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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////
//
//
///////////////////////////////////////////////
#include "pyKey.h"
#include "pyGUIControlButton.h"
#include "pfGameGUIMgr/pfGUIButtonMod.h"
pyGUIControlButton::pyGUIControlButton(pyKey& gckey) : pyGUIControl(gckey)
{
}
pyGUIControlButton::pyGUIControlButton(plKey objkey) : pyGUIControl(objkey)
{
}
hsBool pyGUIControlButton::IsGUIControlButton(pyKey& gckey)
{
if ( gckey.getKey() && pfGUIButtonMod::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) )
return true;
return false;
}
void pyGUIControlButton::SetNotifyType(Int32 kind)
{
if ( fGCkey )
{
// get the pointer to the modifier
pfGUIButtonMod* butnmod = pfGUIButtonMod::ConvertNoRef(fGCkey->ObjectIsLoaded());
if ( butnmod )
butnmod->SetNotifyType(kind);
}
}
Int32 pyGUIControlButton::GetNotifyType()
{
if ( fGCkey )
{
// get the pointer to the modifier
pfGUIButtonMod* butnmod = pfGUIButtonMod::ConvertNoRef(fGCkey->ObjectIsLoaded());
if ( butnmod )
return butnmod->GetNotifyType();
}
return false;
}
hsBool pyGUIControlButton::IsButtonDown()
{
if ( fGCkey )
{
// get the pointer to the modifier
pfGUIButtonMod* butnmod = pfGUIButtonMod::ConvertNoRef(fGCkey->ObjectIsLoaded());
if ( butnmod )
return butnmod->IsButtonDown();
}
return false;
}