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559 lines
15 KiB
559 lines
15 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plDynamicTextLayer.h" |
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#include "iparamb2.h" |
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#include "iparamm2.h" |
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#include "stdmat.h" |
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#include "../plBMSampler.h" |
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#include "MaxMain/plPlasmaRefMsgs.h" |
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class plDynamicTextLayerClassDesc : public ClassDesc2 |
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{ |
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public: |
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int IsPublic() { return TRUE; } |
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void* Create(BOOL loading = FALSE) { return TRACKED_NEW plDynamicTextLayer(); } |
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const TCHAR* ClassName() { return GetString(IDS_DYN_TEXT_LAYER); } |
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; } |
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Class_ID ClassID() { return DYN_TEXT_LAYER_CLASS_ID; } |
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const TCHAR* Category() { return TEXMAP_CAT_2D; } |
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const TCHAR* InternalName() { return _T("PlasmaDynamicTextLayer"); } |
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HINSTANCE HInstance() { return hInstance; } |
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}; |
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static plDynamicTextLayerClassDesc plDynamicTextLayerDesc; |
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ClassDesc2* GetDynamicTextLayerDesc() { return &plDynamicTextLayerDesc; } |
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#include "plDynamicTextLayerBitmapPB.cpp" |
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ParamDlg* plDynamicTextLayer::fUVGenDlg = NULL; |
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plDynamicTextLayer::plDynamicTextLayer() : |
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fBitmapPB(NULL), |
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fUVGen(NULL), |
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fTexHandle(NULL), |
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fTexTime(0), |
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fIValid(NEVER) |
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{ |
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fInitBitmap = NULL; |
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plDynamicTextLayerDesc.MakeAutoParamBlocks(this); |
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ReplaceReference(kRefUVGen, GetNewDefaultUVGen()); |
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} |
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plDynamicTextLayer::~plDynamicTextLayer() |
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{ |
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if( fInitBitmap ) |
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fInitBitmap->DeleteThis(); |
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IDiscardTexHandle(); |
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} |
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//From MtlBase |
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void plDynamicTextLayer::Reset() |
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{ |
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GetDynamicTextLayerDesc()->Reset(this, TRUE); // reset all pb2's |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE); |
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fIValid.SetEmpty(); |
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} |
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void plDynamicTextLayer::Update(TimeValue t, Interval& valid) |
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{ |
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if (!fIValid.InInterval(t)) |
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{ |
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fIValid.SetInfinite(); |
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fUVGen->Update(t,fIValid); |
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fBitmapPB->GetValidity(t, fIValid); |
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} |
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// Gonna need to do this when we support animated bm's |
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#if 0 |
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if (fBM) |
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{ |
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if (bi.FirstFrame()!=bi.LastFrame()) |
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ivalid.SetInstant(t); |
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} |
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#endif |
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valid &= fIValid; |
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} |
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Interval plDynamicTextLayer::Validity(TimeValue t) |
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{ |
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//TODO: Update fIValid here |
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// mf horse - Hacking this in just to get animations working. |
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// No warranty on this not being stupid. |
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Interval v = FOREVER; |
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fBitmapPB->GetValidity(t, v); |
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v &= fUVGen->Validity(t); |
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return v; |
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} |
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ParamDlg* plDynamicTextLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) |
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{ |
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fIMtlParams = imp; |
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IAutoMParamDlg* masterDlg = plDynamicTextLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this); |
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fUVGenDlg = fUVGen->CreateParamDlg(hwMtlEdit, imp); |
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masterDlg->AddDlg(fUVGenDlg); |
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return masterDlg; |
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} |
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BOOL plDynamicTextLayer::SetDlgThing(ParamDlg* dlg) |
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{ |
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if (dlg == fUVGenDlg) |
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{ |
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fUVGenDlg->SetThing(fUVGen); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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int plDynamicTextLayer::NumRefs() |
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{ |
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return 2; |
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} |
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//From ReferenceMaker |
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RefTargetHandle plDynamicTextLayer::GetReference(int i) |
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{ |
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switch (i) |
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{ |
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case kRefUVGen: return fUVGen; |
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case kRefBitmap: return fBitmapPB; |
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default: return NULL; |
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} |
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} |
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void plDynamicTextLayer::SetReference(int i, RefTargetHandle rtarg) |
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{ |
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Interval garbage; |
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switch (i) |
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{ |
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case kRefUVGen: |
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fUVGen = (UVGen *)rtarg; |
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if( fUVGen ) |
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fUVGen->Update( TimeValue( 0 ), garbage ); |
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break; |
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case kRefBitmap: |
