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421 lines
12 KiB
421 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDynamicEnvLayer - Dynamic EnvironmentMap MAX Layer // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 8.22.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "hsWindows.h" |
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#include "../resource.h" |
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#include <iparamm2.h> |
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#include <stdmat.h> |
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#include <triobj.h> |
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#pragma hdrstop |
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#include "plDynamicEnvLayer.h" |
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#include "../plBMSampler.h" |
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#include "MaxMain/plPlasmaRefMsgs.h" |
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//// Externs ////////////////////////////////////////////////////////////////// |
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extern TCHAR *GetString( int id ); |
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extern HINSTANCE hInstance; |
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//// ClassDesc Definition ///////////////////////////////////////////////////// |
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class plDynamicEnvLayerClassDesc : public ClassDesc2 |
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{ |
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public: |
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int IsPublic() { return TRUE; } |
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void* Create(BOOL loading = FALSE) { return new plDynamicEnvLayer(); } |
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const TCHAR* ClassName() { return GetString(IDS_DYNAMIC_ENVMAP_LAYER); } |
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; } |
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Class_ID ClassID() { return DYNAMIC_ENV_LAYER_CLASS_ID; } |
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const TCHAR* Category() { return TEXMAP_CAT_ENV; } |
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const TCHAR* InternalName() { return _T("PlasmaDynamicEnvMapLayer"); } |
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HINSTANCE HInstance() { return hInstance; } |
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}; |
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static plDynamicEnvLayerClassDesc plDynamicEnvLayerDesc; |
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ClassDesc2* GetDynamicEnvLayerDesc() { return &plDynamicEnvLayerDesc; } |
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#include "plDynamicEnvLayerBitmapPB.cpp" |
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//// Constructor/Destructor /////////////////////////////////////////////////// |
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plDynamicEnvLayer::plDynamicEnvLayer() : |
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fBitmapPB(NULL), |
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fUVGen(NULL), |
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fTexHandle(NULL), |
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fTexTime(0), |
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fIValid(NEVER) |
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{ |
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plDynamicEnvLayerDesc.MakeAutoParamBlocks(this); |
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ReplaceReference(kRefUVGen, GetNewDefaultUVGen()); |
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} |
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plDynamicEnvLayer::~plDynamicEnvLayer() |
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{ |
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IDiscardTexHandle(); |
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} |
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void plDynamicEnvLayer::GetClassName( TSTR& s ) |
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{ |
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s = GetString( IDS_DYNAMIC_ENVMAP_LAYER ); |
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} |
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//// Reset //////////////////////////////////////////////////////////////////// |
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void plDynamicEnvLayer::Reset() |
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{ |
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GetDynamicEnvLayerDesc()->Reset(this, TRUE); // reset all pb2's |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE); |
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fIValid.SetEmpty(); |
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} |
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//// Update /////////////////////////////////////////////////////////////////// |
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void plDynamicEnvLayer::Update(TimeValue t, Interval& valid) |
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{ |
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if (!fIValid.InInterval(t)) |
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{ |
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fIValid.SetInfinite(); |
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fUVGen->Update(t,fIValid); |
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fBitmapPB->GetValidity(t, fIValid); |
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} |
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valid &= fIValid; |
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} |
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//// Validity ///////////////////////////////////////////////////////////////// |
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Interval plDynamicEnvLayer::Validity(TimeValue t) |
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{ |
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//TODO: Update fIValid here |
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// mf horse - Hacking this in just to get animations working. |
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// No warranty on this not being stupid. |
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Interval v = FOREVER; |
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fBitmapPB->GetValidity(t, v); |
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v &= fUVGen->Validity(t); |
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return v; |
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} |
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//// CreateParamDlg /////////////////////////////////////////////////////////// |
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ParamDlg* plDynamicEnvLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) |
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{ |
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fIMtlParams = imp; |
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IAutoMParamDlg* masterDlg = plDynamicEnvLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this); |
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return masterDlg; |
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} |
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//// SetDlgThing ////////////////////////////////////////////////////////////// |
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BOOL plDynamicEnvLayer::SetDlgThing(ParamDlg* dlg) |
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{ |
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return FALSE; |
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} |
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//// Reference Functions ////////////////////////////////////////////////////// |
