(kNone, kNone): 0, |
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(kNone, kRock): 0, |
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(kNone, kPaper): 0, |
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(kNone, kScissors): 0 |
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} |
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def ScoreAgainst(self,other): |
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return self.scoreDict[(self.choice,other.choice)] |
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def ResetGame(self): |
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self.choice = kNone |
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self.rocksWon = 0 |
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self.papersWon = 0 |
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self.scissorsWon = 0 |
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self.curRoundScore = 0 |
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self.isPlaying = 0 |
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def ResetRound(self): |
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self.curRoundScore = 0 |
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self.choice = kNone |
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def SendMessage(self,contents): |
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msg = ptPythonMsg() |
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msg.setKey(self.key) |
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msg.setContents(str(contents)) |
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msg.send(self.ID) |
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def SendToAll(message): |
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global heekPlayerList |
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for player in heekPlayerList: |
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player.SendMessage(message) |
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def CalculateRank(points): |
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if points == 0: |
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return 0 |
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gamesWinToRank = 100 # number of 1v1 games against same rank to level |
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rank = 1 |
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curPoints = gamesWinToRank |
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while 1: |
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curPoints += rank*gamesWinToRank |
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if points <= curPoints: |
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return rank |
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rank += 1 |
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def CalculateAnte(points): |
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return CalculateRank(points) |
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def SendWelcomeMsg(name,points): |
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global heekPlayerList |
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SendToAll("PlrWelcome "+str(points)+' '+str(CalculateAnte(points))+' '+name) |
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def SendStatusMsg(player): |
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player.SendMessage("Points "+str(player.points)+' '+str(CalculateAnte(player.points))) |
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def RewardRoundWinners(): |
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global winners |
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global heekPlayerList |
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for winner in winners: |
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winner.roundsWon += 1 |
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lightNum = 0 |
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if winner.choice == kRock: |
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winner.rocksWon += 1 |
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lightNum = winner.rocksWon |
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elif winner.choice == kPaper: |
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winner.papersWon += 1 |
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lightNum = winner.papersWon |
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elif winner.choice == kScissors: |
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winner.scissorsWon += 1 |
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lightNum = winner.scissorsWon |
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if lightNum == 0: # shouldn't happen, but just in case |
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print "lightNum is 0 for some reason...len(winners)="+str(len(winners))+", winner.choice="+str(winner.choice) |
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print "len(heekPlayerList)="+str(len(heekPlayerList))+", winner.ID="+str(winner.ID)+", winner.pos="+str(winner.pos) |
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return |
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winner.SendMessage("Win "+str(winner.choice)) |
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if lightNum < 3: |
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light = (winner.choice-1)*2+(lightNum-1) |
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winner.SendMessage("LightOn "+str(light)) |
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elif lightNum == 3: |
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light1 = (winner.choice-1)*2 |
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light2 = light1+1 |
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winner.SendMessage("Flash "+str(light1)) |
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winner.SendMessage("Flash "+str(light2)) |
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losers = [player for player in heekPlayerList if not player in winners] |
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for loser in losers: |
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loser.SendMessage("Lose "+str(loser.choice)) |
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def CompareRoundScores(player1, player2): |
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if player1.curRoundScore < player2.curRoundScore: |
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return -1 |
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if player1.curRoundScore > player2.curRoundScore: |
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return 1 |
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return 0 |
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def ComputeRoundScores(): |
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global heekPlayerList |
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cnt = len(heekPlayerList) |
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#if cnt == 1: # for single-player only |
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#heekPlayerList[0].curRoundScore = 1 |
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for i in range(cnt-1): |
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player1 = heekPlayerList[i] |
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for j in range(i+1,cnt): |
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player2 = heekPlayerList[j] |
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player1.curRoundScore += player1.ScoreAgainst(player2) |
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player2.curRoundScore += player2.ScoreAgainst(player1) |
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def PickRoundWinners(): |
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global heekPlayerList |
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global winners |
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rwCopy = heekPlayerList |
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rwCopy.sort(CompareRoundScores) |
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big=rwCopy[len(rwCopy)-1].curRoundScore |
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if big>0: |
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winners = [winner for winner in rwCopy if winner.curRoundScore == big] |
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def CompareRoundsWon(player1, player2): |
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if player1.roundsWon < player2.roundsWon: |
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return -1 |