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fBitmapPB = (IParamBlock2 *)rtarg; |
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// KLUDGE: If the paramblock is being set chances are we are being created or |
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// loaded. In the case of load, we want to refresh our textures. |
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if (fBitmapPB) |
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RefreshBitmaps(); |
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break; |
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} |
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} |
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int plDynamicTextLayer::NumParamBlocks() |
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{ |
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return 1; |
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} |
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IParamBlock2* plDynamicTextLayer::GetParamBlock(int i) |
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{ |
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switch (i) |
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{ |
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case 0: return fBitmapPB; |
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default: return NULL; |
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} |
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} |
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IParamBlock2* plDynamicTextLayer::GetParamBlockByID(BlockID id) |
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{ |
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if (fBitmapPB->ID() == id) |
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return fBitmapPB; |
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else |
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return NULL; |
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} |
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//From ReferenceTarget |
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RefTargetHandle plDynamicTextLayer::Clone(RemapDir &remap) |
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{ |
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plDynamicTextLayer *mnew = TRACKED_NEW plDynamicTextLayer(); |
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*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff |
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mnew->ReplaceReference(kRefBitmap, remap.CloneRef(fBitmapPB)); |
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mnew->ReplaceReference(kRefUVGen, remap.CloneRef(fUVGen)); |
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BaseClone(this, mnew, remap); |
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return (RefTargetHandle)mnew; |
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} |
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int plDynamicTextLayer::NumSubs() |
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{ |
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return 2; |
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} |
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Animatable* plDynamicTextLayer::SubAnim(int i) |
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{ |
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//TODO: Return 'i-th' sub-anim |
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switch (i) |
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{ |
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case kRefUVGen: return fUVGen; |
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case kRefBitmap: return fBitmapPB; |
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default: return NULL; |
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} |
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} |
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TSTR plDynamicTextLayer::SubAnimName(int i) |
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{ |
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switch (i) |
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{ |
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case kRefUVGen: return "UVGen"; |
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case kRefBitmap: return fBitmapPB->GetLocalName(); |
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default: return ""; |
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} |
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} |
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RefResult plDynamicTextLayer::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, |
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PartID& partID, RefMessage message) |
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{ |
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switch (message) |
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{ |
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case REFMSG_CHANGE: |
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{ |
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fIValid.SetEmpty(); |
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if (hTarget == fBitmapPB) |
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{ |
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// see if this message came from a changing parameter in the pblock, |
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// if so, limit rollout update to the changing item and update any active viewport texture |
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ParamID changingParam = fBitmapPB->LastNotifyParamID(); |
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fBitmapPB->GetDesc()->InvalidateUI(changingParam); |
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if (changingParam != -1) |
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IChanged(); |
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} |
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} |
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break; |
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case REFMSG_UV_SYM_CHANGE: |
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IDiscardTexHandle(); |
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break; |
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} |
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return REF_SUCCEED; |
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} |
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void plDynamicTextLayer::IChanged() |
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{ |
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IDiscardTexHandle(); |
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// Texture wasn't getting updated in the viewports, and this fixes it. |
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// Don't know if it's the right way though. |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE); |
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// And this is so the SceneWatcher gets notified that the material on some of it's |
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// referenced objects changed. |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_MAT); |
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} |
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#define TEX_HDR_CHUNK 0x5000 |
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IOResult plDynamicTextLayer::Save(ISave *isave) |
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{ |
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IOResult res; |
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isave->BeginChunk(TEX_HDR_CHUNK); |
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res = MtlBase::Save(isave); |
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if (res != IO_OK) |
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return res; |
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isave->EndChunk(); |
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return IO_OK; |
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} |
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IOResult plDynamicTextLayer::Load(ILoad *iload) |
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{ |
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IOResult res; |
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while (IO_OK == (res = iload->OpenChunk())) |
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{ |
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if (iload->CurChunkID() == TEX_HDR_CHUNK) |
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{ |
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res = MtlBase::Load(iload); |
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} |
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iload->CloseChunk(); |
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if (res != IO_OK) |
