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523 lines
18 KiB
523 lines
18 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDXDeviceRefs.cpp - Functions for the various DX DeviceRef classes // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 4.25.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "hsWindows.h" |
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#include <d3d9.h> |
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#include <ddraw.h> |
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#include "plPipeline/hsWinRef.h" |
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#include "plDXPipeline.h" |
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#include "plDXDeviceRef.h" |
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#include "plDXBufferRefs.h" |
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#include "plDXLightRef.h" |
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#include "plDXTextureRef.h" |
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#include "plDXRenderTargetRef.h" |
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#include "plDrawable/plGBufferGroup.h" |
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#include "plDrawable/plGeometrySpan.h" |
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#include "plDrawable/plDrawableSpans.h" |
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#include "plGLight/plLightInfo.h" |
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#include "plPipeline/plRenderTarget.h" |
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#include "plPipeline/plCubicRenderTarget.h" |
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#include "plPipeline/plDynamicEnvMap.h" |
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#include "plProfile.h" |
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#include "plStatusLog/plStatusLog.h" |
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plProfile_CreateMemCounter("Vertices", "Memory", MemVertex); |
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plProfile_CreateMemCounter("Indices", "Memory", MemIndex); |
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plProfile_CreateMemCounter("Textures", "Memory", MemTexture); |
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/////////////////////////////////////////////////////////////////////////////// |
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//// Generic plDXDeviceRef Functions ///////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////// |
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plDXDeviceRef::plDXDeviceRef() |
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{ |
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fNext = nil; |
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fBack = nil; |
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} |
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plDXDeviceRef::~plDXDeviceRef() |
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{ |
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if( fNext != nil || fBack != nil ) |
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Unlink(); |
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} |
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void plDXDeviceRef::Unlink( void ) |
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{ |
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hsAssert( fBack, "plDXDeviceRef not in list" ); |
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if( fNext ) |
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fNext->fBack = fBack; |
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*fBack = fNext; |
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fBack = nil; |
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fNext = nil; |
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} |
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void plDXDeviceRef::Link( plDXDeviceRef **back ) |
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{ |
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hsAssert( fNext == nil && fBack == nil, "Trying to link a plDXDeviceRef that's already linked" ); |
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fNext = *back; |
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if( *back ) |
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(*back)->fBack = &fNext; |
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fBack = back; |
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*back = this; |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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//// plDXVertex/IndexBufferRef Funktions ///////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////// |
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//// Destructors ////////////////////////////////////////////////////////////// |
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plDXVertexBufferRef::~plDXVertexBufferRef() |
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{ |
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Release(); |
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} |
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plDXIndexBufferRef::~plDXIndexBufferRef() |
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{ |
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Release(); |
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} |
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//// Releases ///////////////////////////////////////////////////////////////// |
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void plDXVertexBufferRef::Release( void ) |
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{ |
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if( fD3DBuffer != nil ) |
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{ |
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ReleaseObject(fD3DBuffer); |
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if (!Volatile()) |
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{ |
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plProfile_DelMem(MemVertex, fCount * fVertexSize); |
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PROFILE_POOL_MEM(D3DPOOL_MANAGED, fCount * fVertexSize, false, "VtxBuff"); |
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plDXPipeline::FreeManagedVertex(fCount * fVertexSize); |
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} |
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} |
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delete [] fData; |
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fData = nil; |
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SetDirty( true ); |
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} |
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void plDXIndexBufferRef::Release( void ) |
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{ |
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if( fD3DBuffer != nil ) |
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{ |
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plProfile_DelMem(MemIndex, fCount * sizeof(uint16_t)); |
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PROFILE_POOL_MEM(fPoolType, fCount * sizeof(uint16_t), false, "IndexBuff"); |
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ReleaseObject( fD3DBuffer ); |
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} |
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SetDirty( true ); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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//// plDXTextureRef Funktions //////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////// |
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//// Set ////////////////////////////////////////////////////////////////////// |
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plDXTextureRef& plDXTextureRef::Set( D3DFORMAT ft, uint32_t ml, uint32_t mw, uint32_t mh, uint32_t np, |
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uint32_t sz, uint32_t manSize, uint32_t* lSz, void* pd, bool ed, bool renderTarget ) |
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{ |
