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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include <algorithm>
#include "hsMatrix44.h"
#include "hsGeometry3.h"
#include "plNetClientMgr.h"
#include "plNetMessage/plNetMessage.h"
#include "pnNetCommon/plNetServers.h"
#include "pnSceneObject/plSceneObject.h"
#include "pnSceneObject/plCoordinateInterface.h"
#include "pnKeyedObject/plKey.h"
#include "plNetTransport/plNetTransportMember.h"
#include "plMessage/plMemberUpdateMsg.h"
#include "plMessage/plNetVoiceListMsg.h"
#include "plStatusLog/plStatusLog.h"
#include "plVault/plVault.h"
#define SAME_TALK_AND_LISTEN
struct DistSqInfo
{
plNetTransportMember* fMbr;
float fDistSq;
DistSqInfo(plNetTransportMember* m, float d) : fMbr(m),fDistSq(d) {}
};
bool lessComp(DistSqInfo a, DistSqInfo b)
{
return (a.fDistSq<b.fDistSq);
}
//
// see if new listen list differs from current one
// apply new list if there's a difference
// send listenList update msgs to old and new members in the list
// return true if the new list is different
//
hsBool plNetClientMgr::IApplyNewListenList(std::vector<DistSqInfo>& newListenList, hsBool forceSynch)
{
hsBool changed=false;
int i;
// see if new listen list differs from current one
if (forceSynch || newListenList.size() != GetListenList()->GetNumMembers())
changed=true;
else
{
for(i=0;i<newListenList.size(); i++)
{
if (GetListenList()->FindMember(newListenList[i].fMbr)==-1)
{
changed=true;
break;
}
}
}
// set as new listen list
if (changed)
{
DebugMsg("ListenList changed, forceSynch=%d\n", forceSynch);
plNetMsgListenListUpdate llu;
llu.SetPlayerID(GetPlayerID());
llu.SetNetProtocol(kNetProtocolCli2Game);
//
// for each client in the old list, if not in the new list, send a ListenList remove msg
//
llu.Receivers()->Clear();
llu.SetAdding(false);
for(i=0;i<GetListenList()->GetNumMembers(); i++)
{
hsBool found=false;
if (!forceSynch)
{
int j;
for(j=0;j<newListenList.size(); j++)
{
if (newListenList[j].fMbr==GetListenList()->GetMember(i))
{
found=true;
break;
}
}
}
if (found==false)
{
llu.Receivers()->AddReceiverPlayerID(GetListenList()->GetMember(i)->GetPlayerID());
}
}
#ifndef SAME_TALK_AND_LISTEN
if (llu.Receivers()->GetNumReceivers())
{
// DEBUGGING
int i;
for(i=0;i<llu.Receivers()->GetNumReceivers(); i++)
{
int idx=fTransport.FindMember(llu.Receivers()->GetReceiverClientNum(i));
plNetTransportMember* mbr=fTransport.GetMember(idx);
DebugMsg("<SEND %s> ListenListUpdate msg, adding=%d\n",
mbr->AsStdString().c_str(), llu.GetAdding());
}
SendMsg(&llu);
}
#endif
//
// for each client in the new list, [if not in the old list,] send a ListenList add msg
//
llu.Receivers()->Clear();
llu.SetAdding(true);
for(i=0;i<newListenList.size(); i++)
{
if (forceSynch || GetListenList()->FindMember(newListenList[i].fMbr)==-1)
{
// if not in the old list, send a ListenList add msg
llu.Receivers()->AddReceiverPlayerID(newListenList[i].fMbr->GetPlayerID());
}
}
#ifndef SAME_TALK_AND_LISTEN
if (llu.Receivers()->GetNumReceivers())
{
// DEBUGGING
int i;
for(i=0;i<llu.Receivers()->GetNumReceivers(); i++)
{
int cNum=llu.Receivers()->GetReceiverClientNum(i);
int idx=fTransport.FindMember(cNum);
plNetTransportMember* mbr=fTransport.GetMember(idx);
DebugMsg("<SEND %s> ListenListUpdate msg, adding=%d, cNum=%d\n",
mbr->AsStdString().c_str(), llu.GetAdding(), cNum);
}
SendMsg(&llu);
}
#endif
//
// set as new listen list
//
GetListenList()->Clear();
#ifdef HS_DEBUGGING
DebugMsg("New ListenList, size=%d\n", newListenList.size());
#endif
for(i=0;i<newListenList.size(); i++)
{
GetListenList()->AddMember(newListenList[i].fMbr);
#ifdef HS_DEBUGGING
DebugMsg("\tLL Member %d, name=%s, cNum=%d, dist=%f\n",
i, newListenList[i].fMbr->AsStdString().c_str(),
newListenList[i].fMbr->GetPlayerID(), newListenList[i].fDistSq);
#endif
}
}
return changed;
}
//
// Periodically updates the list of what remote players I'm listening to.
// Used to filter voice streams.
// Returns true if the listenList was changed.
// Note: Updates distSq to each member. Other things rely on this so we must do it even if p2p is disabled.
//
hsBool plNetClientMgr::IUpdateListenList(double secs)
{
if (GetFlagsBit(kDisabled))
return false;
if (!fLocalPlayerKey || !fLocalPlayerKey->ObjectIsLoaded())
return false;
hsBool changed = false;
if (secs - GetListenList()->GetLastUpdateTime()>plNetListenList::kUpdateInterval)
{
GetListenList()->SetLastUpdateTime(secs);
std::vector<DistSqInfo> newListenList;
switch (fListenListMode)
{
case kListenList_Forced:
{
#ifdef SAME_TALK_AND_LISTEN
SynchTalkList();
#endif
}
return true;
case kListenList_Distance:
{
// Finds the 3 closest players to our local player
// Search is unoptimized for now...
