You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

207 lines
6.2 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plParticleUpdateMsg_inc
#define plParticleUpdateMsg_inc
#include "pnMessage/plMessage.h"
#include "hsResMgr.h"
#include "hsStream.h"
#include "hsBitVector.h"
//////////////////////////////////////////////////////////////////////////////
// plParticleUpdateMsg. Messages to change the parameters of a particle system
// and its generators.
class plParticleUpdateMsg : public plMessage
{
public:
plParticleUpdateMsg()
: plMessage(nil, nil, nil) {}
plParticleUpdateMsg(const plKey &s, const plKey &r, const double* t, UInt32 paramID, hsScalar paramValue )
: plMessage(s, r, t) { fParamID = paramID; fParamValue = paramValue; }
virtual ~plParticleUpdateMsg() {}
CLASSNAME_REGISTER( plParticleUpdateMsg );
GETINTERFACE_ANY( plParticleUpdateMsg, plMessage );
enum paramIDs
{
kParamParticlesPerSecond,
kParamInitPitchRange,
kParamInitYawRange,
// kParamInitVel,
// kParamInitVelRange,
kParamVelMin,
kParamVelMax,
kParamXSize,
kParamYSize,
// kParamSizeRange,
kParamScaleMin,
kParamScaleMax,
kParamGenLife,
// kParamPartLife,
// kParamPartLifeRange,
kParamPartLifeMin,
kParamPartLifeMax,
kParamEnabled,
};
UInt32 fParamID;
hsScalar fParamValue;
UInt32 GetParamID() { return fParamID; }
hsScalar GetParamValue() { return fParamValue; }
// IO
virtual void Read(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgRead(stream, mgr);
fParamID = stream->ReadSwap32();
stream->ReadSwap(&fParamValue);
}
virtual void Write(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgWrite(stream, mgr);
stream->WriteSwap32(fParamID);
stream->WriteSwap(fParamValue);
}
};
///////////////////////////////////////////////////////////////////////////////
// plParticleTransferMsg. Currently intended for just the avatar, but amendable. (Talk to Bob)
// Takes one particle system, clones it, slaps the clone on the target
// sceneObject, and transfers some particles from the old system to the new one.
class plParticleTransferMsg : public plMessage
{
public:
plKey fSysSOKey; // sceneObject of the system we're snagging particles from
UInt16 fNumToTransfer; // number of particles to transfer
plParticleTransferMsg() : plMessage(nil, nil, nil), fSysSOKey(nil), fNumToTransfer(0) {}
plParticleTransferMsg(const plKey &s, const plKey &r, const double* t, plKey sysSOKey, UInt16 numParticles )
: plMessage(s, r, t) { fSysSOKey = sysSOKey; fNumToTransfer = numParticles; }
virtual ~plParticleTransferMsg() {}
CLASSNAME_REGISTER( plParticleTransferMsg );
GETINTERFACE_ANY( plParticleTransferMsg, plMessage );
// IO
virtual void Read(hsStream *stream, hsResMgr *mgr)
{
plMessage::IMsgRead(stream, mgr);
fSysSOKey = mgr->ReadKey(stream);
fNumToTransfer = stream->ReadSwap16();
}
virtual void Write(hsStream *stream, hsResMgr *mgr)
{
plMessage::IMsgWrite(stream, mgr);
mgr->WriteKey(stream, fSysSOKey);
stream->WriteSwap16(fNumToTransfer);
}
};
//////////////////////////////////////////////////////////////////////////////
// plParticleKillMsg. Tell a system that a number (or percentage) of its
// particles have to go.
class plParticleKillMsg : public plMessage
{
public:
hsScalar fNumToKill;
hsScalar fTimeLeft;
UInt8 fFlags;
enum
{
kParticleKillImmortalOnly = 0x1, // Only slap a death sentence on "immortal" particles (the others are already dying)
kParticleKillPercentage = 0x2, // Tells us to interpret "fNumToKill" as a 0-1 percentage.
};
plParticleKillMsg() : plMessage(nil, nil, nil), fNumToKill(0.f), fTimeLeft(0.f), fFlags(kParticleKillImmortalOnly) {}
plParticleKillMsg(const plKey &s, const plKey &r, const double* t, hsScalar numToKill, hsScalar timeLeft, UInt8 flags = kParticleKillImmortalOnly )
: plMessage(s, r, t) { fNumToKill = numToKill; fTimeLeft = timeLeft; fFlags = flags; }
virtual ~plParticleKillMsg() {}
CLASSNAME_REGISTER( plParticleKillMsg );
GETINTERFACE_ANY( plParticleKillMsg, plMessage );
// Local only
virtual void Read(hsStream *stream, hsResMgr *mgr)
{
plMessage::IMsgRead(stream,mgr);
fNumToKill = stream->ReadSwapScalar();
fTimeLeft = stream->ReadSwapScalar();
stream->ReadSwap(&fFlags);
}
virtual void Write(hsStream *stream, hsResMgr *mgr)
{
plMessage::IMsgWrite(stream, mgr);
stream->WriteSwapScalar(fNumToKill);
stream->WriteSwapScalar(fTimeLeft);
stream->WriteSwap(fFlags);
}
};
//////////////////////////////////////////////////////////////////////////////
// plParticleFlockMsg. Commands for a flock effect
class plParticleFlockMsg : public plMessage
{
public:
hsScalar fX, fY, fZ;
UInt8 fCmd;
enum
{
kFlockCmdSetOffset,
kFlockCmdSetDissentPoint,
};
plParticleFlockMsg() : plMessage(nil, nil, nil), fCmd(0), fX(0.f), fY(0.f), fZ(0.f) {}
plParticleFlockMsg(const plKey &s, const plKey &r, const double* t, UInt8 cmd, hsScalar x, hsScalar y, hsScalar z)
: plMessage(s, r, t), fCmd(cmd), fX(x), fY(y), fZ(z) {}
virtual ~plParticleFlockMsg() {}
CLASSNAME_REGISTER( plParticleFlockMsg );
GETINTERFACE_ANY( plParticleFlockMsg, plMessage );
// Local only
virtual void Read(hsStream *stream, hsResMgr *mgr) {}
virtual void Write(hsStream *stream, hsResMgr *mgr) {}
};
#endif // plParticleUpdateMsg_inc