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120 lines
4.0 KiB
120 lines
4.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include <float.h> |
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#include "hsTimer.h" |
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#include "hsTemplates.h" |
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#include "plClientUnifiedTime.h" |
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#if 0 |
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#include "plNetClient/plNetObjectDebugger.h" |
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#include "plNetClient/plNetClientMgr.h" |
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#endif |
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// static |
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plUnifiedTime plClientUnifiedTime::fFrameStartTime = plUnifiedTime::GetCurrentTime(); // the 'current time' at the start of each time |
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double plClientUnifiedTime::fSysTimeOffset = 0.0; |
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// |
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// static, called once at the start of each frame |
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// |
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void plClientUnifiedTime::SetSysTime() |
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{ |
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fFrameStartTime.ToCurrentTime(); |
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if (fSysTimeOffset == 0.0) |
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fSysTimeOffset = hsTimer::GetSysSeconds() - fFrameStartTime.GetSecsDouble(); |
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} |
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// |
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// convert from game clock to unified time |
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// |
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#pragma optimize( "g", off ) // disable global optimizations |
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void plClientUnifiedTime::SetFromGameTime(double gameTime, double curGameSecs) |
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{ |
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hsDoublePrecBegin; |
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//double gameTimeOff = curGameSecs-gameTime; // when did this happen relative to our currrent sysTime |
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//*this = GetFrameStartTime() - plUnifiedTime(gameTimeOff); |
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SetSecsDouble(gameTime - fSysTimeOffset); |
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hsDoublePrecEnd; |
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#if 0 |
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extern bool gMooseDump; |
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if (gMooseDump) |
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{ |
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plUnifiedTime ct = plUnifiedTime::GetCurrentTime(); |
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plUnifiedTime ft = GetFrameStartTime(); |
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: CT=%s\n", ct.PrintWMillis())); |
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: FT=%s\n", ft.PrintWMillis())); |
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: gt=%f secs in the past\n", gameTimeOff)); |
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: this=%s\n\n", PrintWMillis())); |
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} |
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#endif |
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} |
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// |
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// convert from unified time to game clock |
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// |
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void plClientUnifiedTime::ConvertToGameTime(double* gameTimeOut, double curGameSecs) |
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{ |
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hsDoublePrecBegin; |
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//plUnifiedTime utOff = GetFrameStartTime() - GetAsUnifiedTime(); // compute offset relative to current startFrame time |
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//*gameTimeOut = curGameSecs - utOff.GetSecsDouble(); |
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*gameTimeOut = GetSecsDouble() + fSysTimeOffset; |
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hsDoublePrecEnd; |
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#if 0 |
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extern bool gMooseDump; |
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if (gMooseDump) |
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{ |
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plUnifiedTime ct = plUnifiedTime::GetCurrentTime(); |
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plUnifiedTime ft = GetFrameStartTime(); |
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plNetObjectDebugger::GetInstance()->LogMsg( hsTempStringF("CTGT: this=%s\n", PrintWMillis())); |
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: CT=%s\n", ct.PrintWMillis())); |
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: FT=%s\n", ft.PrintWMillis())); |
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: OT=%s\n", utOff.PrintWMillis())); |
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plNetObjectDebugger::GetInstance()->LogMsg( |
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hsTempStringF("CTGT: ct=%f TO=%f\n\n", curGameSecs, *gameTimeOut)); |
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} |
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#endif |
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} |
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#pragma optimize( "", on ) // restore optimizations to their defaults |
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const plClientUnifiedTime & plClientUnifiedTime::operator=(const plUnifiedTime & src) |
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{ |
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plUnifiedTime* ut=this; |
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*ut=src; |
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return *this; |
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} |
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const plClientUnifiedTime & plClientUnifiedTime::operator=(const plClientUnifiedTime & src) |
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{ |
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plUnifiedTime* ut=this; |
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plUnifiedTime* utSrc=this; |
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*ut=*utSrc; |
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return *this; |
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}
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