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if( fDataSize > 0 ) |
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plProfile_DelMem(MemTexture, fDataSize + sizeof(plDXTextureRef)); |
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if( ( fFormatType != ft || fMMLvs != ml || fMaxWidth != mw || fMaxHeight != mh ) && fD3DTexture != nil ) |
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ReleaseObject( fD3DTexture ); |
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if( !fD3DTexture ) |
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fUseTime = 0; |
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fFormatType = ft; |
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fMMLvs = ml; |
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fMaxWidth = mw; |
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fMaxHeight = mh; |
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fNumPix = np; |
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fDataSize = manSize; |
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if( fLevelSizes != nil ) |
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delete [] fLevelSizes; |
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if( lSz ) |
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fLevelSizes = lSz; |
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else |
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{ |
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fLevelSizes = new uint32_t[1]; |
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fLevelSizes[0] = sz; |
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} |
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fData = pd; |
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fFlags = ( ed ? kExternData : 0 ) | ( renderTarget ? kRenderTarget : 0 ); |
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plProfile_NewMem(MemTexture, fDataSize + sizeof(plDXTextureRef)); |
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return *this; |
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} |
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//// Constructor & Destructor ///////////////////////////////////////////////// |
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plDXTextureRef::plDXTextureRef( D3DFORMAT ft, uint32_t ml, uint32_t mw, uint32_t mh, uint32_t np, |
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uint32_t sz, uint32_t manSize, uint32_t* lSz, void* pd, bool ed, bool renderTarget ) |
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: fD3DTexture(nullptr), fLevelSizes(nullptr), fOwner(nullptr) |
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{ |
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Set( ft, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget ); |
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} |
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plDXTextureRef::~plDXTextureRef() |
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{ |
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Release(); |
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delete [] fLevelSizes; |
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} |
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//// Release ////////////////////////////////////////////////////////////////// |
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void plDXTextureRef::Release( void ) |
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{ |
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plProfile_DelMem(MemTexture, fDataSize + sizeof(plDXTextureRef)); |
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plProfile_Extern(ManagedMem); |
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PROFILE_POOL_MEM(D3DPOOL_MANAGED, fDataSize, false, (fOwner ? fOwner->GetKey() ? fOwner->GetKey()->GetUoid().GetObjectName().c_str() : "(UnknownTexture)" : "(UnknownTexture)")); |
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plDXPipeline::FreeManagedTexture(fDataSize); |
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fDataSize = 0; |
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ReleaseObject( fD3DTexture ); |
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SetDirty( true ); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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//// plDXLightRef Funktions ////////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////// |
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//// UpdateD3DInfo //////////////////////////////////////////////////////////// |
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#define SET_D3DCOLORVALUE( v, color ) { v.r = color.r; v.g = color.g; v.b = color.b; v.a = color.a; } |
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void plDXLightRef::UpdateD3DInfo( IDirect3DDevice9 *dev, plDXLightSettings *settings ) |
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{ |
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plDirectionalLightInfo *dirOwner; |
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plOmniLightInfo *omniOwner; |
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plSpotLightInfo *spotOwner; |
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const float maxRange = 32767.f; |
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/// Properties that are set for all types |
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fD3DDevice = dev; |
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fParentSettings = settings; |
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memset( &fD3DInfo, 0, sizeof( D3DLIGHT9 ) ); |
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SET_D3DCOLORVALUE( fD3DInfo.Diffuse, fOwner->GetDiffuse() ); |
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SET_D3DCOLORVALUE( fD3DInfo.Ambient, fOwner->GetAmbient() ); |
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SET_D3DCOLORVALUE( fD3DInfo.Specular, fOwner->GetSpecular() ); |
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if( ( omniOwner = plOmniLightInfo::ConvertNoRef( fOwner ) ) != nil ) |
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{ |
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fD3DInfo.Type = D3DLIGHT_POINT; |
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hsPoint3 position = omniOwner->GetWorldPosition(); |
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fD3DInfo.Position.x = position.fX; |
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fD3DInfo.Position.y = position.fY; |
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fD3DInfo.Position.z = position.fZ; |
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if( omniOwner->GetRadius() == 0 ) |
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fD3DInfo.Range = maxRange; |
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else |
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fD3DInfo.Range = omniOwner->GetRadius(); |
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fD3DInfo.Attenuation0 = omniOwner->GetConstantAttenuation(); |
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fD3DInfo.Attenuation1 = omniOwner->GetLinearAttenuation(); |
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fD3DInfo.Attenuation2 = omniOwner->GetQuadraticAttenuation(); |
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// If the light is a spot, but it has a projected texture, then |
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// the cone attenuation is handled by the texture. We're only using |
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// the D3D light for distance attenuation and the N*L term. So |
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// we can just leave the D3D light as the cheaper and more stable |
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// Omni light. This sort of obviates the change below. - mf |
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if( !omniOwner->GetProjection() |
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&& (spotOwner = plSpotLightInfo::ConvertNoRef(fOwner)) ) |
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{ |
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fD3DInfo.Type = D3DLIGHT_SPOT; |