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return res; |
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} |
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return IO_OK; |
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} |
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inline Point2 CompUV(float x, float y, float z) |
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{ |
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return Point2( 0.5f * ( x / z + 1.0f ), 0.5f * ( y / z + 1.0f ) ); |
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} |
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Bitmap *plDynamicTextLayer::GetBitmap( TimeValue t ) |
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{ |
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return fInitBitmap; |
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} |
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AColor plDynamicTextLayer::EvalColor(ShadeContext& sc) |
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{ |
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if (!sc.doMaps) |
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return AColor(0.0f, 0.0f, 0.0f, 1.0f); |
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AColor color; |
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if (sc.GetCache(this, color)) |
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return color; |
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if (gbufID) |
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sc.SetGBufferID(gbufID); |
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// Evaluate the Bitmap |
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if( fBitmapPB->GetInt( kBmpUseInitImage ) && fInitBitmap ) |
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{ |
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plBMSampler mysamp( this, fInitBitmap ); |
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color = fUVGen->EvalUVMap( sc, &mysamp, TRUE ); |
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} |
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else |
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color.White(); |
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// Invert color if specified |
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if( fBitmapPB->GetInt( kBmpInvertColor ) ) |
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{ |
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color.r = 1.0f - color.r; |
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color.g = 1.0f - color.g; |
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color.b = 1.0f - color.b; |
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} |
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// Discard color if specified |
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if( fBitmapPB->GetInt( kBmpDiscardColor ) ) |
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color.r = color.g = color.b = 1.0f; |
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// Invert alpha if specified |
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if( fBitmapPB->GetInt( kBmpInvertAlpha ) ) |
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color.a = 1.0f - color.a; |
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// Discard alpha if specified |
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if( fBitmapPB->GetInt( kBmpDiscardAlpha ) ) |
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color.a = 1.0f; |
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sc.PutCache(this, color); |
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return color; |
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} |
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float plDynamicTextLayer::EvalMono(ShadeContext& sc) |
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{ |
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return Intens(EvalColor(sc)); |
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} |
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Point3 plDynamicTextLayer::EvalNormalPerturb(ShadeContext& sc) |
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{ |
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// Return the perturbation to apply to a normal for bump mapping |
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return Point3(0, 0, 0); |
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} |
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ULONG plDynamicTextLayer::LocalRequirements(int subMtlNum) |
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{ |
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return fUVGen->Requirements( subMtlNum ); |
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} |
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void plDynamicTextLayer::IDiscardTexHandle() |
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{ |
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if (fTexHandle) |
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{ |
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fTexHandle->DeleteThis(); |
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fTexHandle = NULL; |
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} |
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} |
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void plDynamicTextLayer::ActivateTexDisplay(BOOL onoff) |
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{ |
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if (!onoff) |
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IDiscardTexHandle(); |
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} |
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BITMAPINFO *plDynamicTextLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH) |
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{ |
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// FIXME |
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fTexTime = 0;//CalcFrame(t); |
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// texValid = clipValid; |
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BITMAPINFO *bmi = NULL; |
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int xflags = 0; |
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// Create a bitmap to write into via Windows |
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BITMAPINFO tempBMI; |
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memset( &tempBMI.bmiHeader, 0, sizeof( BITMAPINFOHEADER ) ); |
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tempBMI.bmiHeader.biSize = sizeof( BITMAPINFOHEADER ); |
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tempBMI.bmiHeader.biWidth = fBitmapPB->GetInt( kBmpExportWidth ); |
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tempBMI.bmiHeader.biHeight = -(int)fBitmapPB->GetInt( kBmpExportHeight ); |
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tempBMI.bmiHeader.biPlanes = 1; |
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tempBMI.bmiHeader.biCompression = BI_RGB; |
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tempBMI.bmiHeader.biBitCount = 32; |
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DWORD *bitmapBits; |
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HDC winDC = CreateCompatibleDC( nil ); |
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HBITMAP bitmap = CreateDIBSection( winDC, &tempBMI, DIB_RGB_COLORS, (void **)&bitmapBits, nil, 0 ); |
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HBITMAP old = (HBITMAP)SelectObject( winDC, bitmap ); |
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// Write into it now |
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RECT r; |
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SetRect( &r, 0, 0, fBitmapPB->GetInt( kBmpExportWidth ) - 1, fBitmapPB->GetInt( kBmpExportHeight ) - 1 ); |
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HBRUSH brush = CreateSolidBrush( RGB( 255, 0, 0 ) ); |
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FrameRect( winDC, &r, brush ); |
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DeleteObject( brush ); |
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SetMapMode( winDC, MM_TEXT ); |
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SetBkMode( winDC, TRANSPARENT ); |
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SetTextAlign( winDC, TA_TOP | TA_LEFT ); |
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// Background letters |
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int nHeight = -MulDiv( 72, GetDeviceCaps( winDC, LOGPIXELSY ), 72 ); |
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HFONT winFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, |
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CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Times New Roman" ); |
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if( winFont != nil ) |
