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387 lines
10 KiB
387 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plExcludeRegionModifier.h" |
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#include "plMessage/plExcludeRegionMsg.h" |
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#include "hsTemplates.h" |
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#include "hsResMgr.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "plDetectorLog.h" |
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// For MsgReceive |
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#include "plMessage/plCollideMsg.h" |
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#include "pnSceneObject/plSceneObject.h" |
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// For IClear and IRelease |
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#include "pnMessage/plWarpMsg.h" |
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#include "plMessage/plAvatarMsg.h" |
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#include "plPhysical.h" |
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#include "plPhysical/plSimDefs.h" |
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#include "plAvatar/plAvCallbackAction.h" |
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#include "plAvatar/plAvBrainGeneric.h" |
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#include "plSDL/plSDL.h" |
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#include "pnMessage/plSDLModifierMsg.h" |
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//for hack |
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#include "plPhysX/plPXPhysical.h" |
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#include "plPhysX/plPXPhysicalControllerCore.h" |
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#include <NxCapsule.h> |
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static plPhysical* GetPhysical(plSceneObject* obj) |
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{ |
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if (obj) |
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{ |
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const plSimulationInterface* si = obj->GetSimulationInterface(); |
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if (si) |
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return si->GetPhysical(); |
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} |
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return nil; |
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} |
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plExcludeRegionModifier::plExcludeRegionModifier() : |
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fSDLModifier(nil), |
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fSeek(false), |
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fSeekTime(10.0f) |
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{ |
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} |
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plExcludeRegionModifier::~plExcludeRegionModifier() |
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{ |
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} |
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void plExcludeRegionModifier::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSingleModifier::Read(stream, mgr); |
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int numPoints = stream->ReadSwap32(); |
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for (int i = 0; i < numPoints; i++) |
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{ |
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fSafePoints.push_back(mgr->ReadKey(stream)); |
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} |
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fSeek = stream->ReadBool(); |
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fSeekTime = stream->ReadSwapScalar(); |
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} |
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void plExcludeRegionModifier::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSingleModifier::Write(stream, mgr); |
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int numPoints = fSafePoints.size(); |
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stream->WriteSwap32(numPoints); |
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for (int i = 0; i < numPoints; i++) |
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{ |
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mgr->WriteKey(stream,fSafePoints[i]); |
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} |
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stream->WriteBool(fSeek); |
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stream->WriteSwapScalar(fSeekTime); |
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} |
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void plExcludeRegionModifier::ISetPhysicalState(bool cleared) |
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{ |
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plPhysical* phys = GetPhysical(GetTarget()); |
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if (phys) |
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{ |
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phys->ExcludeRegionHack(cleared); |
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if (cleared) |
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{ |
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phys->AddLOSDB(plSimDefs::kLOSDBUIBlockers); |
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if (HasFlag(kBlockCameras)) |
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phys->AddLOSDB(plSimDefs::kLOSDBCameraBlockers); |
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} |
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else |
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{ |
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phys->RemoveLOSDB(plSimDefs::kLOSDBUIBlockers); |
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if (HasFlag(kBlockCameras)) |
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phys->RemoveLOSDB(plSimDefs::kLOSDBCameraBlockers); |
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} |
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} |
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} |
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hsBool plExcludeRegionModifier::MsgReceive(plMessage* msg) |
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{ |
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plExcludeRegionMsg *exclMsg = plExcludeRegionMsg::ConvertNoRef(msg); |
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if (exclMsg) |
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{ |
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if (exclMsg->GetCmd() == plExcludeRegionMsg::kClear) |
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{ |
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DetectorLogSpecial("Clearing exclude region %s", GetKeyName()); |
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IMoveAvatars(); |
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fContainedAvatars.Reset(); |
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ISetPhysicalState(true); |
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} |
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else if (exclMsg->GetCmd() == plExcludeRegionMsg::kRelease) |
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{ |
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DetectorLogSpecial("Releasing exclude region %s", GetKeyName()); |
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ISetPhysicalState(false); |
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} |
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GetTarget()->DirtySynchState(kSDLXRegion, exclMsg->fSynchFlags); |
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return true; |
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} |
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// Avatar entering or exiting our volume. Only the owner of the SO logs this since |
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// it does all the moving at clear time. |
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plCollideMsg *collideMsg = plCollideMsg::ConvertNoRef(msg); |
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if (collideMsg) |
