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64 lines
2.1 KiB
64 lines
2.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_LAYER_ANIMATION_INC |
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#define PL_LAYER_ANIMATION_INC |
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#include "plLayerInterface.h" |
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#include "hsMatrix44.h" |
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// Instead of overwriting owned channels, this layer type will multiply |
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// its source channel data to the underlayer |
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class plLayerMultiply : public plLayerInterface |
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{ |
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public: |
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plLayerMultiply(); |
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virtual ~plLayerMultiply(); |
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CLASSNAME_REGISTER( plLayerMultiply ); |
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GETINTERFACE_ANY( plLayerMultiply, plLayerInterface ); |
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virtual plLayerInterface* Attach(plLayerInterface* prev); |
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virtual UInt32 Eval(double secs, UInt32 frame, UInt32 ignore); |
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virtual hsBool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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void SetPreshadeColor(const hsColorRGBA& col); |
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void SetRuntimeColor(const hsColorRGBA& col); |
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void SetAmbientColor(const hsColorRGBA& col); |
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void SetOpacity(hsScalar a); |
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void SetTransform(const hsMatrix44& xfm); |
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protected: |
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UInt32 fDirtyChannels; |
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hsColorRGBA fSrcPreshadeColor; |
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hsColorRGBA fSrcRuntimeColor; |
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hsColorRGBA fSrcAmbientColor; |
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hsScalar fSrcOpacity; |
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hsMatrix44 fSrcTransform; |
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}; |
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#endif // PL_LAYER_ANIMATION_INC
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