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116 lines
3.5 KiB
116 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plFixedWaterState7_inc |
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#define plFixedWaterState7_inc |
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#include "hsGeometry3.h" |
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#include "hsColorRGBA.h" |
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#include "pnTimer/plTimedValue.h" |
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class hsStream; |
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class plFixedWaterState7 |
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{ |
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public: |
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class WaveState |
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{ |
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public: |
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plTimedSimple<hsScalar> fMaxLength; |
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plTimedSimple<hsScalar> fMinLength; |
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plTimedSimple<hsScalar> fAmpOverLen; |
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plTimedSimple<hsScalar> fChop; |
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plTimedSimple<hsScalar> fAngleDev; |
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void Set(const WaveState& w, hsScalar secs); |
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void Read(hsStream* s); |
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void Write(hsStream* s) const; |
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}; |
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// Main body of water state |
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// Geometric waves |
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WaveState fGeoState; |
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// Texture waves |
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WaveState fTexState; |
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plTimedSimple<hsScalar> fRippleScale; |
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// Geometric and Texture share wind direction |
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plTimedCompound<hsVector3> fWindDir; |
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// Level of noise added during summation of texture waves |
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enum { |
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kNoise = 0, |
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kSpecStart = 1, |
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kSpecEnd = 2 |
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}; |
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plTimedCompound<hsVector3> fSpecVec; // (Noise, SpecStart, SpecEnd); |
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// Depth parameters. Affect how the depth of |
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// the water vertex is interpreted into water |
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// surface properties. |
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plTimedSimple<hsScalar> fWaterHeight; |
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plTimedCompound<hsVector3> fWaterOffset; |
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plTimedCompound<hsVector3> fMaxAtten; |
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plTimedCompound<hsVector3> fMinAtten; |
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plTimedCompound<hsVector3> fDepthFalloff; |
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// Shore parameters |
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// Appearance |
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plTimedSimple<hsScalar> fWispiness; |
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plTimedCompound<hsColorRGBA> fShoreTint; |
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// Next two only used in generation of bubble layer |
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plTimedCompound<hsColorRGBA> fMaxColor; |
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plTimedCompound<hsColorRGBA> fMinColor; |
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plTimedSimple<hsScalar> fEdgeOpac; |
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plTimedSimple<hsScalar> fEdgeRadius; |
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// Simulation |
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plTimedSimple<hsScalar> fPeriod; |
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plTimedSimple<hsScalar> fFingerLength; |
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// The rest aren't really part of the state, that is they are normally controlled |
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// by something exterior to the state. They are included here to allow a convenient |
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// override during development. |
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// Water appearance. |
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plTimedCompound<hsColorRGBA> fWaterTint; |
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plTimedCompound<hsColorRGBA> fSpecularTint; |
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plTimedCompound<hsPoint3> fEnvCenter; |
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plTimedSimple<hsScalar> fEnvRefresh; |
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plTimedSimple<hsScalar> fEnvRadius; |
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void Set(const plFixedWaterState7& s, hsScalar secs); |
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void Read(hsStream* s); |
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void Write(hsStream* s) const; |
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}; |
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#endif // plFixedWaterState7_inc
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