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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plSimulationInterface.h"
#include "plgDispatch.h"
#include "plPhysical.h"
#include "hsBounds.h"
#include "hsStream.h"
#include "hsResMgr.h"
#include "plSceneObject.h"
#include "pnMessage/plEnableMsg.h"
#include "pnMessage/plIntRefMsg.h"
#include "pnMessage/plWarpMsg.h"
#include "pnMessage/plSimulationSynchMsg.h"
#include "pnMessage/plSimulationMsg.h"
#include "pnMessage/plNodeRefMsg.h"
#include "pnKeyedObject/plKey.h"
plSimulationInterface::plSimulationInterface() : fPhysical(nil)
{
}
plSimulationInterface::~plSimulationInterface()
{
}
void plSimulationInterface::ISetSceneNode(plKey newNode)
{
if (fPhysical)
fPhysical->SetSceneNode(newNode);
}
void plSimulationInterface::SetProperty(int prop, hsBool on)
{
plObjInterface::SetProperty(prop, on); // set the property locally
if (fPhysical)
fPhysical->SetProperty(prop, on ? true : false);
}
void plSimulationInterface::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
{
if (fPhysical)
fPhysical->SetTransform(l2w, w2l);
}
void plSimulationInterface::ClearLinearVelocity()
{
if (fPhysical)
fPhysical->ClearLinearVelocity();
}
void plSimulationInterface::Read(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Read(s, mgr);
// fProps is already read by plObjInterface, but we'll do it again here to
// avoid breaking the format
fProps.Read(s);
// Also unnecessary
int poop = s->ReadSwap32();
plIntRefMsg* refMsg = TRACKED_NEW plIntRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kPhysical, 0);
mgr->ReadKeyNotifyMe(s, refMsg, plRefFlags::kActiveRef);
}
void plSimulationInterface::Write(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Write(s, mgr);
// Legacy crap
fProps.Write(s);
s->WriteSwap32(0);
mgr->WriteKey(s, fPhysical);
}
void plSimulationInterface::ReleaseData()
{
plPhysical *physical = fPhysical;
if (physical)
{
// To get rid of our data, we need to release our active ref and tell the SceneNode
// to dump it. It will autodestruct after those two active refs are released, unless
// someone else has a ref on it as well (in which case we don't want to be nuking it
// anyway).
if (physical->GetSceneNode())
{
plKey nodeKey = physical->GetSceneNode();
nodeKey->Release(physical->GetKey());
}
GetKey()->Release(physical->GetKey());
}
}
hsBool plSimulationInterface::MsgReceive(plMessage* msg)
{
plIntRefMsg* intRefMsg = plIntRefMsg::ConvertNoRef(msg);
if (intRefMsg)
{
switch (intRefMsg->fType)
{
case plIntRefMsg::kPhysical:
if (intRefMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove))
{
plPhysical* phys = plPhysical::ConvertNoRef(intRefMsg->GetRef());
// *** for some reason, we sometimes get a null pointer here
// *** if we do, we're just going to ignore it for now
if (phys)
{
hsAssert(phys == fPhysical, "Removing Physical I don't have");
fPhysical = nil;
}
}
else
{
fPhysical = plPhysical::ConvertNoRef(intRefMsg->GetRef());
}
return true;
}
}
plEnableMsg* pEnableMsg = plEnableMsg::ConvertNoRef(msg);
if (pEnableMsg)
{
SetProperty(kDisable, pEnableMsg->Cmd(kDisable));
SetProperty(kPinned, pEnableMsg->Cmd(kDisable));
return true;
}
plWarpMsg* pWarpMsg = plWarpMsg::ConvertNoRef(msg);
if (pWarpMsg)
{
if (fPhysical)
{
hsMatrix44 l2w = pWarpMsg->GetTransform();
hsMatrix44 inv;
l2w.GetInverse(&inv);
SetTransform(l2w, inv);
if (pWarpMsg->GetWarpFlags() & plWarpMsg::kZeroVelocity)
{
ClearLinearVelocity();
}
}
}
plSimulationMsg* pSimMsg = plSimulationMsg::ConvertNoRef(msg);
if (pSimMsg)
{
if (fPhysical)
fPhysical->MsgReceive(pSimMsg);
}
return plObjInterface::MsgReceive(msg);
}
// Export only. Use messages for runtime.
void plSimulationInterface::SetPhysical(plPhysical* ph)
{
fPhysical = ph;
}
plPhysical* plSimulationInterface::GetPhysical() const
{
return fPhysical;
}