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{ |
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if (collideMsg->fEntering) |
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{ |
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//DetectorLogSpecial("Avatar enter exclude region %s",GetKeyName()); |
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fContainedAvatars.Append(collideMsg->fOtherKey); |
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} |
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else |
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{ |
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//DetectorLogSpecial("Avatar exit exclude region %s",GetKeyName()); |
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int idx = fContainedAvatars.Find(collideMsg->fOtherKey); |
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if (idx != fContainedAvatars.kMissingIndex) |
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fContainedAvatars.Remove(idx); |
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} |
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return true; |
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} |
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return plSingleModifier::MsgReceive(msg); |
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} |
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void plExcludeRegionModifier::AddTarget(plSceneObject* so) |
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{ |
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if (so) |
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{ |
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delete fSDLModifier; |
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fSDLModifier = TRACKED_NEW plExcludeRegionSDLModifier(this); |
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so->AddModifier(fSDLModifier); |
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} |
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plSingleModifier::SetTarget(so); |
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} |
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void plExcludeRegionModifier::RemoveTarget( plSceneObject *so ) |
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{ |
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if (so && fSDLModifier) |
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{ |
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so->RemoveModifier(fSDLModifier); |
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delete fSDLModifier; |
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fSDLModifier = nil; |
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} |
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plSingleModifier::RemoveTarget(so); |
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} |
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void plExcludeRegionModifier::AddSafePoint(plKey& key) |
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{ |
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fSafePoints.push_back(key); |
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} |
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int plExcludeRegionModifier::IFindClosestSafePoint(plKey avatar) |
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{ |
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float closestDist = 0.f; |
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int closestIdx = -1; |
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plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr()); |
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if (!avObj) |
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return -1; |
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hsVector3 avPos; |
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avObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&avPos); |
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for (int i = 0; i < fSafePoints.size(); i++) |
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{ |
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plSceneObject* safeObj = plSceneObject::ConvertNoRef(fSafePoints[i]->GetObjectPtr()); |
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hsVector3 safePos; |
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safeObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&safePos); |
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float dist = (safePos - avPos).Magnitude(); |
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if (dist < closestDist || closestIdx == -1) |
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{ |
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closestDist = dist; |
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closestIdx = i; |
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} |
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} |
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return closestIdx; |
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} |
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// check to make sure that the avatar and the exclude region are in the same subworld |
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bool plExcludeRegionModifier::ICheckSubworlds(plKey avatar) |
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{ |
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plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr()); |
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if (avObj) |
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{ |
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// get the avatar modifier |
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const plArmatureMod *avMod = (plArmatureMod*)avObj->GetModifierByType(plArmatureMod::Index()); |
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if (avMod) |
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{ |
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// get the avatar controller |
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plPhysicalControllerCore* avController = avMod->GetController(); |
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if (avController) |
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{ |
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// get physical of the detector region |
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plPhysical* phys = GetPhysical(GetTarget()); |
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if (phys) |
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{ |
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// are they in the same subworld? |
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if ( phys->GetWorldKey() == avController->GetSubworld() ) |
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return true; |
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else |
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return false; |
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} |
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} |
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} |
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} |
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return false; |
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} |
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// Move avatars out of volume |
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void plExcludeRegionModifier::IMoveAvatars() |
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{ |
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//some reason this is not always finding all avatars might have something to do with |
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//Physx trigger flutter. Adding in brute force method |
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/* |
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for (int i = 0; i < fContainedAvatars.Count(); i++) |
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{ |
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if ( ICheckSubworlds(fContainedAvatars[i]) ) |
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{ |
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int closestIdx = IFindClosestSafePoint(fContainedAvatars[i]); |
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if (closestIdx != -1) |
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{ |
