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115 lines
4.6 KiB
115 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPluginResManager_h_inc |
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#define plPluginResManager_h_inc |
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#include "hsResMgr.h" |
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#include "plResMgr/plResManager.h" |
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class plKey; |
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class plLocation; |
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class plPageInfo; |
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class plRegistryPageNode; |
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class plSceneNode; |
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class plPluginResManager : public plResManager |
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{ |
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public: |
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static plPluginResManager* ResMgr() { return (plPluginResManager*)hsgResMgr::ResMgr(); } |
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//------------------------ |
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// Location management |
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//------------------------ |
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// Given a page string combo, returns the key of the sceneNode for that page. If the page does not exist, it creates one. |
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plKey NameToLoc(const char* age, const char* page, int32_t sequenceNumber, bool itinerant = false); |
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// Verifies that the given sequence number belongs to the given string combo and ONLY that combo. Returns a new, unique sequenceNumber if not |
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int32_t VerifySeqNumber(int32_t sequenceNumber, const char* age, const char* page); |
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enum VerifyErrors |
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{ |
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kNoVerifyError, |
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kErrRightPageWrongSeq, |
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kErrSeqAlreadyTaken, |
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kErrCantFindValid |
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}; |
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VerifyErrors GetLastVerifyError() const { return fLastVerifyError; } |
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const plPageInfo* GetLastVerifyPage() const { return fLastVerifyPage; } |
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// Write all pages. Duh. |
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void WriteAllPages(); |
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// Given a location, returns the plLocation corresponding to the common page from the same age |
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const plLocation& GetCommonPage(const plLocation& sisterPage, int whichPage); |
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// If we have the key of an object that needs to get written out, but we're too lazy to set up |
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// a proper reference too (e.g. adding it to a scenenode), we can add it here. On add, it will be RefObject()'d, |
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// and then after we've written out everything, it will be UnRefObject()'d (at the same time we UnRef all |
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// our scenenodes in EndExport. |
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void AddLooseEnd(plKey key); |
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// Given a key, will ref and unref the associated object so it goes away, then nukes the key and sets it to nil. |
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// The key's UOID should be safe to reuse at that point, unless someone else still has a ref, in which case |
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// this function returns false (returns true if successful). |
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bool NukeKeyAndObject(plKey& objectKey); |
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// Flushes all the created scene nodes out |
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void EndExport(); |
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protected: |
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plLocation ICreateLocation(const char* age, const char* page, bool itinerant); |
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plLocation ICreateLocation(const char* age, const char* page, int32_t seqNum, bool itinerant); |
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plRegistryPageNode* INameToPage(const char* age, const char* page, int32_t sequenceNumber, bool itinerant = false); |
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void IPreLoadTextures(plRegistryPageNode* pageNode, int32_t origSeqNumber); |
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void IShutdown(); |
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VerifyErrors fLastVerifyError; |
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const plPageInfo* fLastVerifyPage; |
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hsTArray<plSceneNode*> fExportedNodes; |
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hsTArray<plKey> fLooseEnds; |
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}; |
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#endif // plPluginResManager_h_inc
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