// compute our players pos
plSceneObject* locPlayer = plSceneObject::ConvertNoRef(fLocalPlayerKey->ObjectIsLoaded());
hsAssert(locPlayer, "local player is not a sceneObject?");
hsAssert(locPlayer->GetCoordinateInterface(), "locPlayer has no coordInterface");
hsMatrix44 l2w=locPlayer->GetCoordinateInterface()->GetLocalToWorld();
hsPoint3 locPlayerPos=l2w.GetTranslate();
int i;
for(i=0;i<fTransport.GetNumMembers();i++)
{
fTransport.GetMember(i)->SetDistSq(hsScalarMax);
if (fTransport.GetMember(i)->IsServer())
continue;
if(VaultAmIgnoringPlayer(fTransport.GetMember(i)->GetPlayerID()))
{
continue;
}
plKey k=fTransport.GetMember(i)->GetAvatarKey();
#if 0
if (!k)
{
DebugMsg("UpdateListenList: Nil avatar key on member %s\n",
fTransport.GetMember(i)->AsStdString().c_str());
}
#endif
plSceneObject* obj=plSceneObject::ConvertNoRef(k ? k->ObjectIsLoaded() : nil);
if (obj && obj->GetCoordinateInterface())
{
#if 1
// compute distSq to me
l2w=obj->GetCoordinateInterface()->GetLocalToWorld();
hsPoint3 pos=l2w.GetTranslate();
float distSq = hsVector3(&pos, &locPlayerPos).MagnitudeSquared();
fTransport.GetMember(i)->SetDistSq(distSq);
// I can't listen to players that are more than 50 ft away
if (distSq>plNetListenList::kMaxListenDistSq)
continue;
// if we are p2p and member isn't, skip them.
if ( IsPeerToPeer() && !fTransport.GetMember(i)->IsPeerToPeer() )
continue;
// otherwise, we aren't p2p so just update the listen list
// normally so it will update in the gui as distance changes.
#else
float distSq=1;
#endif
// if we have < 3 elements in the list, grow the list, or,
// if obj is closer than item 3, add it to the list.
// keep the list (3) elements sorted.
if (plNetListenList::kMaxListenListSize==-1 ||
newListenList.size()<plNetListenList::kMaxListenListSize ||
(distSq<newListenList[plNetListenList::kMaxListenListSize-1].fDistSq) )
{
DistSqInfo dsi(fTransport.GetMember(i), distSq);
if (plNetListenList::kMaxListenListSize==-1 ||
newListenList.size()<plNetListenList::kMaxListenListSize)
{
newListenList.push_back(dsi);
}
else
{
newListenList[plNetListenList::kMaxListenListSize-1]=dsi;
}
if (plNetListenList::kMaxListenListSize!=-1) // don't need to sort every time in this case
{
std::sort(newListenList.begin(), newListenList.end(), lessComp);
}
}
}
if (plNetListenList::kMaxListenListSize==-1 && newListenList.size())
{
std::sort(newListenList.begin(), newListenList.end(), lessComp);
}
}
}
break;
default:
break;
}
hsAssert(plNetListenList::kMaxListenListSize==-1 || newListenList.size()<=plNetListenList::kMaxListenListSize,
"illegal new listenlist size");
changed = IApplyNewListenList(newListenList,
#ifdef SAME_TALK_AND_LISTEN
false
#else
GetListenList()->CheckForceSynch()
#endif
);
}
// update talkList based on listenList
if (changed)
{
#ifdef SAME_TALK_AND_LISTEN
SynchTalkList();
#endif
// notify KI, member distances have been updated
plMemberUpdateMsg* mu = TRACKED_NEW plMemberUpdateMsg;
mu->Send();
}
return changed;
}
void plNetClientMgr::SynchTalkList()
{
GetTalkList()->Clear();
int i;
for(i=0;i<GetListenList()->GetNumMembers(); i++)
GetTalkList()->AddMember(GetListenList()->GetMember(i));
}
void plNetClientMgr::SetListenListMode(int i)
{
// set new mode, clear list and force update
fListenListMode = i;
GetListenList()->Clear();
GetListenList()->SetLastUpdateTime(0.f);
}
void plNetClientMgr::IHandleNetVoiceListMsg(plNetVoiceListMsg* msg)
{
if (msg->GetCmd() == plNetVoiceListMsg::kForcedListenerMode)
{
// first make sure this message applies to us:
int i;
bool included = false;
for (i = 0; i < msg->GetClientList()->Count(); i++)
{
if (msg->GetClientList()->AcquireArray()[i] == NetCommGetPlayer()->playerInt)
{
included = true;
break;
}
}
if (!included)
return;
SetListenListMode(kListenList_Forced);
// add in the members we receive from python
for (i = 0; i < msg->GetClientList()->Count(); i++)
{
plNetTransportMember **members = nil;
plNetClientMgr::GetInstance()->TransportMgr().GetMemberListDistSorted( members );
if( members != nil)
{
for(int j= 0; j < plNetClientMgr::GetInstance()->TransportMgr().GetNumMembers(); j++ )
{
plNetTransportMember *mbr = members[ j ];
if( mbr != nil && mbr->GetAvatarKey() != nil && mbr->GetPlayerID() == msg->GetClientList()->AcquireArray()[i])
{
plNetClientMgr::GetInstance()->GetListenList()->AddMember(mbr);
}
}
}
delete [] members;
}
}
else
if (msg->GetCmd() == plNetVoiceListMsg::kDistanceMode)
{
// again, see that it is us that we care about:
if (msg->GetRemovedKey() == GetLocalPlayerKey())
SetListenListMode(kListenList_Distance);
}
}