You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

374 lines
14 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// singular
#include "plSittingModifier.h"
//other
#include "plMessage/plAvatarMsg.h"
#include "pnMessage/plNotifyMsg.h"
#include "pnMessage/plCameraMsg.h"
#include "plAvatar/plArmatureMod.h"
#include "plAvatar/plAnimStage.h"
#include "plAvatar/plAvTaskBrain.h"
#include "plAvatar/plAvBrainGeneric.h"
#include "plAvatar/plAvBrainHuman.h"
#include "plAvatar/plAvatarMgr.h"
#include "pnNetCommon/plNetApp.h"
#include "pnSceneObject/plSceneObject.h"
#include "plInputCore/plAvatarInputInterface.h"
/////////////////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION
//
/////////////////////////////////////////////////////////////////////////////////////////
// CTOR ------------------------------
// -----
plSittingModifier::plSittingModifier()
: fTriggeredAvatarKey(nil),
fMiscFlags(0)
{
}
// CTOR ------------------------------------------------------------------------
// -----
plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight)
: fTriggeredAvatarKey(nil),
fMiscFlags(0)
{
if (hasFront)
fMiscFlags |= kApproachFront;
if (hasLeft)
fMiscFlags |= kApproachLeft;
if (hasRight)
fMiscFlags |= kApproachRight;
}
// DTOR -------------------------------
// -----
plSittingModifier::~plSittingModifier()
{
}
// Read -----------------------------------------------------
// -----
void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Read(stream, mgr);
fMiscFlags = stream->ReadByte();
int keyCount = stream->ReadSwap32();
for (int i = 0; i < keyCount; i++ )
fNotifyKeys.Append(mgr->ReadKey(stream));
}
// Write -----------------------------------------------------
// ------
void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Write(stream, mgr);
stream->WriteByte(fMiscFlags);
stream->WriteSwap32(fNotifyKeys.GetCount());
for (int i = 0; i < fNotifyKeys.GetCount(); i++)
mgr->WriteKey(stream, fNotifyKeys[i]);
}
// ISetupNotify -------------------------------------------------------------------------
// -------------
void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify)
{
// Copy the original events to the new notify (some notify receivers need to have events)
int i;
for (i = 0; i < originalNotify->GetEventCount(); i++)
notifyMsg->AddEvent(originalNotify->GetEventRecord(i));
for (i = 0; i < fNotifyKeys.Count(); i++)
{
plKey receiver = fNotifyKeys[i];
notifyMsg->AddReceiver(receiver);
}
notifyMsg->SetSender(GetKey());
plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true);
}
// MsgReceive --------------------------------------
// -----------
hsBool plSittingModifier::MsgReceive(plMessage *msg)
{
hsBool result = false;
plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg);
if(notifyMsg)
{
if (notifyMsg->fState == 1.0)
{
// In case the previous occupant quit, lost-connection, etc.
if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded())
UnTrigger();
// only fire if we're not already triggered
if (!fTriggeredAvatarKey)
{
// a notify message with a state of 1 tells us to fire.
// we'll copy any events from this notify and use them when we send our
// own notify messages --
plKey avatarKey = notifyMsg->GetAvatarKey();
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil);
if (brain && !brain->IsRunningTask())
{
plNotifyMsg *notifyEnter = TRACKED_NEW plNotifyMsg(); // a message to send back when the brain starts
notifyEnter->fState = 1.0f; // it's an "on" event
ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender
plNotifyMsg *notifyExit = nil;
if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey())
{
notifyExit = TRACKED_NEW plNotifyMsg(); // a new message to send back when the brain's done
notifyExit->fState = 0.0f; // it's an "off" event
ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender
notifyExit->AddReceiver(GetKey()); // have this message come back to us as well
// A player may have joined while we're sitting. We can't update them with the exit notify at
// that point (security hole), so instead the local avatar sends the message out to everybody
// when done.
notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false);
notifyExit->SetBCastFlag(plMessage::kNetPropagate, true);
notifyExit->SetBCastFlag(plMessage::kNetForce, true);
}
Trigger(avMod, notifyEnter, notifyExit);
}
}
// eat the message either way
result = true;
} else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) {
// it's a notify, but off; untrigger
UnTrigger();
result = true;
}
else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey())
{
proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0);
if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1)
{
plKey avatarKey = notifyMsg->GetAvatarKey();
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
UInt32 flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend;
avMod->DirtyPhysicalSynchState(flags);
}
}
}
return result || plSingleModifier::MsgReceive(msg);
}
// Trigger ----------------------------------------------------------------------------------------
// --------
void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
{
if (avMod)
{
plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER
plKey ourKey = GetKey(); // key to this modifier
plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on
// send the SEEK message
char *animName = nil; // this will be the name of our sit animation, which we
// need to know so we can seek properly.
plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify);
if(brain)
{
plAvSeekMsg *seekMsg = TRACKED_NEW plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName);
seekMsg->Send();
plAvTaskBrain *brainTask = TRACKED_NEW plAvTaskBrain(brain);
plAvTaskMsg *brainMsg = TRACKED_NEW plAvTaskMsg(ourKey, avModKey, brainTask);
brainMsg->Send();
if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
{
plCameraMsg* pCam = TRACKED_NEW plCameraMsg;
pCam->SetBCastFlag(plMessage::kBCastByExactType);
pCam->SetCmd(plCameraMsg::kResetPanning);
pCam->Send();
plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg;
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
pCam2->SetActivated(false);
pCam2->Send();
plCameraMsg* pCam3 = TRACKED_NEW plCameraMsg;
pCam3->SetBCastFlag(plMessage::kBCastByExactType);
pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson);
pCam3->Send();
}
fTriggeredAvatarKey = avModKey;
if (fMiscFlags & kDisableForward)
{
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD);
}
}
}
}
// IIsClosestAnim -------------------------------------------------------------------
// ---------------
bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, hsScalar &closestDist,
hsPoint3 curPosition, const plArmatureMod *avatar)
{
plAGAnim *anim = avatar->FindCustomAnim(animName);
if(anim)
{
hsMatrix44 animEndToStart;
// The sit target is the position we want to be at the END of the sit animation.
// We have several animations to choose from, each starting from a different
// position.
// This will look at one of those animations and figure out how far we are from
// its starting position.
// The first step is to get the transform from the end to the beginning of the
// animation. That's what this next line is doing. It's a bit unintuitive
// until you look at the parameter definitions.
GetStartToEndTransform(anim, nil, &animEndToStart, "Handle");
hsMatrix44 candidateGoal = sitGoal * animEndToStart;
hsPoint3 distP = candidateGoal.GetTranslate() - curPosition;
hsVector3 distV(distP.fX, distP.fY, distP.fZ);
hsScalar dist = distP.Magnitude();
if(closestDist == 0.0 || dist < closestDist)
{
closestDist = dist;
return true;
}
} else {
char buffy[256];
sprintf(buffy, "Missing sit animation: %s", animName);
hsAssert(false, buffy);
}
return false;
}
// IBuildSitBrain ---------------------------------------------------------------------
// ----------------
plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey,
char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
{
plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded());
plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded());
hsMatrix44 animEndToStart;
hsMatrix44 sitGoal = seekObj->GetLocalToWorld();
hsMatrix44 candidateGoal;
hsScalar closestDist = 0.0f;
UInt8 closestApproach = 0;
hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate();
char * sitAnimName = nil;
char * standAnimName = "StandUpFront"; // always prefer to stand facing front
bool frontClear = fMiscFlags & kApproachFront;
plAvBrainGeneric *brain = nil;
if(avatar)
{
if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar))
{
closestApproach = kApproachLeft;
sitAnimName = "SitLeft";
if(!frontClear)
standAnimName = "StandUpLeft";
}
if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar))
{
closestApproach = kApproachRight;
sitAnimName = "SitRight";
if(!frontClear)
standAnimName = "StandUpRight";
}
if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar))
{
sitAnimName = "SitFront";
standAnimName = "StandUpFront";
closestApproach = kApproachFront;
}
if(sitAnimName)
{
UInt32 exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself
brain = TRACKED_NEW plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn,
plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative);
plAnimStage *sitStage = TRACKED_NEW plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
plAnimStage *idleStage = TRACKED_NEW plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1);
plAnimStage *standStage = TRACKED_NEW plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
brain->AddStage(sitStage);
brain->AddStage(idleStage);
brain->AddStage(standStage);
*pAnimName = sitAnimName;
brain->SetType(plAvBrainGeneric::kSit);
brain->SetRecipient(GetKey());
}
}
return brain;
}
// UnTrigger ----------------------
// ----------
void plSittingModifier::UnTrigger()
{
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
{
plCameraMsg* pCam = TRACKED_NEW plCameraMsg;
pCam->SetBCastFlag(plMessage::kBCastByExactType);
pCam->SetCmd(plCameraMsg::kResetPanning);
pCam->Send();
plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg;
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
pCam2->SetActivated(true);
pCam2->Send();
// The flag means we disabled it, so re-enable on UnTrigger.
if (fMiscFlags & kDisableForward)
plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD);
}
fTriggeredAvatarKey = nil;
}