You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

88 lines
2.7 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PLNETMEMBER_inc
#define PLNETMEMBER_inc
#include "hsConfig.h"
#include "hsUtils.h"
#include "hsStlUtils.h"
#include "pnFactory/plCreatable.h"
class plNetApp;
class plNetGenericServer;
////////////////////////////////
// A participant (peer) who we can send and recv messages from/to
////////////////////////////////
class plNetMember : public plCreatable
{
public:
enum Flags
{
kWaitingForLinkQuery = 1<<0, // only used server side
kIndirectMember = 1<<1, // this guy is behind a firewall of some sort
kRequestP2P = 1<<2, // wants to play peer to peer
kWaitingForChallengeResponse = 1<<3, // waiting for client response
kIsServer = 1<<4, // used by transport member
kAllowTimeOut = 1<<5, // used by gameserver
};
protected:
friend class plNetGenericServer;
friend class plNetClientMgr;
friend class plNetClientMsgHandler;
friend class plNetClientGamePlayMsgHandler;
Int32 fPeerID; // low-level netPlayer object for msg send/recv
UInt32 fFlags;
plNetApp* fNetApp;
// these calls should be made by the client/server app only,
// so they can keep the netCorePeer userData point to the right member
virtual ~plNetMember() {}
public:
CLASSNAME_REGISTER( plNetMember );
GETINTERFACE_ANY( plNetMember, plCreatable );
plNetMember();
plNetMember(plNetApp* na);
virtual void Reset(); // doesn't remove from session, just resets to initial state
virtual bool IsEqualTo(const plNetMember * other) const = 0;
// getters
Int32 GetPeerID() const { return fPeerID; }
UInt32 GetFlags() const { return fFlags; }
plNetApp* GetNetApp() { return fNetApp; }
virtual std::string AsStdString() const = 0;
// setters
void SetFlags(UInt32 f) { fFlags=f; }
void SetNetApp(plNetApp* n) { fNetApp=n; }
void SetPeerID(Int32 p) { fPeerID=p; }
};
#endif // PLNETMEMBER_inc