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hsVector3 direction = spotOwner->GetWorldDirection(); |
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fD3DInfo.Direction.x = direction.fX; |
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fD3DInfo.Direction.y = direction.fY; |
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fD3DInfo.Direction.z = direction.fZ; |
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fD3DInfo.Falloff = spotOwner->GetFalloff(); |
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fD3DInfo.Theta = spotOwner->GetSpotInner() * 2; |
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// fD3DInfo.Phi = spotOwner->GetProjection() ? M_PI : spotOwner->GetSpotOuter() * 2; |
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// D3D doesn't seem to like a Phi of PI, even though that's supposed to be the |
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// largest legal value. Symptom is an erratic, intermitant, unpredictable failure |
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// of the light to light, with bizarreness like lighting one object but not the object |
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// next to it, alternating which object it fails on each frame (or less often). |
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// So, whatever. - mf |
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fD3DInfo.Phi = spotOwner->GetSpotOuter() * 2; |
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} |
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} |
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else if( ( dirOwner = plDirectionalLightInfo::ConvertNoRef( fOwner ) ) != nil ) |
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{ |
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fD3DInfo.Type = D3DLIGHT_DIRECTIONAL; |
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hsVector3 direction = dirOwner->GetWorldDirection(); |
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fD3DInfo.Direction.x = direction.fX; |
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fD3DInfo.Direction.y = direction.fY; |
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fD3DInfo.Direction.z = direction.fZ; |
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} |
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else |
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{ |
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hsAssert( false, "Unrecognized light type passed to plDXLightRef::UpdateD3DInfo()" ); |
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return; |
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} |
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fD3DDevice->SetLight( fD3DIndex, &fD3DInfo ); |
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fScale = 1.f; |
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} |
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//// Destructor /////////////////////////////////////////////////////////////// |
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plDXLightRef::~plDXLightRef() |
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{ |
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Release(); |
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} |
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//// Release ////////////////////////////////////////////////////////////////// |
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void plDXLightRef::Release( void ) |
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{ |
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// Ensure that this light is disabled |
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if( fD3DDevice ) |
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{ |
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fD3DDevice->LightEnable( fD3DIndex, false ); |
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fD3DDevice = nil; |
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} |
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if( fParentSettings ) |
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{ |
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fParentSettings->fEnabledFlags.SetBit( fD3DIndex, false ); |
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fParentSettings->ReleaseD3DIndex( fD3DIndex ); |
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fParentSettings = nil; |
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} |
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fD3DIndex = 0; |
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SetDirty( true ); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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//// plDXRenderTargetRef Functions /////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////// |
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//// Constructor ////////////////////////////////////////////////////////////// |
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plDXRenderTargetRef::plDXRenderTargetRef( D3DFORMAT tp, uint32_t ml, plRenderTarget *owner, bool releaseDepthOnDelete ) |
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: plDXTextureRef( tp, ml, owner->GetWidth(), owner->GetHeight(), |
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owner->GetWidth() * owner->GetHeight(), |
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owner->GetWidth() * owner->GetHeight() * ( owner->GetPixelSize() >> 3 ), |
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0, |
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nil, |
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nil, true, true ) |
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{ |
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fD3DColorSurface = nil; |
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fD3DDepthSurface = nil; |
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fReleaseDepth = releaseDepthOnDelete; |
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fOwner = owner; |
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if( owner->GetFlags() & plRenderTarget::kIsTexture ) |
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fFlags |= kOffscreenRT; |
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if( owner->GetFlags() & plRenderTarget::kIsProjected ) |
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{ |
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if( owner->GetFlags() & plRenderTarget::kIsOrtho ) |
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fFlags |= kOrthoProjection; |
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else |
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fFlags |= kPerspProjection; |
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} |
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if( plCubicRenderTarget::ConvertNoRef( owner ) != nil ) |
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fFlags |= kCubicMap; |
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} |
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//// Set ////////////////////////////////////////////////////////////////////// |
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plDXRenderTargetRef& plDXRenderTargetRef::Set( D3DFORMAT tp, uint32_t ml, plRenderTarget *owner ) |
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{ |
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fOwner = owner; |
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plDXTextureRef::Set( tp, ml, owner->GetWidth(), owner->GetHeight(), |
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owner->GetWidth() * owner->GetHeight(), |
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owner->GetWidth() * owner->GetHeight() * ( owner->GetPixelSize() >> 3 ), |
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0, |
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nil, |
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nil, true, true ); |
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if( owner->GetFlags() & plRenderTarget::kIsTexture ) |
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fFlags |= kOffscreenRT; |
