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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plAvBehaviors.h"
#include "plAvBrainHuman.h"
#include "plArmatureMod.h"
#include "plAGAnimInstance.h"
#include "plMessage/plAvatarMsg.h"
#include "plPipeline/plDebugText.h"
plArmatureBehavior::plArmatureBehavior() : fAnim(nil), fArmature(nil), fBrain(nil), fIndex((UInt8)-1), fFlags(0) {}
plArmatureBehavior::~plArmatureBehavior()
{
if (fAnim)
fAnim->Detach();
}
void plArmatureBehavior::Init(plAGAnim *anim, hsBool loop, plArmatureBrain *brain, plArmatureModBase *armature, UInt8 index)
{
fArmature = armature;
fBrain = brain;
fIndex = index;
fStrength.Set(0);
if (anim)
{
fAnim = fArmature->AttachAnimationBlended(anim, 0, 0, true);
fAnim->SetLoop(loop);
}
}
void plArmatureBehavior::Process(double time, float elapsed)
{
}
void plArmatureBehavior::SetStrength(hsScalar val, hsScalar rate /* = 0.f */)
{
hsScalar oldStrength = GetStrength();
if (rate == 0)
fStrength.Set(val);
else
fStrength.Set(val, fabs(val - oldStrength) / rate);
if (fAnim)
fAnim->Fade(val, rate);
if (val > 0 && oldStrength == 0)
IStart();
else if (val == 0 && oldStrength > 0)
IStop();
}
hsScalar plArmatureBehavior::GetStrength()
{
return fStrength.Value();
}
void plArmatureBehavior::Rewind()
{
if (fAnim)
fAnim->SetCurrentTime(0.0f, true);
}
void plArmatureBehavior::DumpDebug(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt)
{
hsScalar strength = GetStrength();
const char *onOff = strength > 0 ? "on" : "off";
char blendBar[11] = "||||||||||";
int bars = (int)__min(10 * strength, 10);
blendBar[bars] = '\0';
if (fAnim)
{
const char *animName = fAnim->GetName();
float time = fAnim->GetTimeConvert()->CurrentAnimTime();
sprintf(strBuf, "%20s %3s time: %5.2f %s", animName, onOff, time, blendBar);
}
else
sprintf(strBuf, " Behavior %2d %3s %s", fIndex, onOff, blendBar);
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
}
void plArmatureBehavior::IStart()
{
if (fAnim)
{
fAnim->SetCurrentTime(0.0f, true);
fAnim->Start();
}
}
void plArmatureBehavior::IStop()
{
if (fFlags & kBehaviorFlagNotifyOnStop)
fBrain->OnBehaviorStop(fIndex);
}