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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plGBufferGroup Class Functions //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 2.21.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "hsWindows.h"
#include "HeadSpin.h"
#include "plGBufferGroup.h"
#include "hsStream.h"
#include "plSurface/hsGMaterial.h"
#include "plDrawable/plGeometrySpan.h"
#include "plPipeline.h"
#include "hsGDeviceRef.h"
#include "plProfile.h"
#include "plVertCoder.h"
plProfile_CreateMemCounter("Buf Group Vertices", "Memory", MemBufGrpVertex);
plProfile_CreateMemCounter("Buf Group Indices", "Memory", MemBufGrpIndex);
plProfile_CreateTimer("Refill Vertex", "Draw", DrawRefillVertex);
plProfile_CreateTimer("Refill Index", "Draw", DrawRefillIndex);
const UInt32 plGBufferGroup::kMaxNumVertsPerBuffer = 32000;
const UInt32 plGBufferGroup::kMaxNumIndicesPerBuffer = 32000;
//// plGBufferTriangle Read and Write /////////////////////////////////////////
void plGBufferTriangle::Read( hsStream *s )
{
fIndex1 = s->ReadSwap16();
fIndex2 = s->ReadSwap16();
fIndex3 = s->ReadSwap16();
fSpanIndex = s->ReadSwap16();
fCenter.Read( s );
}
void plGBufferTriangle::Write( hsStream *s )
{
s->WriteSwap16( fIndex1 );
s->WriteSwap16( fIndex2 );
s->WriteSwap16( fIndex3 );
s->WriteSwap16( fSpanIndex );
fCenter.Write( s );
}
//// plGBufferCell Read/Write /////////////////////////////////////////////////
void plGBufferCell::Read( hsStream *s )
{
fVtxStart = s->ReadSwap32();
fColorStart = s->ReadSwap32();
fLength = s->ReadSwap32();
}
void plGBufferCell::Write( hsStream *s )
{
s->WriteSwap32( fVtxStart );
s->WriteSwap32( fColorStart );
s->WriteSwap32( fLength );
}
//// Constructor //////////////////////////////////////////////////////////////
plGBufferGroup::plGBufferGroup( UInt8 format, hsBool vertsVolatile, hsBool idxVolatile, int LOD )
{
fVertBuffStorage.Reset();
fIdxBuffStorage.Reset();
fColorBuffStorage.Reset();
fVertexBufferRefs.Reset();
fIndexBufferRefs.Reset();
fCells.Reset();
fNumVerts = fNumIndices = 0;
fFormat = format;
fStride = ICalcVertexSize( fLiteStride );
fVertsVolatile = vertsVolatile;
fIdxVolatile = idxVolatile;
fLOD = LOD;
}
//// Destructor ///////////////////////////////////////////////////////////////
plGBufferGroup::~plGBufferGroup()
{
UInt32 i;
CleanUp();
for( i = 0; i < fVertexBufferRefs.GetCount(); i++ )
hsRefCnt_SafeUnRef( fVertexBufferRefs[ i ] );
for( i = 0; i < fIndexBufferRefs.GetCount(); i++ )
hsRefCnt_SafeUnRef( fIndexBufferRefs[ i ] );
fVertexBufferRefs.Reset();
fIndexBufferRefs.Reset();
}
void plGBufferGroup::DirtyVertexBuffer(int i)
{
if( (i < fVertexBufferRefs.GetCount()) && fVertexBufferRefs[i] )
fVertexBufferRefs[i]->SetDirty(true);
}
void plGBufferGroup::DirtyIndexBuffer(int i)
{
if( (i < fIndexBufferRefs.GetCount()) && fIndexBufferRefs[i] )
fIndexBufferRefs[i]->SetDirty(true);
}
//// TidyUp ///////////////////////////////////////////////////////////////////
void plGBufferGroup::TidyUp( void )
{
/* if( fVertBuffStorage.GetCount() == 0 && fNumVerts > 0 )
return; // Already tidy'd!
// IConvertToStorage();
*/
}
void plGBufferGroup::PurgeVertBuffer(UInt32 idx)
{
if( AreVertsVolatile() )
return;
//#define MF_TOSSER
#ifdef MF_TOSSER
plProfile_DelMem(MemBufGrpVertex, fVertBuffSizes[idx]);
delete [] fVertBuffStorage[idx];
fVertBuffStorage[idx] = nil;
plProfile_DelMem(MemBufGrpVertex, fColorBuffCounts[idx] * sizeof(plGBufferColor));
delete [] fColorBuffStorage[idx];
fColorBuffStorage[idx] = nil;
delete fCells[idx];
fCells[idx] = nil;
#endif // MF_TOSSER
return;
}
void plGBufferGroup::PurgeIndexBuffer(UInt32 idx)
{
if( AreIdxVolatile() )
return;
return;
}
//// CleanUp //////////////////////////////////////////////////////////////////
void plGBufferGroup::CleanUp( void )
{
int i;
// Clean up the storage
for( i = 0; i < fVertBuffStorage.GetCount(); i++ )
{
plProfile_DelMem(MemBufGrpVertex, fVertBuffSizes[i]);
delete [] fVertBuffStorage[ i ];
}
for( i = 0; i < fIdxBuffStorage.GetCount(); i++ )
{
plProfile_DelMem(MemBufGrpIndex, fIdxBuffCounts[i] * sizeof(UInt16));
delete [] fIdxBuffStorage[ i ];
}
