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464 lines
12 KiB
464 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPythonParameter_h_inc |
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#define plPythonParameter_h_inc |
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#include "pnKeyedObject/plKey.h" |
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#include "hsResMgr.h" |
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// |
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// This is the data for the parameters (or attributes) for the PythonFile components |
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// |
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// What is in the records is the id of the attribute and its value |
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// |
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// NOTE: Lists of values for parameters will have a specific type that means list |
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// however, the list of values will not be in one record but many records, with |
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// the fID being the same. |
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// |
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typedef struct plPythonParameter |
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{ |
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public: |
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// this is a unique (within one Python mod) id for this parameter |
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int32_t fID; |
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// then comes the value, which is a type followed by the data |
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enum valueType |
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{ |
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kInt=1, |
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kFloat, |
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kbool, |
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kString, |
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kSceneObject, |
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kSceneObjectList, |
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kActivatorList, |
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kResponderList, |
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kDynamicText, |
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kGUIDialog, |
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kExcludeRegion, |
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kAnimation, |
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kAnimationName, |
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kBehavior, |
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kMaterial, |
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kGUIPopUpMenu, |
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kGUISkin, |
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kWaterComponent, |
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kSwimCurrentInterface, |
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kClusterComponentList, |
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kMaterialAnimation, |
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kGrassShaderComponent, |
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kNone |
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}; |
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int32_t fValueType; // what type of value (dataType enum) |
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// the data of the value |
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union |
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{ |
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int32_t fIntNumber; |
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float fFloatNumber; |
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bool fBool; |
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} datarecord; |
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plKey fObjectKey; // the plKey of the scene object (should be part of the union, but unions don't allow complex types) |
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plString fString; |
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plPythonParameter() |
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{ |
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fID = 0; |
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fValueType = kNone; |
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} |
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plPythonParameter(int32_t id) |
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{ |
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fID = id; |
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fValueType = kNone; |
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} |
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plPythonParameter& operator=(const plPythonParameter& other) |
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{ |
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return Copy(other); |
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} |
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// copy constructor |
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plPythonParameter(const plPythonParameter& other) |
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{ |
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fID = 0; |
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fValueType = kNone; |
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Copy(other); |
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} |
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plPythonParameter& Copy(const plPythonParameter& other) |
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{ |
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fID = other.fID; |
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switch ( other.fValueType ) |
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{ |
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case kInt: |
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SetToInt(other.datarecord.fIntNumber); |
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break; |
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case kFloat: |
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SetToFloat(other.datarecord.fFloatNumber); |
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break; |
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case kbool: |
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SetTobool(other.datarecord.fBool); |
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break; |
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case kString: |
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SetToString(other.fString); |
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break; |
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case kSceneObject: |
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SetToSceneObject(other.fObjectKey); |
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break; |
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case kSceneObjectList: |
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SetToSceneObject(other.fObjectKey,true); |
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break; |
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case kActivatorList: |
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SetToActivator(other.fObjectKey); |
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break; |
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case kResponderList: |
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SetToResponder(other.fObjectKey); |
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break; |
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case kDynamicText: |
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SetToDynamicText(other.fObjectKey); |
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break; |
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case kGUIDialog: |
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SetToGUIDialog(other.fObjectKey); |
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break; |
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case kExcludeRegion: |
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SetToExcludeRegion(other.fObjectKey); |
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break; |
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case kAnimation: |
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SetToAnimation(other.fObjectKey); |
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break; |
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case kAnimationName: |
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SetToAnimationName(other.fString); |
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break; |
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case kBehavior: |
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SetToBehavior(other.fObjectKey); |
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break; |
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case kMaterial: |
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SetToMaterial(other.fObjectKey); |
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break; |
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case kGUIPopUpMenu: |
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SetToGUIPopUpMenu(other.fObjectKey); |
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break; |
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case kGUISkin: |
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SetToGUISkin(other.fObjectKey); |
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break; |
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case kWaterComponent: |
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SetToWaterComponent(other.fObjectKey); |
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break; |
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case kSwimCurrentInterface: |
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SetToSwimCurrentInterface(other.fObjectKey); |
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break; |
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case kClusterComponentList: |
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SetToClusterComponent(other.fObjectKey); |
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break; |
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case kMaterialAnimation: |
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SetToMaterialAnimation(other.fObjectKey); |
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break; |
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case kGrassShaderComponent: |
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SetToGrassShaderComponent(other.fObjectKey); |
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break; |
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} |
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return *this; |
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} |
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~plPythonParameter() |
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{ |
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SetToNone(); |
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} |
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void SetToNone() |
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{ |
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fValueType = kNone; |
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} |
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void SetToInt(int32_t number) |
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{ |
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SetToNone(); |
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fValueType = kInt; |
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datarecord.fIntNumber = number; |
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} |
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void SetToFloat(float number) |
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{ |
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SetToNone(); |
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fValueType = kFloat; |
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datarecord.fFloatNumber = number; |
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} |
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void SetTobool(bool state) |
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{ |
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SetToNone(); |
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fValueType = kbool; |
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datarecord.fBool = state; |
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} |
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void SetToString(const plString& string) |
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{ |