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if player1.roundsWon > player2.roundsWon: |
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return 1 |
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return 0 |
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def PickGameWinners(): |
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global winners |
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gameWinners = [winner for winner in winners if winner.rocksWon == 3 or winner.papersWon == 3 or winner.scissorsWon == 3] |
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if (len(gameWinners) <= 1): |
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return gameWinners |
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gwCopy = gameWinners |
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gwCopy.sort(CompareRoundsWon) |
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big=gwCopy[len(gwCopy)-1].roundsWon |
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if big>0: |
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gameWinners = [winner for winner in gwCopy if winner.roundsWon==big] |
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return gameWinners |
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def HandlePlayerReady(): |
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global countdownStarted |
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global heekPlayerList |
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if not countdownStarted: |
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print "Starting countdown" |
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SendToAll("StartCountdown") |
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countdownStarted = 1 |
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return |
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playersReady = [player for player in heekPlayerList if player.choice != kNone] |
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allReady = (len(playersReady) == len(heekPlayerList)) |
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if allReady and len(playersReady)>1: |
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SendToAll("StopCountdown") |
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def ResetGame(): |
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global heekPlayerList |
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global winners |
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winners = [] |
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for player in heekPlayerList: |
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player.ResetGame() |
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def ResetRound(): |
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global heekPlayerList |
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global winners |
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winners = [] |
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for player in heekPlayerList: |
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player.ResetRound() |
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def PlayGame(): |
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global countdownStarted |
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global heekPlayerList |
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global pot |
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if not countdownStarted: |
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print "Extra countdown end message received, ignoring" |
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return # extra countdown end message, ignore |
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countdownStarted = 0 |
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playersReady = [player for player in heekPlayerList if player.choice != kNone] |
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if len(playersReady) <= 1: |
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print "Only one player was ready, aborting game" |
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ResetRound() |
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SendToAll("ShowIdleAnimation") |
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return |
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print "Disabling player's interfaces" |
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SendToAll("Disable") |
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ComputeRoundScores() |
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PickRoundWinners() |
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RewardRoundWinners() |
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def HandleGameWinner(): |
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global heekPlayerList |
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global pot |
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gameWinners = PickGameWinners() |
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if len(gameWinners) > 0: |
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print "A player has won, letting admin know about it" |
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x = "init" |
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if (gameWinners[0].choice == kRock): # it might be possible for multiple types to win, will need to check |
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x = "rock" |
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elif (gameWinners[0].choice == kPaper): |
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x = "paper" |
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elif (gameWinners[0].choice == kScissors): |
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x = "scissors" |
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SendToAll("GameWin "+x) |
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pointsToGive = int(pot/len(gameWinners)) |
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pot -= pointsToGive*len(gameWinners) |
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for winner in gameWinners: |
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if winner.points != -1: |
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winner.SendMessage("SetPoints "+str(winner.points+pointsToGive)) |
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for player in heekPlayerList: |
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if player.ID == winner.ID and player.key == winner.key: |
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player.points += pointsToGive |
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break |
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ResetGame() |
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for player in heekPlayerList: |
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SendStatusMsg(player) |
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return 1 |
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return 0 |
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def SendTableState(ID,key): |
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global heekPlayerList |
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for player in heekPlayerList: |
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setupMsg = ptPythonMsg() |
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setupMsg.setKey(key) |
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setupStr = "SetupP"+str(player.pos) |
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setupMsg.setContents(setupStr+"B") # enable buttons |
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setupMsg.send(ID) |
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if player.rocksWon >= 1: |
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setupMsg.setContents(setupStr+"L0") |
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setupMsg.send(ID) |
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if player.rocksWon >= 2: |
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setupMsg.setContents(setupStr+"L1") |
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setupMsg.send(ID) |
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if player.papersWon >= 1: |
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setupMsg.setContents(setupStr+"L2") |
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setupMsg.send(ID) |
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if player.papersWon >= 2: |
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setupMsg.setContents(setupStr+"L3") |
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setupMsg.send(ID) |