for( i = 0; i < fColorBuffStorage.GetCount(); i++ )
{
plProfile_DelMem(MemBufGrpVertex, fColorBuffCounts[i] * sizeof(plGBufferColor));
delete [] fColorBuffStorage[ i ];
}
for( i = 0; i < fCells.GetCount(); i++ )
delete fCells[ i ];
fVertBuffStorage.Reset();
fVertBuffSizes.Reset();
fVertBuffStarts.Reset();
fVertBuffEnds.Reset();
fIdxBuffStorage.Reset();
fIdxBuffCounts.Reset();
fIdxBuffStarts.Reset();
fIdxBuffEnds.Reset();
fColorBuffStorage.Reset();
fColorBuffCounts.Reset();
fCells.Reset();
}
//// SetVertexBufferRef ///////////////////////////////////////////////////////
void plGBufferGroup::SetVertexBufferRef( UInt32 index, hsGDeviceRef *vb )
{
hsAssert( index < fVertexBufferRefs.GetCount() + 1, "Vertex buffers must be assigned linearly!" );
if( (int)index > (int)fVertexBufferRefs.GetCount() - 1 )
{
fVertexBufferRefs.Append( vb );
hsRefCnt_SafeRef( vb );
}
else
{
hsRefCnt_SafeAssign( fVertexBufferRefs[ index ], vb );
}
}
//// SetIndexBufferRef ////////////////////////////////////////////////////////
void plGBufferGroup::SetIndexBufferRef( UInt32 index, hsGDeviceRef *ib )
{
hsAssert( index < fIndexBufferRefs.GetCount() + 1, "Index buffers must be assigned linearly!" );
if( (int)index > (int)fIndexBufferRefs.GetCount() - 1 )
{
fIndexBufferRefs.Append( ib );
hsRefCnt_SafeRef( ib );
}
else
{
hsRefCnt_SafeAssign( fIndexBufferRefs[ index ], ib );
}
}
//// PrepForRendering /////////////////////////////////////////////////////////
void plGBufferGroup::PrepForRendering( plPipeline *pipe, hsBool adjustForNvidiaLighting )
{
ISendStorageToBuffers( pipe, adjustForNvidiaLighting );
// The following line was taken out so we'd keep our data around, allowing
// us to rebuild the buffer if necessary on the fly
// CleanUp();
}
hsGDeviceRef* plGBufferGroup::GetVertexBufferRef(UInt32 i)
{
if( i >= fVertexBufferRefs.GetCount() )
fVertexBufferRefs.ExpandAndZero(i+1);
return fVertexBufferRefs[i];
}
hsGDeviceRef* plGBufferGroup::GetIndexBufferRef(UInt32 i)
{
if( i >= fIndexBufferRefs.GetCount() )
fIndexBufferRefs.ExpandAndZero(i+1);
return fIndexBufferRefs[i];
}
//// ISendStorageToBuffers ////////////////////////////////////////////////////
void plGBufferGroup::ISendStorageToBuffers( plPipeline *pipe, hsBool adjustForNvidiaLighting )
{
plProfile_BeginTiming(DrawRefillVertex);
/// Creating or refreshing?
int i;
for( i = 0; i < fVertBuffStorage.GetCount(); i++ )
{
pipe->CheckVertexBufferRef(this, i);
}
plProfile_EndTiming(DrawRefillVertex);
plProfile_BeginTiming(DrawRefillIndex);
for( i = 0; i < fIdxBuffStorage.GetCount(); i++ )
{
pipe->CheckIndexBufferRef(this, i);
}
plProfile_EndTiming(DrawRefillIndex);
}
//// ICalcVertexSize //////////////////////////////////////////////////////////
UInt8 plGBufferGroup::ICalcVertexSize( UInt8 &liteStride )
{
UInt8 size;
size = sizeof( float ) * ( 3 + 3 ); // pos + normal
size += sizeof( float ) * 3 * GetNumUVs();
switch( fFormat & kSkinWeightMask )
{
case kSkinNoWeights: fNumSkinWeights = 0; break;
case kSkin1Weight: fNumSkinWeights = 1; break;
case kSkin2Weights: fNumSkinWeights = 2; break;
case kSkin3Weights: fNumSkinWeights = 3; break;
default: hsAssert( false, "Bad weight count in ICalcVertexSize()" );
}
if( fNumSkinWeights )
{
size += sizeof( float ) * fNumSkinWeights;
if( fFormat & kSkinIndices )
size += sizeof( UInt32 );
}
liteStride = size;
size += sizeof( DWORD ) * 2; // diffuse + specular
return size;
}
//// I/O Functions ////////////////////////////////////////////////////////////
void plGBufferGroup::Read( hsStream *s )
{
UInt32 totalDynSize, i, count, temp = 0, j;
UInt8 *vData;
UInt16 *iData;
plGBufferColor *cData;
s->ReadSwap( &fFormat );
totalDynSize = s->ReadSwap32();
fStride = ICalcVertexSize( fLiteStride );
fVertBuffSizes.Reset();
fVertBuffStarts.Reset();
fVertBuffEnds.Reset();
fColorBuffCounts.Reset();
fIdxBuffCounts.Reset();
fIdxBuffStarts.Reset();
fIdxBuffEnds.Reset();
fVertBuffStorage.Reset();
fIdxBuffStorage.Reset();
plVertCoder coder;
/// Create buffers and read in as we go
count = s->ReadSwap32();
for( i = 0; i < count; i++ )
{
if( fFormat & kEncoded )
{
const UInt16 numVerts = s->ReadSwap16();
const UInt32 size = numVerts * fStride;
