You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
101 lines
3.2 KiB
101 lines
3.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef __HSVERTEXSHADER_H |
|
#define __HSVERTEXSHADER_H |
|
|
|
class hsConverterUtils; |
|
class hsBitVector; |
|
|
|
class plMaxLightContext; |
|
class plGeometrySpan; |
|
struct hsColorRGBA; |
|
class plLightMapGen; |
|
|
|
class hsVertexShader |
|
{ |
|
private: |
|
hsVertexShader(); |
|
public: |
|
virtual ~hsVertexShader(); |
|
|
|
static hsVertexShader& Instance(); |
|
|
|
void ShadeNode(INode* node, hsMatrix44& l2w, hsMatrix44& w2l, hsTArray<plGeometrySpan *> &spans); |
|
|
|
void Open(); |
|
void Close(); |
|
|
|
private: |
|
|
|
/// Temporary vertex class |
|
class plTmpVertex3 |
|
{ |
|
public: |
|
hsPoint3 fLocalPos; |
|
hsVector3 fNormal; |
|
}; |
|
|
|
bool ILightIncludesNode(LightObject* light, INode* node); |
|
|
|
void INativeShadeVtx(hsColorRGBA& shade, plMaxLightContext& ctx, const plTmpVertex3& vtx, bool translucent); |
|
void INativeShadowVtx(hsColorRGBA& shade, plMaxLightContext& ctx, const plTmpVertex3& vtx, bool translucent); |
|
|
|
bool IsTranslucent( hsGMaterial *material ); |
|
|
|
void IShadeSpan( plGeometrySpan *span, INode* node ); |
|
void IShadeVertices( plGeometrySpan *span, hsBitVector *dirtyVector, INode* node, bool translucent ); |
|
|
|
private: |
|
Interface *fInterface; |
|
hsConverterUtils &fConverterUtils; |
|
|
|
plLightMapGen* fLightMapGen; |
|
|
|
hsMatrix44 fLocalToWorld, fNormalToWorld; // fN2W is inv-transpose of fL2W |
|
|
|
int fShaded; // just record-keeping |
|
|
|
hsColorRGBA *fShadeColorTable; |
|
hsColorRGBA *fIllumColorTable; |
|
}; |
|
|
|
#endif |