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108 lines
3.4 KiB
108 lines
3.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef __SIMPLEEXPORT_H |
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#define __SIMPLEEXPORT_H |
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#include "hsWindows.h" |
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#include "../MaxMain/resource.h" |
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#include "Max.h" |
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#include "HeadSpin.h" |
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// |
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// Inlines |
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// |
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extern HINSTANCE hInstance; |
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extern TCHAR *GetString(int id); |
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//////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////// |
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// |
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// Header file for headSpin 3dsMax exporter |
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// |
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class HSExport2 : public SceneExport |
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{ |
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public: |
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HSExport2(); |
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~HSExport2(); |
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int ExtCount(); // Number of extensions supported |
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const TCHAR * Ext(int n); // Extension #n (i.e. "HS") |
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const TCHAR * LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File") |
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const TCHAR * ShortDesc(); // Short ASCII description (i.e. "3D Studio") |
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const TCHAR * AuthorName(); // ASCII Author name |
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const TCHAR * CopyrightMessage(); // ASCII Copyright message |
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const TCHAR * OtherMessage1(); // Other message #1 |
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const TCHAR * OtherMessage2(); // Other message #2 |
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unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301) |
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void ShowAbout(HWND hWnd); // Show DLL's "About..." box |
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virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0); |
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const char* GetName() { return fName; } |
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private: |
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static hsBool IProgressCallback(hsScalar percent); |
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static DWORD WINAPI IProgressDummyFunc(LPVOID arg); |
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char fName[128]; |
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}; |
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//------------------------------------------------------ |
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class HSClassDesc2 : public ClassDesc |
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{ |
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public: |
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int IsPublic() { return 1; } |
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void * Create(BOOL loading = FALSE) { return TRACKED_NEW HSExport2; } |
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const TCHAR * ClassName() { return "Plasma 2.0 Scene Exporter"; } |
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SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } |
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#ifdef HS_DEBUGGING |
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Class_ID ClassID() { return Class_ID(0x547962c7, 0x520a702d); } |
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#else |
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Class_ID ClassID() { return Class_ID(0x717f791f, 0x79412447); } |
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#endif |
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const TCHAR* Category() { return "Plasma Export..."; } |
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}; |
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class SimpleExportExitCallback : public ExitMAXCallback |
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{ |
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public: |
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BOOL Exit(HWND hWnd) { return false; } |
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}; |
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// |
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// Externs |
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// |
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extern int controlsInit; |
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extern HSClassDesc2 HSDesc; |
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// |
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// Defines |
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// |
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#define no_RAM() Alert(IDS_TH_OUTOFMEMORY) |
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#endif // __SIMPLEEXPORT_H
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