fVertBuffSizes.Append(size);
fVertBuffStarts.Append(0);
fVertBuffEnds.Append(-1);
vData = TRACKED_NEW UInt8[size];
fVertBuffStorage.Append( vData );
plProfile_NewMem(MemBufGrpVertex, temp);
coder.Read(s, vData, fFormat, fStride, numVerts);
fColorBuffCounts.Append(0);
fColorBuffStorage.Append(nil);
}
else
{
temp = s->ReadSwap32();
fVertBuffSizes.Append( temp );
fVertBuffStarts.Append(0);
fVertBuffEnds.Append(-1);
vData = TRACKED_NEW UInt8[ temp ];
hsAssert( vData != nil, "Not enough memory to read in vertices" );
s->Read( temp, (void *)vData );
fVertBuffStorage.Append( vData );
plProfile_NewMem(MemBufGrpVertex, temp);
temp = s->ReadSwap32();
fColorBuffCounts.Append( temp );
if( temp > 0 )
{
cData = TRACKED_NEW plGBufferColor[ temp ];
s->Read( temp * sizeof( plGBufferColor ), (void *)cData );
plProfile_NewMem(MemBufGrpVertex, temp * sizeof(plGBufferColor));
}
else
cData = nil;
fColorBuffStorage.Append( cData );
}
}
count = s->ReadSwap32();
for( i = 0; i < count; i++ )
{
temp = s->ReadSwap32();
fIdxBuffCounts.Append( temp );
fIdxBuffStarts.Append(0);
fIdxBuffEnds.Append(-1);
iData = TRACKED_NEW UInt16[ temp ];
hsAssert( iData != nil, "Not enough memory to read in indices" );
s->ReadSwap16( temp, (UInt16 *)iData );
fIdxBuffStorage.Append( iData );
plProfile_NewMem(MemBufGrpIndex, temp * sizeof(UInt16));
}
/// Read in cell arrays, one per vBuffer
for( i = 0; i < fVertBuffStorage.GetCount(); i++ )
{
temp = s->ReadSwap32();
fCells.Append( TRACKED_NEW hsTArray<plGBufferCell> );
fCells[ i ]->SetCount( temp );
for( j = 0; j < temp; j++ )
(*fCells[ i ])[ j ].Read( s );
}
}
//#define VERT_LOG
void plGBufferGroup::Write( hsStream *s )
{
UInt32 totalDynSize, i, j;
#define MF_VERTCODE_ENABLED
#ifdef MF_VERTCODE_ENABLED
fFormat |= kEncoded;
#endif // MF_VERTCODE_ENABLED
#ifdef VERT_LOG
hsUNIXStream log;
log.Open("log\\GBuf.log", "ab");
#endif
/// Calc total dynamic data size, for fun
totalDynSize = 0;
for( i = 0; i < fVertBuffSizes.GetCount(); i++ )
totalDynSize += fVertBuffSizes[ i ];
for( i = 0; i < fIdxBuffCounts.GetCount(); i++ )
totalDynSize += sizeof( UInt16 ) * fIdxBuffCounts[ i ];
s->WriteSwap( fFormat );
s->WriteSwap32( totalDynSize );
plVertCoder coder;
/// Write out dyanmic data
s->WriteSwap32( (UInt32)fVertBuffStorage.GetCount() );
for( i = 0; i < fVertBuffStorage.GetCount(); i++ )
{
#ifdef MF_VERTCODE_ENABLED
hsAssert(fCells[i]->GetCount() == 1, "Data must be interleaved for compression");
UInt32 numVerts = fVertBuffSizes[i] / fStride;
s->WriteSwap16((UInt16)numVerts);
coder.Write(s, fVertBuffStorage[i], fFormat, fStride, (UInt16)numVerts);
#ifdef VERT_LOG
char buf[256];
sprintf(buf, "Vert Buff: %u bytes, idx=%u\r\n", fVertBuffSizes[i], i);
log.WriteString(buf);
for (int xx = 0; xx < fVertBuffSizes[i] / 4; xx++)
{
float* buff32 = (float*)fVertBuffStorage[i];
buff32 += xx;
sprintf(buf, "[%d]%f\r\n", xx*4, *buff32);
log.WriteString(buf);
}
#endif
#else // MF_VERTCODE_ENABLED
s->WriteSwap32( fVertBuffSizes[ i ] );
s->Write( fVertBuffSizes[ i ], (void *)fVertBuffStorage[ i ] );
s->WriteSwap32( fColorBuffCounts[ i ] );
s->Write( fColorBuffCounts[ i ] * sizeof( plGBufferColor ), (void *)fColorBuffStorage[ i ] );
#endif // MF_VERTCODE_ENABLED
}
s->WriteSwap32( (UInt32)fIdxBuffCounts.GetCount() );
for( i = 0; i < fIdxBuffStorage.GetCount(); i++ )
{
s->WriteSwap32( fIdxBuffCounts[ i ] );
s->WriteSwap16( fIdxBuffCounts[ i ], fIdxBuffStorage[ i ] );
}
/// Write out cell arrays
for( i = 0; i < fVertBuffStorage.GetCount(); i++ )
{
s->WriteSwap32( fCells[ i ]->GetCount() );
for( j = 0; j < fCells[ i ]->GetCount(); j++ )
(*fCells[ i ])[ j ].Write( s );
}
#ifdef VERT_LOG
log.Close();
#endif
// All done!
}
///////////////////////////////////////////////////////////////////////////////
//// Editing Functions ////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//// DeleteVertsFromStorage ///////////////////////////////////////////////////
// Deletes a span of verts from the vertex storage. Remember to Prep this
// group after doing this!
// Note: does NOT adjust index storage, since we don't know inside here
// which indices to adjust. Have to call that separately.
