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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "max.h"
#include "resource.h"
#include "hsConfig.h"
#include <map>
#include "hsResMgr.h"
#include "../MaxMain/plPlasmaRefMsgs.h"
#include "../MaxMain/plMaxNode.h"
#include "plFootstepComponent.h"
#include "plAudioComponents.h"
#include "plComponentReg.h"
#include "../plAvatar/plAvatarClothing.h"
#include "../plAvatar/plArmatureEffects.h"
#include "../plAvatar/plArmatureMod.h"
#include "../pfAudio/plRandomSoundMod.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnMessage/plNodeRefMsg.h"
#include "plPickNode.h"
void DummyCodeIncludeFuncFootstepSound()
{
}
CLASS_DESC(plFootstepSoundComponent, gFootstepSoundDesc, "Avatar FootstepSound", "AvatarFootstepSound", COMP_TYPE_AVATAR, FOOTSTEP_SOUND_COMPONENT_CLASS_ID)
static plFootstepSoundComponentProc gFootstepSoundComponentProc;
ParamBlockDesc2 gFootstepSoundBk
(
plComponent::kBlkComp, _T("FootstepSound"), 0, &gFootstepSoundDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
//Roll out
IDD_COMP_FOOTSTEP_SOUND, IDS_COMP_FOOTSTEP_SOUND, 0, 0, &gFootstepSoundComponentProc,
plFootstepSoundComponent::kSurface, _T("Surface"), TYPE_INT, 0, 0,
p_default, plArmatureEffectsMgr::kFootDirt,
end,
plFootstepSoundComponent::kSurfaceList, _T("SoundGroups"), TYPE_INODE_TAB, plArmatureEffectsMgr::kMaxSurface, 0, 0,
end,
plFootstepSoundComponent::kNodePicker, _T("NodePicker"), TYPE_INODE, 0, 0,
end,
end
);
plFootstepSoundComponent::plFootstepSoundComponent()
{
fClassDesc = &gFootstepSoundDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
extern const plArmatureMod * FindArmatureMod(const plSceneObject *obj);
/*{
int count = obj->GetNumModifiers();
for (int i = 0; i < count; i++)
{
const plModifier *mod = obj->GetModifier(i);
const plArmatureMod * avMod = plArmatureMod::ConvertNoRef(mod);
if(avMod)
return avMod;
}
return nil;
}*/
hsBool plFootstepSoundComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
plGenRefMsg *msg;
plArmatureEffectFootSound *effect = TRACKED_NEW plArmatureEffectFootSound();
// Note: MUST be a hard-coded keyname, since we search for same name in plArmatureMod.cpp
hsgResMgr::ResMgr()->NewKey( "FootstepSounds", effect, node->GetLocation());
int i;
for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
{
plMaxNode *compNode = (plMaxNode*)fCompPB->GetINode(ParamID(kSurfaceList), 0, i);
if (compNode)
{
plRandomSoundComponent *rsComp = (plRandomSoundComponent *)compNode->ConvertToComponent();
if (rsComp)
{
plRandomSoundMod *mod = rsComp->fSoundMods[node];
if (mod != nil)
{
msg = TRACKED_NEW plGenRefMsg(effect->GetKey(), plRefMsg::kOnCreate, i, -1);
hsgResMgr::ResMgr()->AddViaNotify(mod->GetKey(), msg, plRefFlags::kActiveRef);
}
}
}
}
// Add it to the scene node's generic list, so that all avatars can access it.
plNodeRefMsg* nodeRefMsg = TRACKED_NEW plNodeRefMsg(node->GetRoomKey(), plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kGeneric);
hsgResMgr::ResMgr()->AddViaNotify(effect->GetKey(), nodeRefMsg, plRefFlags::kActiveRef);
return true;
}
////////////////////////////////////////////////////////////////////////////////////////
BOOL plFootstepSoundComponentProc::DlgProc(TimeValue t, IParamMap2 *pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
IParamBlock2 *pb = pm->GetParamBlock();
HWND hSurface = GetDlgItem(hWnd, IDC_COMP_FOOTSTEP_SOUND_SURFACE);
HWND hPick = GetDlgItem(hWnd, IDC_COMP_FOOTSTEP_SOUND_PICK);
INode *curPick = nil;
int curSurface = 0;
switch (msg)
{
case WM_INITDIALOG:
{
int i;
for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
ComboBox_AddString(hSurface, plArmatureEffectsMgr::SurfaceStrings[i]);
curSurface = pb->GetInt(ParamID(plFootstepSoundComponent::kSurface));
ComboBox_SetCurSel(hSurface, curSurface);
curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curSurface);
Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
}
return TRUE;
case WM_COMMAND:
if (HIWORD(wParam) == BN_CLICKED)
{
if (LOWORD(wParam) == IDC_COMP_FOOTSTEP_SOUND_PICK)
{
std::vector<Class_ID> cids;
cids.push_back(RANDOM_SOUND_COMPONENT_ID);
if (plPick::NodeRefKludge(pb, plFootstepSoundComponent::kNodePicker, &cids, true, false))
{
curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kNodePicker));
curSurface = pb->GetInt(ParamID(plFootstepSoundComponent::kSurface));
pb->SetValue(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curPick, curSurface);
Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
}
return TRUE;
}
}
else if (LOWORD(wParam) == IDC_COMP_FOOTSTEP_SOUND_SURFACE)
{
curSurface = ComboBox_GetCurSel(hSurface);
curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curSurface);
pb->SetValue(ParamID(plFootstepSoundComponent::kSurface), 0, curSurface);
Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
}
}
return FALSE;
}