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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pyCritterBrain_h_
#define _pyCritterBrain_h_
#include <Python.h>
#include "pyGlueHelpers.h"
#include "pyKey.h"
#include <string>
#include "hsGeometry3.h"
class plAvBrainCritter;
// simply here so we can pass our message types on to python
class pyAIMsg
{
public:
static void AddPlasmaConstantsClasses(PyObject *m);
};
// python glue class for the critter brain
class pyCritterBrain
{
private:
plAvBrainCritter* fBrain;
protected:
pyCritterBrain();
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptCritterBrain);
static PyObject* New(plAvBrainCritter* brain);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyCritterBrain object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyCritterBrain); // converts a PyObject to a pyCritterBrain (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
hsBool operator==(const pyCritterBrain& other) const;
hsBool operator!=(const pyCritterBrain& other) const {return !(*this == other);}
void AddReceiver(pyKey& newReceiver);
void RemoveReceiver(pyKey& oldReceiver);
void LocallyControlled(bool local);
bool LocallyControlled() const;
void AddBehavior(const std::string& animationName, const std::string& behaviorName, bool loop = true, bool randomStartPos = true,
float fadeInLen = 2.f, float fadeOutLen = 2.f);
void StartBehavior(const std::string& behaviorName, bool fade = true);
bool RunningBehavior(const std::string& behaviorName) const;
std::string BehaviorName(int behavior) const;
std::string AnimationName(int behavior) const;
int CurBehavior() const;
int NextBehavior() const;
std::string IdleBehaviorName() const;
std::string RunBehaviorName() const;
void GoToGoal(hsPoint3 newGoal, bool avoidingAvatars = false);
PyObject* CurrentGoal() const; // returns ptPoint3
bool AvoidingAvatars() const;
bool AtGoal() const;
void StopDistance(hsScalar stopDistance);
hsScalar StopDistance() const;
void SightCone(hsScalar coneRad);
hsScalar SightCone() const;
void SightDistance(hsScalar sightDis);
hsScalar SightDistance() const;
void HearingDistance(hsScalar hearDis);
hsScalar HearingDistance() const;
bool CanSeeAvatar(unsigned long id) const;
bool CanHearAvatar(unsigned long id) const;
PyObject* PlayersICanSee() const; // returns list of unsigned longs
PyObject* PlayersICanHear() const; // returns list of unsigned longs
PyObject* VectorToPlayer(unsigned long id) const; // returns ptVector3
};
#endif // _pyCritterBrain_h_