// Note 2: for simplicity sake, we only do this for groups with ONE interleaved
// cell. Doing this for multiple separated cells would be, literally, hell.
void plGBufferGroup::DeleteVertsFromStorage( UInt32 which, UInt32 start, UInt32 length )
{
UInt8 *dstPtr, *srcPtr;
UInt32 amount;
hsAssert( fCells[ which ]->GetCount() == 1, "Cannot delete verts on a mixed buffer group" );
// Adjust cell 0
(*fCells[ which ])[ 0 ].fLength -= length;
start *= fStride;
length *= fStride;
if( start + length < fVertBuffSizes[ which ] )
{
dstPtr = &( fVertBuffStorage[ which ][ start ] );
srcPtr = &( fVertBuffStorage[ which ][ start + length ] );
amount = ( fVertBuffSizes[ which ] ) - ( start + length );
memmove( dstPtr, srcPtr, amount );
}
fVertBuffSizes[ which ] -= length;
plProfile_DelMem(MemBufGrpVertex, length);
if( fVertexBufferRefs.GetCount() > which && fVertexBufferRefs[ which ] != nil )
{
hsRefCnt_SafeUnRef(fVertexBufferRefs[which]);
fVertexBufferRefs[which] = nil;
}
}
//// AdjustIndicesInStorage ///////////////////////////////////////////////////
// Adjusts indices >= a given threshold by a given delta. Use it to adjust
// indices after vertex deletion. Affects only the given buffer.
void plGBufferGroup::AdjustIndicesInStorage( UInt32 which, UInt16 threshhold, Int16 delta )
{
int i;
for( i = 0; i < fIdxBuffCounts[ which ]; i++ )
{
if( fIdxBuffStorage[ which ][ i ] >= threshhold )
fIdxBuffStorage[ which ][ i ] += delta;
}
if( fIndexBufferRefs.GetCount() > which && fIndexBufferRefs[ which ] != nil )
fIndexBufferRefs[ which ]->SetDirty( true );
}
//// DeleteIndicesFromStorage /////////////////////////////////////////////////
// Deletes a span of indices from the index storage. Remember to Prep this
// group after doing this!
void plGBufferGroup::DeleteIndicesFromStorage( UInt32 which, UInt32 start, UInt32 length )
{
UInt16 *dstPtr, *srcPtr;
UInt32 amount;
hsAssert( start + length <= fIdxBuffCounts[ which ], "Illegal range to DeleteIndicesFromStorage()" );
if( start + length < fIdxBuffCounts[ which ] )
{
dstPtr = &( fIdxBuffStorage[ which ][ start ] );
srcPtr = &( fIdxBuffStorage[ which ][ start + length ] );
amount = fIdxBuffCounts[ which ] - ( start + length );
memmove( dstPtr, srcPtr, amount * sizeof( UInt16 ) );
}
fIdxBuffCounts[ which ] -= length;
plProfile_DelMem(MemBufGrpIndex, length * sizeof(UInt16));
if( fIndexBufferRefs.GetCount() > which && fIndexBufferRefs[ which ] != nil )
{
hsRefCnt_SafeUnRef(fIndexBufferRefs[which]);
fIndexBufferRefs[which] = nil;
}
}
//// GetNumPrimaryVertsLeft ///////////////////////////////////////////////////
// Base on the cells, so we can take instanced cells into account
UInt32 plGBufferGroup::GetNumPrimaryVertsLeft( void ) const
{
return GetNumVertsLeft( 0 );
}
//// GetNumVertsLeft //////////////////////////////////////////////////////////
// Base on the cells, so we can take instanced cells into account
UInt32 plGBufferGroup::GetNumVertsLeft( UInt32 idx ) const
{
if( idx >= fCells.GetCount() )
return kMaxNumVertsPerBuffer;
UInt32 i, total = kMaxNumVertsPerBuffer;
for( i = 0; i < fCells[ idx ]->GetCount(); i++ )
total -= (*fCells[ idx ])[ i ].fLength;
return total;
}
//// IMakeCell ////////////////////////////////////////////////////////////////
// Get a cell from the given cell array.
UInt32 plGBufferGroup::IMakeCell( UInt32 vbIndex, UInt8 flags, UInt32 vStart, UInt32 cStart, UInt32 len, UInt32 *offset )
{
hsTArray<plGBufferCell> *cells = fCells[ vbIndex ];
if( !(flags & kReserveInterleaved) )
{
/// Note that there are THREE types of cells: interleaved (colorStart == -1),
/// first of an instance group (colorStart != -1 && vStart != -1) and
/// an instance (colorStart != -1 && vStart == -1 ). To simplify things,
/// we never merge any separated cells
if( flags & kReserveSeparated )
cells->Append( plGBufferCell( vStart, cStart, len ) );
else
cells->Append( plGBufferCell( (UInt32)-1, cStart, len ) );
*offset = 0;
}
else
{
/// Merge if the last cell was an interleaved cell
if( cells->GetCount() > 0 && (*cells)[ cells->GetCount() - 1 ].fColorStart == (UInt32)-1 )
{
*offset = (*cells)[ cells->GetCount() - 1 ].fLength;
(*cells)[ cells->GetCount() - 1 ].fLength += len;
}
else
{
cells->Append( plGBufferCell( vStart, (UInt32)-1, len ) );
*offset = 0;
}
}
return cells->GetCount() - 1;
}
//// ReserveVertStorage ///////////////////////////////////////////////////////
// Takes a length to reserve in a vertex buffer and returns the buffer index
// and starting position. Basically does what AppendToVertStorage() used to
// do except it doesn't actually copy any data into the space reserved.
