You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
124 lines
3.6 KiB
124 lines
3.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#ifndef plShadowSlave_inc |
|
#define plShadowSlave_inc |
|
|
|
#include "hsMatrix44.h" |
|
#include "hsBounds.h" |
|
#include "plViewTransform.h" |
|
#include "hsGeometry3.h" |
|
|
|
class plShadowCaster; |
|
class plVolumeIsect; |
|
class plPipeline; |
|
|
|
class plShadowSlave |
|
{ |
|
public: |
|
|
|
UInt32 fIndex; |
|
|
|
hsMatrix44 fWorldToLight; |
|
hsMatrix44 fLightToWorld; |
|
|
|
hsPoint3 fLightPos; |
|
hsVector3 fLightDir; |
|
|
|
hsMatrix44 fWorldToTexture; |
|
hsMatrix44 fCastLUT; |
|
hsMatrix44 fRcvLUT; |
|
|
|
plViewTransform fView; |
|
|
|
hsScalar fPower; |
|
hsScalar fBlurScale; |
|
|
|
hsBounds3Ext fCasterWorldBounds; |
|
hsBounds3Ext fWorldBounds; |
|
|
|
plVolumeIsect* fIsect; |
|
|
|
UInt32 fWidth; |
|
UInt32 fHeight; |
|
|
|
hsScalar fAttenDist; |
|
|
|
hsScalar fPriority; |
|
|
|
UInt32 fFlags; |
|
|
|
enum SlaveFlag |
|
{ |
|
kObeysLightGroups = 0x1, |
|
kIncludesChars = 0x2, |
|
kSelfShadow = 0x4, |
|
kCastInCameraSpace = 0x8, |
|
kReverseZ = 0x10, |
|
kTwoSided = 0x20, |
|
kReverseCull = 0x40, |
|
kPositional = 0x80 |
|
}; |
|
|
|
void SetFlag(SlaveFlag f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; } |
|
hsBool HasFlag(SlaveFlag f) const { return 0 != (fFlags & f); } |
|
|
|
hsBool ObeysLightGroups() const { return HasFlag(kObeysLightGroups); } |
|
hsBool IncludesChars() const { return HasFlag(kIncludesChars); } |
|
hsBool SelfShadow() const { return HasFlag(kSelfShadow); } |
|
hsBool CastInCameraSpace() const { return HasFlag(kCastInCameraSpace); } |
|
hsBool ReverseZ() const { return HasFlag(kReverseZ); } |
|
hsBool TwoSided() const { return HasFlag(kTwoSided); } |
|
hsBool ReverseCull() const { return HasFlag(kReverseCull); } |
|
hsBool Positional() const { return HasFlag(kPositional); } |
|
|
|
virtual void Init() { fFlags = 0; } |
|
|
|
const plShadowCaster* fCaster; |
|
|
|
// Internal to pipeline, no touch!!! |
|
int fLightIndex; |
|
int fLightRefIdx; |
|
int fSelfShadowOn; |
|
void* fPipeData; |
|
|
|
bool ISetupOrthoViewTransform(); |
|
bool ISetupPerspViewTransform(); |
|
|
|
virtual bool SetupViewTransform(plPipeline* pipe) = 0; |
|
}; |
|
|
|
class plDirectShadowSlave : public plShadowSlave |
|
{ |
|
virtual bool SetupViewTransform(plPipeline* pipe) { return ISetupOrthoViewTransform(); } |
|
}; |
|
|
|
class plPointShadowSlave : public plShadowSlave |
|
{ |
|
virtual bool SetupViewTransform(plPipeline* pipe) { return ISetupPerspViewTransform(); } |
|
}; |
|
|
|
#endif // plShadowSlave_inc
|
|
|