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136 lines
4.0 KiB
136 lines
4.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include <algorithm> |
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#include "plComponent.h" |
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#include "plComponentMgr.h" |
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#include "plComponentReg.h" |
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#pragma hdrstop |
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///////// |
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class ComponentMgrClassDesc : public ClassDesc |
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{ |
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public: |
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int IsPublic() { return FALSE; } |
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void* Create(BOOL loading) { return &plComponentMgr::Inst(); } |
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const TCHAR* ClassName() { return _T("Component Mgr"); } |
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SClass_ID SuperClassID() { return UTILITY_CLASS_ID; } |
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Class_ID ClassID() { return COMPONENT_MGR_CID; } |
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const TCHAR* Category() { return _T(""); } |
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}; |
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static ComponentMgrClassDesc theComponentMgrCD; |
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ClassDesc* GetComponentMgrDesc() { return &theComponentMgrCD; } |
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///////////// |
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plComponentMgr &plComponentMgr::Inst() |
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{ |
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static plComponentMgr theInstance; |
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return theInstance; |
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} |
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uint32_t plComponentMgr::Count() |
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{ |
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return fDescs.size(); |
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} |
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ClassDesc *plComponentMgr::Get(uint32_t i) |
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{ |
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if (i < fDescs.size()) |
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return fDescs[i]; |
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else |
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{ |
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hsAssert(0, "Component index out of range"); |
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return nil; |
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} |
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} |
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uint32_t plComponentMgr::FindClassID(Class_ID id) |
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{ |
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for (unsigned int i = 0; i < fDescs.size(); i++) |
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{ |
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if (fDescs[i]->ClassID() == id) |
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return i; |
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} |
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return -1; |
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} |
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int IDescCompare(ClassDesc *desc1, ClassDesc *desc2); |
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void plComponentMgr::Register(ClassDesc *desc) |
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{ |
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// Organize desc's by category and name |
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std::vector<ClassDesc*>::iterator it; |
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for (it = fDescs.begin(); it != fDescs.end(); it++) |
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{ |
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if (IDescCompare(desc, (*it)) < 0) |
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{ |
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fDescs.insert(it, desc); |
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return; |
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} |
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} |
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// Still here? Push it to the back. |
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fDescs.push_back(desc); |
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} |
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int IDescCompare(ClassDesc *desc1, ClassDesc *desc2) |
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{ |
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const char *cat1 = desc1->Category() ? desc1->Category() : ""; |
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const char *cat2 = desc2->Category() ? desc2->Category() : ""; |
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int cmp = strcmp(cat1, cat2); |
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// Only compare name if categories are the same |
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if (cmp == 0) |
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{ |
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const char *name1 = desc1->ClassName() ? desc1->ClassName() : ""; |
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const char *name2 = desc2->ClassName() ? desc2->ClassName() : ""; |
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return strcmp(name1, name2); |
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} |
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return cmp; |
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}
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