hsBool plGBufferGroup::ReserveVertStorage( UInt32 numVerts, UInt32 *vbIndex, UInt32 *cell, UInt32 *offset, UInt8 flags )
{
UInt8 *storagePtr = nil;
UInt32 cStartIdx = 0, vStartIdx = 0;
plGBufferColor *cStoragePtr = nil;
int i;
if( numVerts >= kMaxNumVertsPerBuffer )
{
hsAssert( false, "Egad, why on earth are you adding that many verts???" );
return false;
}
/// Find a spot
if( !(flags & kReserveIsolate) )
{
for( i = 0; i < fVertBuffStorage.GetCount(); i++ )
{
if( GetNumVertsLeft( i ) >= numVerts )
break;
}
}
else
{
i = fVertBuffStorage.GetCount();
}
if( i == fVertBuffStorage.GetCount() )
{
if( (flags & kReserveInterleaved) || (flags & kReserveSeparated) )
{
fVertBuffStorage.Append( nil );
fVertBuffSizes.Append( 0 );
}
fVertBuffStarts.Append(0);
fVertBuffEnds.Append(-1);
fColorBuffStorage.Append( nil );
fColorBuffCounts.Append( 0 );
fCells.Append( TRACKED_NEW hsTArray<plGBufferCell> );
}
*vbIndex = i;
if( !(flags & kReserveInterleaved) )
{
// Splitting the data into vertex and color storage
if( flags & kReserveSeparated )
{
/// Increase the storage size
vStartIdx = fVertBuffSizes[ i ];
storagePtr = TRACKED_NEW UInt8[ fVertBuffSizes[ i ] + numVerts * fLiteStride ];
if( fVertBuffSizes[ i ] > 0 )
memcpy( storagePtr, fVertBuffStorage[ i ], fVertBuffSizes[ i ] );
fVertBuffSizes[ i ] += numVerts * fLiteStride;
plProfile_NewMem(MemBufGrpVertex, numVerts * fLiteStride);
}
/// Color too
cStartIdx = fColorBuffCounts[ i ];
cStoragePtr = TRACKED_NEW plGBufferColor[ fColorBuffCounts[ i ] + numVerts ];
if( fColorBuffCounts[ i ] > 0 )
memcpy( cStoragePtr, fColorBuffStorage[ i ], fColorBuffCounts[ i ] * sizeof( plGBufferColor ) );
}
else
{
// Interleaved
/// Increase the storage size
vStartIdx = fVertBuffSizes[ i ];
storagePtr = TRACKED_NEW UInt8[ fVertBuffSizes[ i ] + numVerts * fStride ];
if( fVertBuffSizes[ i ] > 0 )
memcpy( storagePtr, fVertBuffStorage[ i ], fVertBuffSizes[ i ] );
fVertBuffSizes[ i ] += numVerts * fStride;
plProfile_NewMem(MemBufGrpVertex, numVerts * fStride);
}
/// Switch over
if( storagePtr != nil )
{
if( fVertBuffStorage[ i ] != nil )
delete [] fVertBuffStorage[ i ];
fVertBuffStorage[ i ] = storagePtr;
}
if( cStoragePtr != nil )
{
if( fColorBuffStorage[ i ] != nil )
delete [] fColorBuffStorage[ i ];
fColorBuffStorage[ i ] = cStoragePtr;
fColorBuffCounts[ i ] += numVerts;
plProfile_NewMem(MemBufGrpVertex, numVerts * sizeof(plGBufferColor));
}
if( fVertexBufferRefs.GetCount() > i && fVertexBufferRefs[ i ] != nil )
{
hsRefCnt_SafeUnRef(fVertexBufferRefs[i]);
fVertexBufferRefs[i] = nil;
}
/// Append a cell entry
*cell = IMakeCell( i, flags, vStartIdx, cStartIdx, numVerts, offset );
/// All done!
return true;
}
//// AppendToVertStorage //////////////////////////////////////////////////////
// Given an opaque array of vertex data, puts it into the first available spot
// in fVertStorage. If there is no array on fVertStorage that can hold them,
// we create a new one. Returns the index of the storage array and the
// starting index into the array. Note that we basically stick it wherever
// we can, instead of at the end.
// Updated 4.30.2001 mcn to take in a plGeometrySpan as a source rather than
// raw data, since the plGeometrySpan no longer stores data in exactly the
// same format.
// Updated 6.15.2001 mcn to use ReserveVertStorage().
void plGBufferGroup::AppendToVertStorage( plGeometrySpan *srcSpan, UInt32 *vbIndex, UInt32 *cell, UInt32 *offset )
{
if( !ReserveVertStorage( srcSpan->fNumVerts, vbIndex, cell, offset, kReserveInterleaved ) )
return;
StuffToVertStorage( srcSpan, *vbIndex, *cell, *offset, kReserveInterleaved );
}
//// AppendToVertAndColorStorage //////////////////////////////////////////////
// Same as AppendToVertStorage(), but writes only the verts to the vertex
// storage and the colors to the separate color storage.
void plGBufferGroup::AppendToVertAndColorStorage( plGeometrySpan *srcSpan, UInt32 *vbIndex, UInt32 *cell, UInt32 *offset )
{
if( !ReserveVertStorage( srcSpan->fNumVerts, vbIndex, cell, offset, kReserveSeparated ) )
return;
StuffToVertStorage( srcSpan, *vbIndex, *cell, *offset, kReserveSeparated );
}
//// AppendToColorStorage /////////////////////////////////////////////////////
// Same as AppendToVertStorage(), but writes JUST to color storage.