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if player.scissorsWon >= 1: |
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setupMsg.setContents(setupStr+"L4") |
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setupMsg.send(ID) |
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if player.scissorsWon >= 2: |
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setupMsg.setContents(setupStr+"L5") |
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setupMsg.send(ID) |
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def onInit(): |
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global heekPlayerList |
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global lastupdate |
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global countdownStarted |
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global winners |
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global queueCleanup |
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global pot |
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print "Neighborhood.py is initializing" |
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heekPlayerList = [] |
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winners = [] |
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lastupdate = 0 |
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countdownStarted = 0 |
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queueCleanup = [] |
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pot = 0 |
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def onShutdown(): |
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print "Neighborhood.py is shutting down" |
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#def onUpdate(secs): |
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#global curtime |
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#global lastupdate |
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#global heekPlayerList |
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#if lastupdate == 0: |
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#lastupdate = secs |
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#curtime = secs |
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#if curtime - lastupdate >= 1: |
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# put any code here that wants to be run every second (nothing currently) |
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#lastupdate += 1 |
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def onClientLeft(ID): |
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global heekPlayerList |
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global agePlayers |
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global queueCleanup |
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position = -1 |
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for player in heekPlayerList[:]: |
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if player.ID == ID: |
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position = player.pos |
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heekPlayerList.remove(player) |
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for player in agePlayers[:]: |
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if player[0] == ID: |
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agePlayers.remove(player) |
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if position == -1: # client wasn't playing |
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return |
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print "Client ID# "+str(ID)+" has left, cleaning up after him" |
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if len(heekPlayerList) == 0: # no players left to cleanup the position |
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if len(agePlayers) == 0: # no players in age left to cleanup the table |
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queueCleanup.append(position) |
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else: |
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cleanup = ptPythonMsg() |
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cleanup.setContents("Cleanup "+str(position)) |
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cleanup.setKey(agePlayers[0][1]) |
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cleanup.send(agePlayers[0][0]) |
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cleanup.setContents("ShowIdleAnimation") |
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cleanup.send(agePlayers[0][0]) |
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for num in range(len(heekPlayerList)): # let everyone know of their new player numbers |
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numberMsg = ptPythonMsg() |
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numberMsg.setKey(heekPlayerList[num].key) |
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numberMsg.setContents("Number "+str(num+1)) |
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numberMsg.send(heekPlayerList[num].ID) |
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if position != -1: |
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SendToAll("Drop "+str(position)) |
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def onMsgReceived(msg): |
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global heekPlayerList |
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global countdownStarted |
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global agePlayers |
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global queueCleanup |
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global pot |
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msgContents = msg.getContents() |
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senderID = msg.getSenderID() |
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key = msg.getKey() |
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print "Message received from client. ID#: "+str(msg.getSenderID())+" Contents: "+msg.getContents() |
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if len(msgContents) > 3 and msgContents[:3] == "Add": # they want to be added to our player list |
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pos = msgContents[4:] |
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for player in heekPlayerList: |
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if player.pos == pos: |
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print "Ignoring client ID# "+str(senderID)+" request to play since someone is already sitting in their requested position: "+str(pos) |
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return |
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print "Adding client ID# "+str(senderID)+" to player list. They are playing position "+str(pos) |
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player = heekPlayer() |
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player.ID = senderID |
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player.key = key |
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player.pos = pos |
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heekPlayerList.append(player) |
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reply = ptPythonMsg() |
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reply.setContents("Player "+str(len(heekPlayerList))) |
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reply.setKey(key) |
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reply.send(senderID) |
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reply.setContents("GetPoints") |
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reply.send(senderID) |
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reply.setContents("GetName") |
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reply.send(senderID) |
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elif msgContents == "Remove": # they want to be removed from our player list |
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print "Removing client ID# "+str(senderID)+" from player list." |
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for player in heekPlayerList: |
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if player.ID == senderID and player.key == key: |
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heekPlayerList.remove(player) |
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if len(heekPlayerList) == 0: # last player left |
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print "Last player is requesting a leave, telling him to clean up" |
