You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

338 lines
7.7 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyScoreMgr.h"
#include "pfGameScoreMgr/pfGameScoreMgr.h"
#include "plVault/plVault.h"
#include "plNetCommon/plNetCommon.h"
#include "pyGameScore.h"
pyScoreMgr::pyScoreMgr()
{
}
pyScoreMgr::~pyScoreMgr()
{
}
bool pyScoreMgr::DeleteScore(unsigned scoreId)
{
return IS_NET_SUCCESS(pfGameScoreMgr::GetInstance()->DeleteScore(scoreId));
}
PyObject* pyScoreMgr::CreateGlobalScore(
const char * gameName,
unsigned gameType,
int value
) {
pfGameScore * score = NEWZERO(pfGameScore);
score->IncRef();
pfGameScoreMgr::GetInstance()->CreateScore(0, gameName, gameType, value, *score);
if (score)
{
if (score->scoreId > 0)
{
PyObject* pyScore = pyGameScore::New(score);
score->DecRef();
return pyScore;
}
score->DecRef();
}
PYTHON_RETURN_NONE;
}
PyObject* pyScoreMgr::GetGlobalScores(const char* gameName)
{
pfGameScore** scoreList = nil;
int scoreListCount = 0;
ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(0, gameName, scoreList, scoreListCount);
if (IS_NET_SUCCESS(result) && scoreListCount > 0)
{
PyObject* pyScoreList = PyList_New(scoreListCount);
for (int i = 0; i < scoreListCount; ++i)
{
PyObject* pyScore = pyGameScore::New(scoreList[i]);
PyList_SetItem(pyScoreList, i, pyScore);
scoreList[i]->DecRef();
}
delete [] scoreList;
return pyScoreList;
}
PYTHON_RETURN_NONE;
}
PyObject* pyScoreMgr::CreatePlayerScore(
const char * gameName,
unsigned gameType,
int value
) {
pfGameScore * score = nil;
if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) {
unsigned ownerId = rvn->nodeId;
rvn->DecRef();
score = NEWZERO(pfGameScore);
score->IncRef();
pfGameScoreMgr::GetInstance()->CreateScore(ownerId, gameName, gameType, value, *score);
}
if (score)
{
if (score->scoreId > 0)
{
PyObject* pyScore = pyGameScore::New(score);
score->DecRef();
return pyScore;
}
score->DecRef();
}
PYTHON_RETURN_NONE;
}
PyObject* pyScoreMgr::GetPlayerScores(const char* gameName)
{
if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) {
unsigned ownerId = rvn->nodeId;
rvn->DecRef();
pfGameScore** scoreList = nil;
int scoreListCount = 0;
ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(ownerId, gameName, scoreList, scoreListCount);
if (IS_NET_SUCCESS(result) && scoreListCount > 0)
{
PyObject* pyScoreList = PyList_New(scoreListCount);
for (int i = 0; i < scoreListCount; ++i)
{
PyObject* pyScore = pyGameScore::New(scoreList[i]);
PyList_SetItem(pyScoreList, i, pyScore);
scoreList[i]->DecRef();
}
delete [] scoreList;
return pyScoreList;
}
}
PYTHON_RETURN_NONE;
}
PyObject* pyScoreMgr::CreateNeighborhoodScore(
const char * gameName,
unsigned gameType,
int value
) {
pfGameScore * score = nil;
plAgeInfoStruct info;
info.SetAgeFilename(kNeighborhoodAgeFilename);
if (RelVaultNode * rvn = VaultGetOwnedAgeInfoIncRef(&info)) {
unsigned ownerId = rvn->nodeId;
rvn->DecRef();
score = NEWZERO(pfGameScore);
score->IncRef();
pfGameScoreMgr::GetInstance()->CreateScore(ownerId, gameName, gameType, value, *score);
}
if (score)
{
if (score->scoreId > 0)
{
PyObject* pyScore = pyGameScore::New(score);