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int plDynamicEnvLayer::NumRefs() |
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{ |
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return 2; |
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} |
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RefTargetHandle plDynamicEnvLayer::GetReference( int i ) |
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{ |
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switch( i ) |
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{ |
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case kRefUVGen: return fUVGen; |
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case kRefBitmap: return fBitmapPB; |
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default: return NULL; |
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} |
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} |
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void plDynamicEnvLayer::SetReference( int i, RefTargetHandle rtarg ) |
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{ |
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Interval garbage; |
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switch( i ) |
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{ |
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case kRefUVGen: |
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fUVGen = (UVGen *)rtarg; |
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if( fUVGen ) |
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fUVGen->Update( TimeValue( 0 ), garbage ); |
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break; |
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case kRefBitmap: |
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fBitmapPB = (IParamBlock2 *)rtarg; |
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break; |
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} |
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} |
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//// ParamBlock Functions ///////////////////////////////////////////////////// |
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int plDynamicEnvLayer::NumParamBlocks() |
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{ |
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return 1; |
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} |
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IParamBlock2 *plDynamicEnvLayer::GetParamBlock( int i ) |
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{ |
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switch( i ) |
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{ |
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case 0: return fBitmapPB; |
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default: return NULL; |
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} |
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} |
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IParamBlock2 *plDynamicEnvLayer::GetParamBlockByID( BlockID id ) |
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{ |
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if( fBitmapPB->ID() == id ) |
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return fBitmapPB; |
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else |
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return NULL; |
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} |
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//// Clone //////////////////////////////////////////////////////////////////// |
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RefTargetHandle plDynamicEnvLayer::Clone( RemapDir &remap ) |
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{ |
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plDynamicEnvLayer *mnew = new plDynamicEnvLayer(); |
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*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff |
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mnew->ReplaceReference(kRefBitmap, remap.CloneRef(fBitmapPB)); |
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mnew->ReplaceReference(kRefUVGen, remap.CloneRef(fUVGen)); |
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BaseClone(this, mnew, remap); |
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return (RefTargetHandle)mnew; |
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} |
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//// SubAnim Functions //////////////////////////////////////////////////////// |
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int plDynamicEnvLayer::NumSubs() |
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{ |
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return 1; |
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} |
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Animatable *plDynamicEnvLayer::SubAnim( int i ) |
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{ |
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switch( i ) |
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{ |
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case kRefBitmap: return fBitmapPB; |
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default: return NULL; |
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} |
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} |
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TSTR plDynamicEnvLayer::SubAnimName( int i ) |
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{ |
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switch( i ) |
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{ |
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case kRefBitmap: return fBitmapPB->GetLocalName(); |
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default: return ""; |
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} |
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} |
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//// NotifyRefChanged ///////////////////////////////////////////////////////// |
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RefResult plDynamicEnvLayer::NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget, |
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PartID& partID, RefMessage message ) |
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{ |
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switch (message) |
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{ |
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case REFMSG_CHANGE: |
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{ |
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fIValid.SetEmpty(); |
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if (hTarget == fBitmapPB) |
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{ |
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// see if this message came from a changing parameter in the pblock, |
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// if so, limit rollout update to the changing item and update any active viewport texture |
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ParamID changingParam = fBitmapPB->LastNotifyParamID(); |
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fBitmapPB->GetDesc()->InvalidateUI(changingParam); |
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} |
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} |
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break; |
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case REFMSG_UV_SYM_CHANGE: |
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IDiscardTexHandle(); |
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break; |
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} |
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return REF_SUCCEED; |
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} |
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//// Save/Load //////////////////////////////////////////////////////////////// |