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if countdownStarted: |
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player.SendMessage("StopCountdown") |
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countdownStarted = 0 |
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player.SendMessage("ShowIdleAnimation") |
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if player.points != -1: |
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print "Giving last player the remaining points in the pot: "+str(pot) |
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player.SendMessage("SetPoints "+str(player.points+pot)) |
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pot = 0 |
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player.SendMessage("Goodbye") |
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#ResetGame() |
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break |
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for num in range(len(heekPlayerList)): # let everyone know of their new player numbers |
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numberMsg = ptPythonMsg() |
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numberMsg.setKey(heekPlayerList[num].key) |
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numberMsg.setContents("Number "+str(num+1)) |
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numberMsg.send(heekPlayerList[num].ID) |
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elif msgContents == "Rock": |
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print "Player #"+str(senderID)+" has chosen rock" |
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for player in heekPlayerList: |
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if player.ID == senderID and player.key == key: |
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if player.points != -1 and not player.isPlaying: |
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ante = CalculateAnte(player.points) |
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player.points -= ante |
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pot += ante |
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player.isPlaying = 1 |
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player.SendMessage("SetPoints "+str(player.points)) |
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player.choice = kRock |
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HandlePlayerReady() |
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return |
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elif msgContents == "Paper": |
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print "Player #"+str(senderID)+" has chosen paper" |
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for player in heekPlayerList: |
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if player.ID == senderID and player.key == key: |
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if player.points != -1 and not player.isPlaying: |
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ante = CalculateAnte(player.points) |
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player.points -= ante |
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pot += ante |
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player.isPlaying = 1 |
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player.SendMessage("SetPoints "+str(player.points)) |
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player.choice = kPaper |
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HandlePlayerReady() |
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return |
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elif msgContents == "Scissors": |
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print "Player #"+str(senderID)+" has chosen scissors" |
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for player in heekPlayerList: |
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if player.ID == senderID and player.key == key: |
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if player.points != -1 and not player.isPlaying: |
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ante = CalculateAnte(player.points) |
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player.points -= ante |
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pot += ante |
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player.isPlaying = 1 |
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player.SendMessage("SetPoints "+str(player.points)) |
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player.choice = kScissors |
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HandlePlayerReady() |
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return |
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elif msgContents == "CountdownFinished": |
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print "Countdown has finished" |
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PlayGame() |
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elif msgContents == "ChoiceAnimFinished": |
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print "Choice animation has finished" |
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if not HandleGameWinner(): |
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ResetRound() |
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SendToAll("ShowIdleAnimation") |
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SendToAll("Enable") |
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elif msgContents == "GameWinAnimFinished": |
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SendToAll("ShowIdleAnimation") |
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SendToAll("Enable") |
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elif msgContents == "LinkIn": # client telling us it's in the age |
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agePlayers.append((senderID,key)) |
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if len(queueCleanup) != 0: |
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for item in queueCleanup: |
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cleanup = ptPythonMsg() |
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cleanup.setContents("Cleanup "+str(item)) |
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cleanup.setKey(agePlayers[0][1]) |
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cleanup.send(agePlayers[0][0]) |
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queueCleanup = [] |
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idle = ptPythonMsg() |
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idle.setContents("ShowIdleAnimation") |
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idle.setKey(agePlayers[0][1]) |
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idle.send(agePlayers[0][0]) |
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SendTableState(senderID,key) |
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elif len(msgContents) > 6 and msgContents[:6] == "Points": |
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points = int(msgContents[7:]) |
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print "Player ID# "+str(senderID)+" has "+str(points)+" points" |
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for player in heekPlayerList: |
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if player.ID == senderID and player.key == key: |
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player.points = points |
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if player.name != "": |
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SendWelcomeMsg(player.name,player.points) |
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return |
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elif len(msgContents) > 4 and msgContents[:4] == "Name": |
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name = msgContents[5:] |
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for player in heekPlayerList: |
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if player.ID == senderID and player.key == key: |
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player.name = name |
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if player.points != -1: |
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SendWelcomeMsg(player.name,player.points) |
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return |
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else: |
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print "Unknown message, not handling"
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