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plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg; |
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msg->SetBCastFlag(plMessage::kPropagateToModifiers); |
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msg->AddReceiver(fContainedAvatars[i]); |
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msg->fSmartSeek = fSeek; |
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msg->fDuration = fSeekTime; |
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msg->fSeekPoint = fSafePoints[closestIdx]; |
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msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish; |
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msg->Send(); |
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} |
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} |
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} |
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*/ |
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plPXPhysical* phys =(plPXPhysical*) GetPhysical(GetTarget()); |
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if (phys) |
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{ |
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plKey DetectorWorldKey = phys->GetWorldKey(); |
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int numControllers = plPXPhysicalControllerCore::GetNumberOfControllersInThisSubWorld(phys->GetWorldKey()); |
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if (numControllers > 0) |
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{ |
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plPXPhysicalControllerCore** controllers = TRACKED_NEW plPXPhysicalControllerCore*[numControllers]; |
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int actualCount = plPXPhysicalControllerCore::GetControllersInThisSubWorld(phys->GetWorldKey(), numControllers, controllers); |
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for (int i=0;i<actualCount;i++) |
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{ |
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NxCapsule cap; |
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controllers[i]->GetWorldSpaceCapsule(cap); |
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if(phys->OverlapWithCapsule(cap)) |
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{ |
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plSceneObject* so = plSceneObject::ConvertNoRef(controllers[i]->GetOwner()->ObjectIsLoaded()); |
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const plArmatureMod* constAvMod = (plArmatureMod*)so->GetModifierByType(plArmatureMod::Index()); |
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if(constAvMod) |
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{ |
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plAvBrainGeneric *curGenBrain = (plAvBrainGeneric *)constAvMod->FindBrainByClass(plAvBrainGeneric::Index()); |
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// *** warning; if there's more than one generic brain active, this will only look at the first |
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if (curGenBrain && curGenBrain->GetType() == plAvBrainGeneric::kLadder) |
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{ |
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plAvBrainGenericMsg* pMsg = TRACKED_NEW plAvBrainGenericMsg( |
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nil, |
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constAvMod->GetKey(), |
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plAvBrainGenericMsg::kGotoStage, |
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-1, |
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false, |
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0.0, |
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false, |
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false, |
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0.0 |
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); |
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pMsg->Send(); |
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} |
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else |
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{ |
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int closestIdx = IFindClosestSafePoint(controllers[i]->GetOwner()); |
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if (closestIdx != -1) |
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{ |
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plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg; |
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msg->SetBCastFlag(plMessage::kPropagateToModifiers); |
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msg->AddReceiver(controllers[i]->GetOwner()); |
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msg->fSmartSeek = fSeek; |
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msg->fDuration = fSeekTime; |
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msg->fSeekPoint = fSafePoints[closestIdx]; |
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msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish; |
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msg->Send(); |
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} |
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} |
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} |
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} |
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} |
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delete[] controllers; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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plExcludeRegionSDLModifier::plExcludeRegionSDLModifier() : fXRegion(nil) |
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{ |
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} |
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plExcludeRegionSDLModifier::plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion) : |
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fXRegion(xregion) |
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{ |
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} |
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static const char* kXRegionSDLCleared = "cleared"; |
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void plExcludeRegionSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) |
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{ |
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plSimpleStateVariable* var = dstState->FindVar(kXRegionSDLCleared); |
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if (var) |
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{ |
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plPhysical* phys = GetPhysical(GetTarget()); |
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if (phys) |
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{ |
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//bool cleared = phys->GetGroup() == plSimDefs::kGroupStatic; |
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bool cleared = phys->GetGroup() == plSimDefs::kGroupExcludeRegion; |
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var->Set(cleared); |
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} |
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} |
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} |
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void plExcludeRegionSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) |
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{ |
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plSimpleStateVariable* var = srcState->FindVar(kXRegionSDLCleared); |
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if (var) |
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{ |
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bool cleared; |
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var->Get(&cleared); |
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DetectorLogSpecial("SDL %s exclude region %s", cleared ? "clearing" : "releasing", fXRegion->GetKeyName()); |
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fXRegion->ISetPhysicalState(cleared); |
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} |
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}
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