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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plDispatchBase_inc
#define plDispatchBase_inc
#include "pnFactory/plCreatable.h"
class plMessage;
class plKey;
class plDispatchBase : public plCreatable
{
public:
CLASSNAME_REGISTER( plDispatchBase );
GETINTERFACE_ANY( plDispatchBase, plCreatable );
virtual void RegisterForType(UInt16 hClass, const plKey& receiver) = 0;
virtual void RegisterForExactType(UInt16 hClass, const plKey& receiver) = 0;
virtual void UnRegisterForType(UInt16 hClass, const plKey& receiver) = 0;
virtual void UnRegisterForExactType(UInt16 hClass, const plKey& receiver) = 0;
virtual void UnRegisterAll(const plKey& receiver) = 0;
virtual hsBool MsgSend(plMessage* msg, hsBool async=false) = 0;
virtual void MsgQueue(plMessage* msg)=0; // Used by other thread to Send Messages, they are handled as soon as Practicable
virtual void MsgQueueProcess() = 0;
virtual void MsgQueueOnOff(hsBool) = 0; // Turn on or off Queued Messages, if off, uses MsgSend Immediately (for plugins)
virtual hsBool SetMsgBuffering(hsBool on) = 0; // On starts deferring msg delivery until buffering is set to off again.
};
class plgDispatch
{
public:
static plDispatchBase* Dispatch();
static hsBool MsgSend(plMessage* msg, hsBool async = false) { return Dispatch()->MsgSend(msg, async); }
};
#endif // plDispatchBase_inc