void plGBufferGroup::AppendToColorStorage( plGeometrySpan *srcSpan, UInt32 *vbIndex, UInt32 *cell, UInt32 *offset, UInt32 origCell )
{
if( !ReserveVertStorage( srcSpan->fNumVerts, vbIndex, cell, offset, kReserveColors ) )
return;
(*fCells[ *vbIndex ])[ *cell ].fVtxStart = (*fCells[ *vbIndex ])[ origCell ].fVtxStart;
StuffToVertStorage( srcSpan, *vbIndex, *cell, *offset, kReserveColors );
}
//// IGetStartVtxPointer //////////////////////////////////////////////////////
// Get the start vertex and color buffer pointers for a given cell and offset
void plGBufferGroup::IGetStartVtxPointer( UInt32 vbIndex, UInt32 cell, UInt32 offset, UInt8 *&tempPtr, plGBufferColor *&cPtr )
{
hsAssert( vbIndex < fVertBuffStorage.GetCount(), "Invalid vbIndex in StuffToVertStorage()" );
hsAssert( cell < fCells[ vbIndex ]->GetCount(), "Invalid cell in StuffToVertStorage()" );
tempPtr = fVertBuffStorage[ vbIndex ];
cPtr = fColorBuffStorage[ vbIndex ];
tempPtr += (*fCells[ vbIndex ])[ cell ].fVtxStart;
cPtr += (*fCells[ vbIndex ])[ cell ].fColorStart;
if( offset > 0 )
{
tempPtr += offset * ( ( (*fCells[ vbIndex ])[ cell ].fColorStart == (UInt32)-1 ) ? fStride : fLiteStride );
cPtr += offset;
}
}
//// GetVertBufferCount ///////////////////////////////////////////////////////
UInt32 plGBufferGroup::GetVertBufferCount( UInt32 idx ) const
{
return GetVertStartFromCell( idx, fCells[ idx ]->GetCount(), 0 );
}
//// GetVertStartFromCell /////////////////////////////////////////////////////
UInt32 plGBufferGroup::GetVertStartFromCell( UInt32 vbIndex, UInt32 cell, UInt32 offset ) const
{
UInt32 i, numVerts;
hsAssert( vbIndex < fVertBuffStorage.GetCount(), "Invalid vbIndex in StuffToVertStorage()" );
hsAssert( cell <= fCells[ vbIndex ]->GetCount(), "Invalid cell in StuffToVertStorage()" );
numVerts = 0;
for( i = 0; i < cell; i++ )
numVerts += (*fCells[ vbIndex ])[ i ].fLength;
numVerts += offset;
return numVerts;
}
//// StuffToVertStorage ///////////////////////////////////////////////////////
// Stuffs data from a plGeometrySpan into the specified location in the
// specified vertex buffer.
void plGBufferGroup::StuffToVertStorage( plGeometrySpan *srcSpan, UInt32 vbIndex, UInt32 cell, UInt32 offset, UInt8 flags )
{
UInt8 *tempPtr, stride;
plGBufferColor *cPtr;
int i, j, numVerts;
plGBufferCell *cellPtr;
hsAssert( vbIndex < fVertBuffStorage.GetCount(), "Invalid vbIndex in StuffToVertStorage()" );
hsAssert( cell < fCells[ vbIndex ]->GetCount(), "Invalid cell in StuffToVertStorage()" );
IGetStartVtxPointer( vbIndex, cell, offset, tempPtr, cPtr );
cellPtr = &(*fCells[ vbIndex ])[ cell ];
stride = ( cellPtr->fColorStart != (UInt32)-1 ) ? fLiteStride : fStride;
numVerts = srcSpan->fNumVerts;
/// Copy the data over
for( i = 0; i < numVerts; i++ )
{
hsPoint3 pos;
float weights[ 3 ];
UInt32 weightIndices;
hsVector3 norm;
UInt32 color, specColor;
hsPoint3 uvs[ plGeometrySpan::kMaxNumUVChannels ];
float *fPtr;
UInt32 *dPtr;
// Gotta swap the data around, since plGeometrySpans store the data slightly differently
if( flags & kReserveColors )
{
/// Just do colors
srcSpan->ExtractVertex( i, &pos, &norm, &color, &specColor );
cPtr->fDiffuse = color;
cPtr->fSpecular = specColor;
}
else
{
/// Do verts, possibly colors as well
srcSpan->ExtractVertex( i, &pos, &norm, &color, &specColor );
if( ( fFormat & kSkinWeightMask ) != kSkinNoWeights )
srcSpan->ExtractWeights( i, weights, &weightIndices );
for( j = 0; j < GetNumUVs(); j++ )
srcSpan->ExtractUv( i, j, &uvs[ j ] );
// Stuff it in now
fPtr = (float *)tempPtr;
fPtr[ 0 ] = pos.fX;
fPtr[ 1 ] = pos.fY;
fPtr[ 2 ] = pos.fZ;
fPtr += 3;
if( fNumSkinWeights > 0 )
{
for( j = 0; j < fNumSkinWeights; j++ )
{
*fPtr = weights[ j ];
fPtr++;
}
if( fNumSkinWeights > 1 )
{
dPtr = (UInt32 *)fPtr;
*dPtr = weightIndices;
dPtr++;
fPtr = (float *)dPtr;
}
}
fPtr[ 0 ] = norm.fX;
fPtr[ 1 ] = norm.fY;
fPtr[ 2 ] = norm.fZ;
fPtr += 3;
if( flags & kReserveInterleaved )
{
dPtr = (UInt32 *)fPtr;
dPtr[ 0 ] = color;
dPtr[ 1 ] = specColor;
dPtr += 2;
fPtr = (float *)dPtr;
}
else
{
cPtr->fDiffuse = color;
cPtr->fSpecular = specColor;
}
for( j = 0; j < GetNumUVs(); j++ )
{
fPtr[ 0 ] = uvs[ j ].fX;
fPtr[ 1 ] = uvs[ j ].fY;
fPtr[ 2 ] = uvs[ j ].fZ;
fPtr += 3;
}
}
tempPtr += stride;
cPtr++;
}
if( ( vbIndex < fVertexBufferRefs.GetCount() ) && fVertexBufferRefs[ vbIndex ] )
fVertexBufferRefs[ vbIndex ]->SetDirty( true );
