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522 lines
19 KiB
522 lines
19 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUICtrlGenerator Definitions // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pfGUICtrlGenerator.h" |
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#include "pfGameGUIMgr.h" |
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#include "pfGUIControlMod.h" |
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#include "pfGUIDialogMod.h" |
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#include "pfGUIButtonMod.h" |
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#include "pfGUIDragBarCtrl.h" |
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#include "pfGUIControlHandlers.h" |
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#include "pfGUIMenuItem.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plSurface/plLayer.h" |
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#include "plGImage/plMipmap.h" |
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#include "pnKeyedObject/plFixedKey.h" |
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#include "plDrawable/plDrawableSpans.h" |
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#include "plDrawable/plDrawableGenerator.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "pnMessage/plIntRefMsg.h" |
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#include "pnMessage/plObjRefMsg.h" |
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#include "pnMessage/plNodeRefMsg.h" |
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#include "plPipeline/plTextGenerator.h" |
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#include "plScene/plPostEffectMod.h" |
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#include "plScene/plSceneNode.h" |
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#include "pnMessage/plClientMsg.h" |
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#include "plMessage/plLayRefMsg.h" |
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#include "pnMessage/plAttachMsg.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUICtrlGenerator::pfGUICtrlGenerator() |
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{ |
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strcpy( fFontFace, "Arial" ); |
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fFontSize = 18; |
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} |
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pfGUICtrlGenerator::~pfGUICtrlGenerator() |
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{ |
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Shutdown(); |
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} |
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void pfGUICtrlGenerator::Shutdown( void ) |
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{ |
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int i; |
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// Destroy our scene nodes and dialogs |
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for( i = 0; i < fDynDlgNodes.GetCount(); i++ ) |
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{ |
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pfGameGUIMgr::GetInstance()->UnloadDialog( fDynDialogs[ i ] ); |
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fDynDlgNodes[ i ]->GetKey()->UnRefObject(); |
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} |
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fDynDlgNodes.Reset(); |
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fDynDialogs.Reset(); |
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for( i = 0; i < fTextGens.GetCount(); i++ ) |
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delete fTextGens[ i ]; |
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fTextGens.Reset(); |
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} |
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//// Instance //////////////////////////////////////////////////////////////// |
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pfGUICtrlGenerator &pfGUICtrlGenerator::Instance( void ) |
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{ |
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static pfGUICtrlGenerator myInstance; |
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return myInstance; |
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} |
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//// IGetNextKeyName ///////////////////////////////////////////////////////// |
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plString pfGUICtrlGenerator::IGetNextKeyName( const char *prefix ) |
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{ |
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static uint32_t keyCount = 0; |
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return plFormat("{}{}", prefix, keyCount++); |
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} |
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//// IAddKey ///////////////////////////////////////////////////////////////// |
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plKey pfGUICtrlGenerator::IAddKey( hsKeyedObject *ko, const char *prefix ) |
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{ |
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plString keyName; |
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keyName = IGetNextKeyName( prefix ); |
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return hsgResMgr::ResMgr()->NewKey( keyName, ko, plLocation::kGlobalFixedLoc ); |
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} |
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//// SetFont ///////////////////////////////////////////////////////////////// |
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void pfGUICtrlGenerator::SetFont( const char *face, uint16_t size ) |
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{ |
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strcpy( fFontFace, face ); |
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fFontSize = size; |
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} |
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//// ICreateSolidMaterial //////////////////////////////////////////////////// |
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// Creates a material with no texture, just color. |
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hsGMaterial *pfGUICtrlGenerator::ICreateSolidMaterial( hsColorRGBA &color ) |
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{ |
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hsColorRGBA black; |
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// Create a material with a simple blank layer, fully ambient |
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hsGMaterial *material = new hsGMaterial; |
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IAddKey( material, "GUIMaterial" ); |
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plLayer *lay = material->MakeBaseLayer(); |
