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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSceneInputInterface //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plSceneInputInterface_h
#define _plSceneInputInterface_h
#include "plInputInterface.h"
#include "hsGeometry3.h"
#include "pnKeyedObject/plKey.h"
#include "pnUtils/pnUtils.h"
//// Class Definition ////////////////////////////////////////////////////////
class plPipeline;
class plSceneObject;
class plSceneInputInterface : public plInputInterface
{
enum
{
kNotOffering = 0,
kOfferBook,
kBookOffered,
kOfferAccepted,
kOfferLinkPending,
};
protected:
static plSceneInputInterface *fInstance;
UInt32 fCurrentCursor;
UInt8 fButtonState;
hsBool fClickability;
plKey fCurrentClickable, fLastClicked, fCurrentClickableLogicMod;
hsPoint3 fCurrentClickPoint;
hsBool fCurrClickIsAvatar, fLastClickIsAvatar,fFadedLocalAvatar;
hsBool fPendingLink;
int fBookMode; // are we in offer book mode?
plKey fBookKey; // key for the python file modifier for the book we are offering
plKey fOffereeKey;
UInt32 fOffereeID; // ID for the guy who's accepted our link offer
const char* fOfferedAgeFile;
const char* fOfferedAgeInstance;
const char* fSpawnPoint;
Uuid fAgeInstanceGuid;
struct clickableTest
{
clickableTest(plKey k)
{
key = k;
val = false;
}
plKey key;
hsBool val;
};
hsTArray<clickableTest *> fClickableMap;
hsTArray<plKey> fIgnoredAvatars; // these are ignored because they are engaged in avatar-avatar interactions which need to be left undisturbed
hsTArray<plKey> fGUIIgnoredAvatars; // these are ignored because they have a GUI in their face right now
hsTArray<plKey> fLocalIgnoredAvatars; // these are ALL avatars currently in your age. they are ignored when you press the 'ignore' key so you can
// select clickable non-avatar objects through them.
hsPoint3 fLastStartPt, fLastEndPt;
plPipeline *fPipe;
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty );
void IRequestLOSCheck( hsScalar xPos, hsScalar yPos, int ID );
void ISetLastClicked( plKey obj, hsPoint3 hitPoint );
void IHalfFadeAvatar(hsBool out);
hsBool IWorldPosMovedSinceLastLOSCheck( void );
void ClearClickableMap();
void ISendOfferNotification(plKey& offeree, int ID, hsBool net);
void IManageIgnoredAvatars(plKey& offeree, hsBool add);
void ISendAvatarDisabledNotification(hsBool enabled);
void ILinkOffereeToAge();
public:
plSceneInputInterface();
virtual ~plSceneInputInterface();
static hsBool fShowLOS;
// Always return true, since the cursor should be representing how we control the avatar
virtual hsBool HasInterestingCursorID( void ) const { return ( fCurrentCursor != kNullCursor ) ? true : false; }
virtual UInt32 GetPriorityLevel( void ) const { return kSceneInteractionPriority; }
virtual UInt32 GetCurrentCursorID( void ) const {return fCurrentCursor;}
UInt32 SetCurrentCursorID(UInt32 id);
virtual hsBool InterpretInputEvent( plInputEventMsg *pMsg );
void RequestAvatarTurnToPointLOS();
virtual hsBool MsgReceive( plMessage *msg );
virtual void Init( plInputInterfaceMgr *manager );
virtual void Shutdown( void );
virtual void ResetClickableState();
plKey GetCurrMousedAvatar( void ) const { if( fCurrClickIsAvatar ) return fCurrentClickable; else return nil; }
static plSceneInputInterface *GetInstance( void ) { return fInstance; }
};
#endif //_plSceneInputInterface_h