}
//// ReserveIndexStorage //////////////////////////////////////////////////////
// Same as ReserveVertStorage(), only for indices :)
hsBool plGBufferGroup::ReserveIndexStorage( UInt32 numIndices, UInt32 *ibIndex, UInt32 *ibStart, UInt16 **dataPtr )
{
UInt16 *storagePtr;
int i;
if( numIndices >= kMaxNumIndicesPerBuffer )
{
hsAssert( false, "Egad, why on earth are you adding that many indices???" );
return false;
}
/// Find a spot
for( i = 0; i < fIdxBuffStorage.GetCount(); i++ )
{
if( fIdxBuffCounts[ i ] + numIndices < kMaxNumIndicesPerBuffer )
break;
}
if( i == fIdxBuffStorage.GetCount() )
{
fIdxBuffStorage.Append( nil );
fIdxBuffCounts.Append( 0 );
fIdxBuffStarts.Append(0);
fIdxBuffEnds.Append(-1);
}
*ibIndex = i;
*ibStart = fIdxBuffCounts[ i ];
/// Increase the storage size
storagePtr = TRACKED_NEW UInt16[ fIdxBuffCounts[ i ] + numIndices ];
if( fIdxBuffCounts[ i ] > 0 )
memcpy( storagePtr, fIdxBuffStorage[ i ], fIdxBuffCounts[ i ] * sizeof( UInt16 ) );
if( dataPtr != nil )
*dataPtr = storagePtr + fIdxBuffCounts[ i ];
/// Switch over
i = *ibIndex;
if( fIdxBuffStorage[ i ] != nil )
delete [] fIdxBuffStorage[ i ];
fIdxBuffStorage[ i ] = storagePtr;
fIdxBuffCounts[ i ] += numIndices;
plProfile_NewMem(MemBufGrpIndex, numIndices * sizeof(UInt16));
/// All done!
if( fIndexBufferRefs.GetCount() > i && fIndexBufferRefs[ i ] != nil )
{
hsRefCnt_SafeUnRef(fIndexBufferRefs[i]);
fIndexBufferRefs[i] = nil;
}
return true;
}
//// AppendToIndexStorage /////////////////////////////////////////////////////
// Same as AppendToVertStorage, only for the index buffers and indices. Duh :)
void plGBufferGroup::AppendToIndexStorage( UInt32 numIndices, UInt16 *data, UInt32 addToAll,
UInt32 *ibIndex, UInt32 *ibStart )
{
UInt16 *tempPtr;
int i;
if( !ReserveIndexStorage( numIndices, ibIndex, ibStart, &tempPtr ) )
return;
/// Copy new indices over, offsetting them as we were told to
for( i = 0; i < numIndices; i++ )
tempPtr[ i ] = data[ i ] + (UInt16)addToAll;
/// All done!
}
//// ConvertToTriList /////////////////////////////////////////////////////////
// Returns an array of plGBufferTriangles representing the span of indices
// specified.
plGBufferTriangle *plGBufferGroup::ConvertToTriList( Int16 spanIndex, UInt32 whichIdx, UInt32 whichVtx, UInt32 whichCell, UInt32 start, UInt32 numTriangles )
{
plGBufferTriangle *array;
UInt16 *storagePtr;
UInt8 *vertStgPtr, stride;
float *vertPtr;
int i, j;
hsPoint3 center;
UInt32 offsetBy;
plGBufferColor *wastePtr;
/// Sanity checks
hsAssert( whichIdx < fIdxBuffStorage.GetCount(), "Invalid index buffer ID to ConvertToTriList()" );
hsAssert( whichVtx < fVertBuffStorage.GetCount(), "Invalid vertex buffer ID to ConvertToTriList()" );
hsAssert( start < fIdxBuffCounts[ whichIdx ], "Invalid start index to ConvertToTriList()" );
hsAssert( start + numTriangles * 3 <= fIdxBuffCounts[ whichIdx ], "Invalid count to ConvertToTriList()" );
hsAssert( whichCell < fCells[ whichVtx ]->GetCount(), "Invalid cell to ConvertToTriList()" );
/// Create the array and fill it
array = TRACKED_NEW plGBufferTriangle[ numTriangles ];
hsAssert( array != nil, "Not enough memory to create triangle data in ConvertToTriList()" );
storagePtr = fIdxBuffStorage[ whichIdx ];
IGetStartVtxPointer( whichVtx, whichCell, 0, vertStgPtr, wastePtr );
offsetBy = GetVertStartFromCell( whichVtx, whichCell, 0 );
stride = ( (*fCells[ whichVtx ])[ whichCell ].fColorStart == (UInt32)-1 ) ? fStride : fLiteStride;
for( i = 0, j = 0; i < numTriangles; i++, j += 3 )
{
center.fX = center.fY = center.fZ = 0;
vertPtr = (float *)( vertStgPtr + stride * ( storagePtr[ start + j + 0 ] - offsetBy ) );
center.fX += vertPtr[ 0 ];
center.fY += vertPtr[ 1 ];
center.fZ += vertPtr[ 2 ];
vertPtr = (float *)( vertStgPtr + stride * ( storagePtr[ start + j + 1 ] - offsetBy ) );
center.fX += vertPtr[ 0 ];
center.fY += vertPtr[ 1 ];
center.fZ += vertPtr[ 2 ];
vertPtr = (float *)( vertStgPtr + stride * ( storagePtr[ start + j + 2 ] - offsetBy ) );
center.fX += vertPtr[ 0 ];
center.fY += vertPtr[ 1 ];
center.fZ += vertPtr[ 2 ];
center.fX /= 3.0f;
center.fY /= 3.0f;
center.fZ /= 3.0f;
array[ i ].fSpanIndex = spanIndex;
array[ i ].fIndex1 = storagePtr[ start + j + 0 ];
array[ i ].fIndex2 = storagePtr[ start + j + 1 ];
array[ i ].fIndex3 = storagePtr[ start + j + 2 ];
array[ i ].fCenter = center;
}
/// All done!