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{ |
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HFONT origFont = (HFONT)SelectObject( winDC, winFont ); |
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SetTextColor( winDC, RGB( 32, 32, 32 ) ); |
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char str2[] = "ABCDEFG"; |
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::TextOut( winDC, 0, 0, str2, strlen( str2 ) ); |
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SelectObject( winDC, origFont ); |
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DeleteObject( winFont ); |
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} |
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nHeight = -MulDiv( 8, GetDeviceCaps( winDC, LOGPIXELSY ), 72 ); |
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winFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, |
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CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial" ); |
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if( winFont != nil ) |
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{ |
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HFONT origFont = (HFONT)SelectObject( winDC, winFont ); |
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SetTextColor( winDC, RGB( 255, 255, 255 ) ); |
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char str[] = "Dynamic Text"; |
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::TextOut( winDC, 0, 0, str, strlen( str ) ); |
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char str3[] = "This is 8 point Arial"; |
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::TextOut( winDC, 0, 12, str3, strlen( str3 ) ); |
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SelectObject( winDC, origFont ); |
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DeleteObject( winFont ); |
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} |
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/// Create a MAX bitmap and copy over the data, the painful way |
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Bitmap *maxBmp; |
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BitmapInfo maxInfo; |
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maxInfo.SetType( BMM_TRUE_32 ); |
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maxInfo.SetWidth( fBitmapPB->GetInt( kBmpExportWidth ) ); |
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maxInfo.SetHeight( fBitmapPB->GetInt( kBmpExportHeight ) ); |
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maxInfo.SetFlags( MAP_HAS_ALPHA ); |
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maxInfo.SetCustomFlag( 0 ); |
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maxBmp = TheManager->Create( &maxInfo ); |
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PixelBuf l64( fBitmapPB->GetInt( kBmpExportWidth ) ); |
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for( int y = 0; y < fBitmapPB->GetInt( kBmpExportHeight ); y++ ) |
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{ |
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BMM_Color_64 *p64 = l64.Ptr(); |
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for( int x = 0; x < fBitmapPB->GetInt( kBmpExportWidth ); x++, p64++ ) |
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{ |
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COLORREF color = GetPixel( winDC, x, y ); |
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if( color == RGB( 0, 0, 0 ) ) |
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{ |
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if( fBitmapPB->GetInt( kBmpUseInitImage ) && fInitBitmap != nil ) |
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fInitBitmap->GetLinearPixels( x, y, 1, p64 ); |
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else |
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p64->r = p64->g = p64->b = 0.f; |
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} |
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else |
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{ |
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p64->r = GetRValue( color ) << 8; |
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p64->g = GetGValue( color ) << 8; |
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p64->b = GetBValue( color ) << 8; |
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} |
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p64->a = 0xffff; |
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} |
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maxBmp->PutPixels( 0, y, fBitmapPB->GetInt( kBmpExportWidth ), l64.Ptr() ); |
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} |
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// Done with these now |
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SelectObject( winDC, old ); |
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DeleteObject( bitmap ); |
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DeleteObject( winDC ); |
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// Convert to a BITMAPINFO. Go figure. |
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bmi = thmaker.BitmapToDIB( maxBmp, 0, xflags, forceW, forceH ); |
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return bmi; |
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} |
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DWORD plDynamicTextLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) |
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{ |
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// FIXME: ignore validity for now |
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if (fTexHandle && fIValid.InInterval(t))// && texTime == CalcFrame(t)) |
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return fTexHandle->GetHandle(); |
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else |
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{ |
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IDiscardTexHandle(); |
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fTexTime = 0;//CalcFrame(t); |
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fTexHandle = thmaker.MakeHandle(GetVPDisplayDIB(t, thmaker, fIValid)); |
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if (fTexHandle) |
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return fTexHandle->GetHandle(); |
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else |
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return 0; |
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} |
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} |
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const char *plDynamicTextLayer::GetTextureName( int which ) |
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{ |
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PBBitmap *pbbm = fBitmapPB->GetBitmap( kBmpInitBitmap ); |
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if( pbbm ) |
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return pbbm->bi.Name(); |
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return NULL; |
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} |
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void plDynamicTextLayer::ISetPBBitmap(PBBitmap *pbbm, int index /* = 0 */) |
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{ |
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fBitmapPB->SetValue( (ParamID)kBmpInitBitmap, 0, pbbm ); |
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} |
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PBBitmap *plDynamicTextLayer::GetPBBitmap(int index /* = 0 */) |
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{ |
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return fBitmapPB->GetBitmap( (ParamID)kBmpInitBitmap ); |
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} |
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//// GetSamplerInfo /////////////////////////////////////////////////////////// |
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// Virtual function called by plBMSampler to get various things while sampling |
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// the layer's image |
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bool plDynamicTextLayer::GetSamplerInfo( plBMSamplerData *samplerData ) |
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{ |
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if( fBitmapPB->GetInt( (ParamID)kBmpDiscardAlpha ) ) |
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samplerData->fAlphaSource = plBMSamplerData::kDiscard; |
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else |
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samplerData->fAlphaSource = plBMSamplerData::kFromTexture; |
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return true; |
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} |
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