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#define TEX_HDR_CHUNK 0x5000 |
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IOResult plDynamicEnvLayer::Save(ISave *isave) |
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{ |
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IOResult res; |
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isave->BeginChunk(TEX_HDR_CHUNK); |
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res = MtlBase::Save(isave); |
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if (res != IO_OK) |
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return res; |
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isave->EndChunk(); |
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return IO_OK; |
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} |
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IOResult plDynamicEnvLayer::Load(ILoad *iload) |
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{ |
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IOResult res; |
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while (IO_OK == (res = iload->OpenChunk())) |
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{ |
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if (iload->CurChunkID() == TEX_HDR_CHUNK) |
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{ |
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res = MtlBase::Load(iload); |
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} |
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iload->CloseChunk(); |
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if (res != IO_OK) |
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return res; |
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} |
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return IO_OK; |
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} |
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//// EvalColor //////////////////////////////////////////////////////////////// |
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inline Point2 CompUV(float x, float y, float z) |
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{ |
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return Point2( 0.5f * ( x / z + 1.0f ), 0.5f * ( y / z + 1.0f ) ); |
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} |
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AColor plDynamicEnvLayer::EvalColor(ShadeContext& sc) |
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{ |
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if (!sc.doMaps) |
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return AColor(0.0f, 0.0f, 0.0f, 1.0f); |
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AColor color; |
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if (sc.GetCache(this, color)) |
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return color; |
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if (gbufID) |
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sc.SetGBufferID(gbufID); |
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color.White(); |
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sc.PutCache(this, color); |
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return color; |
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} |
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float plDynamicEnvLayer::EvalMono(ShadeContext& sc) |
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{ |
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return Intens(EvalColor(sc)); |
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} |
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Point3 plDynamicEnvLayer::EvalNormalPerturb(ShadeContext& sc) |
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{ |
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// Return the perturbation to apply to a normal for bump mapping |
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return Point3(0, 0, 0); |
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} |
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ULONG plDynamicEnvLayer::LocalRequirements(int subMtlNum) |
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{ |
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return MTLREQ_VIEW_DEP; |
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} |
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void plDynamicEnvLayer::IDiscardTexHandle() |
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{ |
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if (fTexHandle) |
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{ |
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fTexHandle->DeleteThis(); |
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fTexHandle = NULL; |
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} |
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} |
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void plDynamicEnvLayer::ActivateTexDisplay(BOOL onoff) |
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{ |
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if (!onoff) |
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IDiscardTexHandle(); |
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} |
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BITMAPINFO *plDynamicEnvLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH) |
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{ |
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return NULL; |
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} |
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DWORD plDynamicEnvLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) |
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{ |
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// FIXME: ignore validity for now |
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if (fTexHandle && fIValid.InInterval(t))// && texTime == CalcFrame(t)) |
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return fTexHandle->GetHandle(); |
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else |
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{ |
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IDiscardTexHandle(); |
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fTexTime = 0;//CalcFrame(t); |
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fTexHandle = thmaker.MakeHandle(GetVPDisplayDIB(t, thmaker, fIValid)); |
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if (fTexHandle) |
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return fTexHandle->GetHandle(); |
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else |
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return 0; |
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} |
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} |
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//// MustBeUnique ///////////////////////////////////////////////////////////// |
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// Fun stuff here. If our anchor is set to nil (i.e. "self"), then we must be |
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// unique for each object we're applied to. However, that means the material |
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// must *ALSO* be unique. Hence why this function is called by |
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// hsMaterialConverter::IMustBeUniqueMaterial(). |
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bool plDynamicEnvLayer::MustBeUnique( void ) |
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{ |
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if( fBitmapPB->GetINode( kBmpAnchorNode ) == nil ) |
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return true; |
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return false; |
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} |
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