return array;
}
//// StuffFromTriList /////////////////////////////////////////////////////////
// Stuffs the indices from an array of plGBufferTriangles into the index
// storage.
void plGBufferGroup::StuffFromTriList( UInt32 which, UInt32 start, UInt32 numTriangles, UInt16 *data )
{
UInt16 *storagePtr;
/// Sanity checks
hsAssert( which < fIdxBuffStorage.GetCount(), "Invalid index buffer ID to StuffFromTriList()" );
hsAssert( start < fIdxBuffCounts[ which ], "Invalid start index to StuffFromTriList()" );
hsAssert( start + numTriangles * 3 <= fIdxBuffCounts[ which ], "Invalid count to StuffFromTriList()" );
/// This is easy--just stuff!
storagePtr = fIdxBuffStorage[ which ];
#define MF_SPEED_THIS_UP
#ifndef MF_SPEED_THIS_UP
int i, j;
for( i = 0, j = 0; i < numTriangles; i++, j += 3 )
{
storagePtr[ start + j ] = data[ i ].fIndex1;
storagePtr[ start + j + 1 ] = data[ i ].fIndex2;
storagePtr[ start + j + 2 ] = data[ i ].fIndex3;
}
#else // MF_SPEED_THIS_UP
memcpy( storagePtr + start, data, numTriangles * 3 * sizeof(*data) );
#endif // MF_SPEED_THIS_UP
/// All done! Just make sure we refresh before we render...
if( fIndexBufferRefs.GetCount() > which && fIndexBufferRefs[ which ] != nil )
fIndexBufferRefs[ which ]->SetDirty( true );
}
//// StuffTri /////////////////////////////////////////////////////////////////
void plGBufferGroup::StuffTri( UInt32 iBuff, UInt32 iTri, UInt16 idx0, UInt16 idx1, UInt16 idx2 )
{
/// Sanity checks
hsAssert( iBuff < fIdxBuffStorage.GetCount(), "Invalid index buffer ID to StuffFromTriList()" );
hsAssert( iTri < fIdxBuffCounts[ iBuff ], "Invalid start index to StuffFromTriList()" );
fIdxBuffStorage[ iBuff ][ iTri + 0 ] = idx0;
fIdxBuffStorage[ iBuff ][ iTri + 1 ] = idx1;
fIdxBuffStorage[ iBuff ][ iTri + 2 ] = idx2;
}
//// Accessor Functions ///////////////////////////////////////////////////////
hsPoint3 &plGBufferGroup::Position( int iBuff, UInt32 cell, int iVtx )
{
UInt8 *vertStgPtr;
plGBufferColor *cPtr;
IGetStartVtxPointer( iBuff, cell, iVtx, vertStgPtr, cPtr );
return *(hsPoint3 *)( vertStgPtr + 0 );
}
hsVector3 &plGBufferGroup::Normal( int iBuff, UInt32 cell, int iVtx )
{
UInt8 *vertStgPtr;
plGBufferColor *cPtr;
IGetStartVtxPointer( iBuff, cell, iVtx, vertStgPtr, cPtr );
return *(hsVector3 *)( vertStgPtr + sizeof( hsPoint3 ) );
}
UInt32 &plGBufferGroup::Color( int iBuff, UInt32 cell, int iVtx )
{
UInt8 *vertStgPtr;
plGBufferColor *cPtr;
IGetStartVtxPointer( iBuff, cell, iVtx, vertStgPtr, cPtr );
if( (*fCells[ iBuff ])[ cell ].fColorStart != (UInt32)-1 )
return *(UInt32 *)( &cPtr->fDiffuse );
else
return *(UInt32 *)( vertStgPtr + 2 * sizeof( hsPoint3 ) );
}
UInt32 &plGBufferGroup::Specular( int iBuff, UInt32 cell, int iVtx )
{
UInt8 *vertStgPtr;
plGBufferColor *cPtr;
IGetStartVtxPointer( iBuff, cell, iVtx, vertStgPtr, cPtr );
if( (*fCells[ iBuff ])[ cell ].fColorStart != (UInt32)-1 )
return *(UInt32 *)( &cPtr->fSpecular );
else
return *(UInt32 *)( vertStgPtr + 2 * sizeof( hsPoint3 ) );
}
hsPoint3 &plGBufferGroup::UV( int iBuff, UInt32 cell, int iVtx, int channel )
{
UInt8 *vertStgPtr;
plGBufferColor *cPtr;
IGetStartVtxPointer( iBuff, cell, iVtx, vertStgPtr, cPtr );
vertStgPtr += 2 * sizeof( hsPoint3 ) + channel * sizeof( hsPoint3 );
if( (*fCells[ iBuff ])[ cell ].fColorStart != (UInt32)-1 )
return *(hsPoint3 *)( vertStgPtr );
else
return *(hsPoint3 *)( vertStgPtr + 2 * sizeof( UInt32 ) );
}