score->DecRef();
return pyScore;
}
score->DecRef();
}
PYTHON_RETURN_NONE;
}
PyObject* pyScoreMgr::GetNeighborhoodScores(const char* gameName)
{
plAgeInfoStruct info;
info.SetAgeFilename(kNeighborhoodAgeFilename);
if (RelVaultNode * rvn = VaultGetOwnedAgeInfoIncRef(&info)) {
unsigned ownerId = rvn->nodeId;
rvn->DecRef();
pfGameScore** scoreList = nil;
int scoreListCount = 0;
ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(ownerId, gameName, scoreList, scoreListCount);
if (IS_NET_SUCCESS(result) && scoreListCount > 0)
{
PyObject* pyScoreList = PyList_New(scoreListCount);
for (int i = 0; i < scoreListCount; ++i)
{
PyObject* pyScore = pyGameScore::New(scoreList[i]);
PyList_SetItem(pyScoreList, i, pyScore);
scoreList[i]->DecRef();
}
delete [] scoreList;
return pyScoreList;
}
}
PYTHON_RETURN_NONE;
}
PyObject* pyScoreMgr::CreateCurrentAgeScore(
const char * gameName,
unsigned gameType,
int value
) {
pfGameScore * score = nil;
if (RelVaultNode * rvn = VaultGetAgeInfoNodeIncRef()) {
unsigned ownerId = rvn->nodeId;
rvn->DecRef();
score = NEWZERO(pfGameScore);
score->IncRef();
pfGameScoreMgr::GetInstance()->CreateScore(ownerId, gameName, gameType, value, *score);
}
if (score)
{
if (score->scoreId > 0)
{
PyObject* pyScore = pyGameScore::New(score);
score->DecRef();
return pyScore;
}
score->DecRef();
}
PYTHON_RETURN_NONE;
}
PyObject* pyScoreMgr::GetCurrentAgeScores(const char* gameName)
{
if (RelVaultNode * rvn = VaultGetAgeInfoNodeIncRef()) {
unsigned ownerId = rvn->nodeId;
rvn->DecRef();
pfGameScore** scoreList = nil;
int scoreListCount = 0;
ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(ownerId, gameName, scoreList, scoreListCount);
if (IS_NET_SUCCESS(result) && scoreListCount > 0)
{
PyObject* pyScoreList = PyList_New(scoreListCount);
for (int i = 0; i < scoreListCount; ++i)
{
PyObject* pyScore = pyGameScore::New(scoreList[i]);
PyList_SetItem(pyScoreList, i, pyScore);
scoreList[i]->DecRef();
}
delete [] scoreList;
return pyScoreList;
}
}
PYTHON_RETURN_NONE;
}
PyObject * pyScoreMgr::GetRankList(
unsigned scoreGroup,
unsigned parentFolderId,
const char * gameName,
unsigned timePeriod,
unsigned numResults,
unsigned pageNumber,
bool sortDesc
) {
if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) {
unsigned ownerId = rvn->nodeId;
rvn->DecRef();
NetGameRank** rankList = nil;
int rankListCount = 0;
ENetError result = pfGameScoreMgr::GetInstance()->GetRankList(
ownerId,
scoreGroup,
parentFolderId,
gameName,
timePeriod,
numResults,
pageNumber,
sortDesc,
rankList,
rankListCount
);
if (IS_NET_SUCCESS(result) && rankListCount > 0)
{
PyObject* pyRankList = PyList_New(rankListCount);
for (int i = 0; i < rankListCount; ++i)
{
char tempStr[kMaxPlayerNameLength];
StrToAnsi(tempStr, rankList[i]->name, arrsize(tempStr));
PyObject* pyRank = PyTuple_New(3);
PyTuple_SetItem(pyRank, 0, PyInt_FromLong(rankList[i]->rank));
PyTuple_SetItem(pyRank, 1, PyString_FromString(tempStr));
PyTuple_SetItem(pyRank, 2, PyInt_FromLong(rankList[i]->score));
PyList_SetItem(pyRankList, i, pyRank);
delete rankList[i];
}
delete [] rankList;
return pyRankList;
}
}
PYTHON_RETURN_NONE;
}