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178 lines
4.6 KiB
178 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H |
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// kNetProtocolCli2Game messages |
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enum { |
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// Global |
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kCli2Game_PingRequest, |
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// Age |
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kCli2Game_JoinAgeRequest, |
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// Game |
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kCli2Game_PropagateBuffer, |
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kCli2Game_GameMgrMsg, |
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kNumCli2GameMessages |
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}; |
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COMPILER_ASSERT_HEADER(Cli2Game, kNumCli2GameMessages <= (word)-1); |
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enum { |
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// Global |
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kGame2Cli_PingReply, |
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// Age |
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kGame2Cli_JoinAgeReply, |
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// Game |
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kGame2Cli_PropagateBuffer, |
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kGame2Cli_GameMgrMsg, |
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kNumGame2CliMessages |
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}; |
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COMPILER_ASSERT_HEADER(Cli2Game, kNumGame2CliMessages <= (word)-1); |
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//============================================================================ |
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// BEGIN PACKED DATA STRUCTURES |
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//============================================================================ |
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#include <PshPack1.h> |
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/***************************************************************************** |
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* |
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* Cli2Game connect packet |
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* |
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***/ |
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struct Cli2Game_ConnData { |
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dword dataBytes; |
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Uuid accountUuid; |
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Uuid ageUuid; |
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}; |
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struct Cli2Game_Connect { |
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AsyncSocketConnectPacket hdr; |
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Cli2Game_ConnData data; |
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}; |
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/***************************************************************************** |
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* |
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* Cli2Game message structures |
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* |
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***/ |
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// PingRequest |
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extern const NetMsg kNetMsg_Cli2Game_PingRequest; |
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struct Cli2Game_PingRequest { |
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dword messageId; |
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dword pingTimeMs; |
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}; |
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// JoinAgeRequest |
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extern const NetMsg kNetMsg_Cli2Game_JoinAgeRequest; |
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struct Cli2Game_JoinAgeRequest { |
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dword messageId; |
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dword transId; |
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dword ageMcpId; |
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Uuid accountUuid; |
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dword playerInt; |
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}; |
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// PropagateBuffer |
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extern const NetMsg kNetMsg_Cli2Game_PropagateBuffer; |
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struct Cli2Game_PropagateBuffer { |
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dword messageId; |
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dword type; |
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dword bytes; |
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byte buffer[1]; // actually, buffer[bytes] |
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// no more fields |
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}; |
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// GameMgrMsg |
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extern const NetMsg kNetMsg_Cli2Game_GameMgrMsg; |
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struct Cli2Game_GameMgrMsg { |
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dword messageId; |
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dword bytes; |
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byte buffer[1]; // actually: buffer[bytes] |
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}; |
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/***************************************************************************** |
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* |
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* Game2Cli message structures |
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* |
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***/ |
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// PingReply |
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extern const NetMsg kNetMsg_Game2Cli_PingReply; |
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struct Game2Cli_PingReply{ |
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dword messageId; |
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dword pingTimeMs; |
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}; |
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// JoinAgeReply |
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extern const NetMsg kNetMsg_Game2Cli_JoinAgeReply; |
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struct Game2Cli_JoinAgeReply { |
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dword messageId; |
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dword transId; |
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ENetError result; |
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}; |
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// PropagateBuffer |
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extern const NetMsg kNetMsg_Game2Cli_PropagateBuffer; |
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struct Game2Cli_PropagateBuffer { |
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dword messageId; |
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dword type; |
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dword bytes; |
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byte buffer[1]; // actually, buffer[bytes] |
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// no more fields |
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}; |
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// GameMgrMsg |
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extern const NetMsg kNetMsg_Game2Cli_GameMgrMsg; |
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struct Game2Cli_GameMgrMsg { |
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dword messageId; |
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dword bytes; |
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byte buffer[1]; // actually: buffer[bytes] |
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}; |
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//============================================================================ |
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// END PACKED DATA STRUCTURES |
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//============================================================================ |
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#include <PopPack.h>
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