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if( owner->GetFlags() & plRenderTarget::kIsProjected ) |
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{ |
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if( owner->GetFlags() & plRenderTarget::kIsOrtho ) |
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fFlags |= kOrthoProjection; |
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else |
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fFlags |= kPerspProjection; |
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} |
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if( plCubicRenderTarget::ConvertNoRef( owner ) != nil ) |
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fFlags |= kCubicMap; |
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return *this; |
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} |
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//// SetTexture /////////////////////////////////////////////////////////////// |
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void plDXRenderTargetRef::SetTexture( IDirect3DSurface9 *surface, IDirect3DSurface9 *depth ) |
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{ |
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fD3DColorSurface = surface; |
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fD3DTexture = nil; |
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fD3DDepthSurface = depth; |
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} |
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void plDXRenderTargetRef::SetTexture( IDirect3DTexture9 *surface, IDirect3DSurface9 *depth ) |
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{ |
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fD3DTexture = surface; |
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fD3DColorSurface = nil; |
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fD3DDepthSurface = depth; |
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} |
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void plDXRenderTargetRef::SetTexture( IDirect3DCubeTexture9 *surface, IDirect3DSurface9 *depth ) |
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{ |
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int i; |
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IDirect3DSurface9 *surf; |
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plDXRenderTargetRef *ref; |
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plCubicRenderTarget *cubic; |
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D3DCUBEMAP_FACES faces[ 6 ] = { D3DCUBEMAP_FACE_NEGATIVE_X, // Left |
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D3DCUBEMAP_FACE_POSITIVE_X, // Right |
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D3DCUBEMAP_FACE_POSITIVE_Z, // Front |
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D3DCUBEMAP_FACE_NEGATIVE_Z, // Back |
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D3DCUBEMAP_FACE_POSITIVE_Y, // Top |
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D3DCUBEMAP_FACE_NEGATIVE_Y }; // Bottom |
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fD3DTexture = surface; |
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fD3DDepthSurface = depth; |
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fD3DColorSurface = nil; |
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/// Get the faces and assign to each of the child targets |
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cubic = plCubicRenderTarget::ConvertNoRef( fOwner ); |
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for( i = 0; i < 6; i++ ) |
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{ |
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if( surface->GetCubeMapSurface( faces[ i ], 0, &surf ) != D3D_OK ) |
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{ |
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hsAssert( false, "Unable to get cube map surface" ); |
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continue; |
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} |
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ref = (plDXRenderTargetRef *)cubic->GetFace( i )->GetDeviceRef(); |
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ref->SetTexture( surf, depth ); |
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} |
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} |
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//// Destructor /////////////////////////////////////////////////////////////// |
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plDXRenderTargetRef::~plDXRenderTargetRef() |
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{ |
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Release(); |
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} |
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//// Release ////////////////////////////////////////////////////////////////// |
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void plDXRenderTargetRef::Release( void ) |
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{ |
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int i; |
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plCubicRenderTarget *cubic; |
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plDXRenderTargetRef *ref; |
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/// Get rid of the children's deviceRefs |
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if( fFlags & kCubicMap ) |
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{ |
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cubic = plCubicRenderTarget::ConvertNoRef( fOwner ); |
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for( i = 0; i < 6; i++ ) |
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{ |
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ref = (plDXRenderTargetRef *)cubic->GetFace( i )->GetDeviceRef(); |
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ref->Release(); |
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ref->SetDirty( true ); |
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} |
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// No need to call D3DSURF_MEMDEL on our fD3DTexture. It'll get |
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// accounted for by our children's surfaces. |
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} |
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else |
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{ |
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// We do internal accounting here. Actual release of fD3DTexture |
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// happens in plDXTextureRef::Release() |
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D3DSURF_MEMDEL((IDirect3DTexture9*)fD3DTexture); |
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} |
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D3DSURF_MEMDEL(fD3DColorSurface); |
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ReleaseObject( fD3DColorSurface ); |
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if( fReleaseDepth ) |
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{ |
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// TODO: |
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// We don't know who all is sharing this depth surface, so we can't |
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// confidently say this memory is free now. We're reffing and releasing |
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// it properly as far as DirectX is concerned, but our internal memory |
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// counter is ignoring it. |
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//D3DSURF_MEMDEL(fD3DDepthSurface); |
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ReleaseObject( fD3DDepthSurface ); |
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} |
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plDXTextureRef::Release(); |
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SetDirty( true ); |
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} |
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