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119 lines
4.5 KiB
119 lines
4.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plInterface_inc |
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#define plInterface_inc |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "plSceneObject.h" |
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#include "hsStream.h" |
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#include "pnNetCommon/plSynchedObject.h" |
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#include "pnNetCommon/plSynchedValue.h" |
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#include "hsBitVector.h" |
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class hsResMgr; |
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class plDrawInterface; |
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class plSimulationInterface; |
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class plCoordinateInterface; |
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class plAudioInterface; |
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// |
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// Since interfaces are keyed objects with valid uoids and |
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// may have dynamic data (coordinate interface), they are |
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// synched (saved) objects |
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// |
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class plObjInterface : public plSynchedObject |
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{ |
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protected: |
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enum { |
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kDisable = 0x0 // Derived interfaces duplicate this, so if you add more here, they need to know. |
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}; |
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friend class plSynchedValueBase; |
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friend class plSceneObject; |
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protected: |
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plSceneObject* fOwner; |
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hsBitVector fProps; |
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// SetSceneNode just called by owner. If we're an interface to external data, |
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// we need to pass the change on. Otherwise, do nothing. |
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virtual void ISetSceneNode(plKey node) {} |
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plSceneObject* IGetOwner() const { return fOwner; } |
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virtual void ISetOwner(plSceneObject* owner); |
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void ISetAllProperties(const hsBitVector& b); |
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plDrawInterface* IGetOwnerDrawInterface() { return fOwner ? fOwner->GetVolatileDrawInterface() : nil; } |
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plSimulationInterface* IGetOwnerSimulationInterface() { return fOwner ? fOwner->GetVolatileSimulationInterface() : nil; } |
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plCoordinateInterface* IGetOwnerCoordinateInterface() { return fOwner ? fOwner->GetVolatileCoordinateInterface() : nil; } |
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plAudioInterface* IGetOwnerAudioInterface() { return fOwner ? fOwner->GetVolatileAudioInterface() : nil; } |
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public: |
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plObjInterface(); |
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~plObjInterface(); |
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CLASSNAME_REGISTER( plObjInterface ); |
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GETINTERFACE_ANY( plObjInterface, plSynchedObject ); |
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virtual bool MsgReceive(plMessage* msg); |
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const plSceneObject* GetOwner() const { return IGetOwner(); } |
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plKey GetOwnerKey() const { return IGetOwner() ? IGetOwner()->GetKey() : nil; } |
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virtual plKey GetSceneNode() const { return IGetOwner() ? IGetOwner()->GetSceneNode() : nil; } |
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// override SetProperty to pass the prop down to the pool objects |
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virtual void SetProperty(int prop, bool on) { fProps.SetBit(prop, on); } |
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// shouldn't need to override GetProperty() |
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bool GetProperty(int prop) const { return fProps.IsBitSet(prop); } |
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virtual int32_t GetNumProperties() const = 0; |
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l) = 0; |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual void ReleaseData( void ) { } |
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}; |
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#endif // plInterface_inc
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