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SetToNone(); |
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fValueType = kString; |
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fString = string; |
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} |
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void SetToSceneObject(plKey key, bool list=false) |
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{ |
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SetToNone(); |
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if (list) |
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fValueType = kSceneObjectList; |
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else |
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fValueType = kSceneObject; |
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fObjectKey = key; |
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} |
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void SetToActivator(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kActivatorList; |
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fObjectKey = key; |
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} |
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void SetToResponder(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kResponderList; |
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fObjectKey = key; |
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} |
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void SetToDynamicText(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kDynamicText; |
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fObjectKey = key; |
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} |
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void SetToGUIDialog(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kGUIDialog; |
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fObjectKey = key; |
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} |
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void SetToExcludeRegion(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kExcludeRegion; |
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fObjectKey = key; |
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} |
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void SetToWaterComponent(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kWaterComponent; |
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fObjectKey = key; |
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} |
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void SetToSwimCurrentInterface(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kSwimCurrentInterface; |
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fObjectKey = key; |
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} |
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void SetToAnimation(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kAnimation; |
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fObjectKey = key; |
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} |
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void SetToAnimationName(const plString& string) |
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{ |
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SetToNone(); |
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fValueType = kAnimationName; |
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fString = string; |
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} |
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void SetToBehavior(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kBehavior; |
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fObjectKey = key; |
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} |
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void SetToMaterial(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kMaterial; |
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fObjectKey = key; |
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} |
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void SetToGUIPopUpMenu(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kGUIPopUpMenu; |
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fObjectKey = key; |
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} |
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void SetToGUISkin(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kGUISkin; |
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fObjectKey = key; |
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} |
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void SetToClusterComponent(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kClusterComponentList; |
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fObjectKey = key; |
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} |
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void SetToMaterialAnimation(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kMaterialAnimation; |
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fObjectKey = key; |
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} |
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void SetToGrassShaderComponent(plKey key) |
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{ |
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SetToNone(); |
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fValueType = kGrassShaderComponent; |
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fObjectKey = key; |
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} |
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// read and write routines for export and reading in at runtime |
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void Read(hsStream *stream, hsResMgr* mgr) |
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{ |
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SetToNone(); |
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fID = stream->ReadLE32(); |
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fValueType = stream->ReadLE32(); |
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// read the different types of data |
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int count; |
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switch ( fValueType ) |
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{ |
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case kInt: |
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datarecord.fIntNumber = stream->ReadLE32(); |
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break; |
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case kFloat: |
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stream->ReadLE(&datarecord.fFloatNumber); |
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break; |
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case kbool: |
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datarecord.fBool = stream->ReadLE32(); |
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break; |
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case kString: |
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case kAnimationName: |
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count = stream->ReadLE32(); |
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if ( count != 0 ) |
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{ |
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plStringBuffer<char> str; |
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char *buffer = str.CreateWritableBuffer(count-1); |
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stream->ReadLE(count, buffer); |
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buffer[count-1] = 0; |
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fString = str; |
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} |
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else |
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fString = plString::Null; |
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break; |
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case kSceneObject: |
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case kSceneObjectList: |
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case kActivatorList: |
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case kResponderList: |
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case kDynamicText: |
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case kGUIDialog: |
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case kExcludeRegion: |
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case kAnimation: |
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case kBehavior: |
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case kMaterial: |
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case kGUIPopUpMenu: |
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case kGUISkin: |
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case kWaterComponent: |
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case kSwimCurrentInterface: |
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case kClusterComponentList: |
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case kMaterialAnimation: |
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case kGrassShaderComponent: |
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fObjectKey = mgr->ReadKey(stream); |
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break; |
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} |
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} |
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void Write(hsStream * stream, hsResMgr* mgr) |
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{ |
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int count; |
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stream->WriteLE32(fID); |
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stream->WriteLE32(fValueType); |
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switch ( fValueType ) |
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{ |
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case kInt: |
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stream->WriteLE32(datarecord.fIntNumber); |
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break; |
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case kFloat: |
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stream->WriteLE(datarecord.fFloatNumber); |
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break; |
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case kbool: |
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stream->WriteLE32(datarecord.fBool); |
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break; |
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case kString: |
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case kAnimationName: |
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if ( !fString.IsNull() ) |
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count = fString.GetSize()+1; |
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else |
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count = 0; |
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stream->WriteLE(count); |
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stream->WriteLE(count, fString.c_str()); |
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break; |
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case kSceneObject: |
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case kSceneObjectList: |
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case kActivatorList: |
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case kResponderList: |
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case kDynamicText: |
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case kGUIDialog: |
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case kExcludeRegion: |
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case kAnimation: |
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case kBehavior: |
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case kMaterial: |
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case kGUIPopUpMenu: |
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case kGUISkin: |
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case kWaterComponent: |
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case kSwimCurrentInterface: |
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case kClusterComponentList: |
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case kMaterialAnimation: |
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case kGrassShaderComponent: |
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mgr->WriteKey(stream, fObjectKey); |
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break; |
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} |
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} |
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} plPythonParameter; |
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#endif // plPythonParameter_h_inc
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