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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyVaultFolderNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
#include "pyVaultFolderNode.h"
#include "hsUtils.h"
#include "plVault/plVault.h"
// should only be created from C++ side
pyVaultFolderNode::pyVaultFolderNode( RelVaultNode* nfsNode )
: pyVaultNode( nfsNode )
{
}
//create from the Python side
pyVaultFolderNode::pyVaultFolderNode(int n)
: pyVaultNode(NEWZERO(RelVaultNode))
{
fNode->SetNodeType(plVault::kNodeType_Folder);
}
pyVaultFolderNode::~pyVaultFolderNode () {
}
//==================================================================
// class RelVaultNode : public plVaultNode
//
void pyVaultFolderNode::Folder_SetType( int type )
{
if (!fNode)
return;
VaultFolderNode folder(fNode);
folder.SetFolderType(type);
}
int pyVaultFolderNode::Folder_GetType( void )
{
if (!fNode)
return 0;
VaultFolderNode folder(fNode);
return folder.folderType;
}
void pyVaultFolderNode::Folder_SetName( std::string name )
{
if (!fNode)
return;
wchar_t* wName = hsStringToWString(name.c_str());
VaultFolderNode folder(fNode);
folder.SetFolderName(wName);
delete [] wName;
}
void pyVaultFolderNode::Folder_SetNameW( std::wstring name )
{
if (!fNode)
return;
VaultFolderNode folder(fNode);
folder.SetFolderName(name.c_str());
}
std::string pyVaultFolderNode::Folder_GetName( void )
{
if (!fNode)
return "";
VaultFolderNode folder(fNode);
if (!folder.folderName)
return "";
std::string retVal;
char* sName = hsWStringToString(folder.folderName);
retVal = sName;
delete [] sName;
return retVal;
}
std::wstring pyVaultFolderNode::Folder_GetNameW( void )
{
if (!fNode)
return L"";
VaultFolderNode folder(fNode);
if (!folder.folderName)
return L"";
return folder.folderName;
}