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black.Set( 0.f,0.f,0.f,1.f ); |
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lay->SetRuntimeColor( black ); |
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lay->SetPreshadeColor( black ); |
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lay->SetAmbientColor( color ); |
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return material; |
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} |
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//// ICreateTextMaterial ///////////////////////////////////////////////////// |
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// Creates a material with a texture that has a string centered on it. |
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hsGMaterial *pfGUICtrlGenerator::ICreateTextMaterial( const char *text, hsColorRGBA &bgColor, |
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hsColorRGBA &textColor, float objWidth, float objHeight ) |
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{ |
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uint16_t pixWidth, pixHeight, strWidth, strHeight; |
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hsColorRGBA black, white; |
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// Guess at some pixel width and heights we want. We're guessing b/c we want it to look reasonably |
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// good on the screen, but we don't know exactly how big is big, so we guess |
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pixWidth = (uint16_t)(objWidth * 64.f); |
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pixHeight = (uint16_t)(objHeight * 64.f); |
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// Create blank mipmap |
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plMipmap *bitmap = new plMipmap( 1, 1, plMipmap::kRGB32Config, 1 ); |
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IAddKey( bitmap, "GUIMipmap" ); |
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// Create textGen to write string with |
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plTextGenerator *textGen = new plTextGenerator( bitmap, pixWidth, pixHeight ); |
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textGen->SetFont( fFontFace, (uint16_t)fFontSize ); |
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textGen->ClearToColor( bgColor ); |
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textGen->SetTextColor( textColor ); |
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strWidth = textGen->CalcStringWidth( text, &strHeight ); |
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textGen->DrawString( ( pixWidth - strWidth ) >> 1, ( pixHeight - strHeight ) >> 1, text ); |
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textGen->FlushToHost(); |
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fTextGens.Append( textGen ); |
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// Create a material with a simple blank layer, fully ambient |
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hsGMaterial *material = new hsGMaterial; |
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IAddKey( material, "GUIMaterial" ); |
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plLayer *lay = material->MakeBaseLayer(); |
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white.Set( 1.f,1.f,1.f,1.f ); |
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black.Set( 0.f,0.f,0.f,1.f ); |
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lay->SetRuntimeColor( black ); |
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lay->SetPreshadeColor( black ); |
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lay->SetAmbientColor( white ); |
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hsgResMgr::ResMgr()->AddViaNotify( bitmap->GetKey(), new plLayRefMsg( lay->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture ), plRefFlags::kActiveRef ); |
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// lay->SetTexture( bitmap ); |
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lay->SetTransform( textGen->GetLayerTransform() ); |
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return material; |
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} |
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//// GenerateDialog ////////////////////////////////////////////////////////// |
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void pfGUICtrlGenerator::GenerateDialog( const char *name ) |
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{ |
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IGenerateDialog( name, 20.f, false ); |
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} |
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//// IGenSceneObject ///////////////////////////////////////////////////////// |
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plSceneObject *pfGUICtrlGenerator::IGenSceneObject( pfGUIDialogMod *dlg, plDrawable *myDraw, plSceneObject *parent, |
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hsMatrix44 *l2w, hsMatrix44 *w2l ) |
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{ |
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plKey snKey = ( dlg != nil ) ? ( dlg->GetTarget() != nil ? dlg->GetTarget()->GetSceneNode() : nil ) : nil; |
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if( snKey == nil ) |
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snKey = fDynDlgNodes.Peek()->GetKey(); |
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hsgResMgr::ResMgr()->SendRef( myDraw->GetKey(), new plNodeRefMsg( snKey, plRefMsg::kOnCreate, 0, plNodeRefMsg::kDrawable ), plRefFlags::kActiveRef ); |
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plDrawInterface *newDI = new plDrawInterface; |
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IAddKey( newDI, "GUIDrawIFace" ); |
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plSceneObject *newObj = new plSceneObject; |
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IAddKey( newObj, "GUISceneObject" ); |
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plCoordinateInterface *newCI = new plCoordinateInterface; |
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IAddKey( newCI, "GUICoordIFace" ); |
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hsgResMgr::ResMgr()->SendRef( newCI->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface ), plRefFlags::kActiveRef ); |
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hsgResMgr::ResMgr()->SendRef( newDI->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface ), plRefFlags::kActiveRef ); |
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hsgResMgr::ResMgr()->SendRef( myDraw->GetKey(), new plIntRefMsg( newDI->GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kDrawable ), plRefFlags::kActiveRef ); |
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if( parent == nil ) |
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{ |
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parent = ( fDynDragBars.GetCount() > 0 ) ? fDynDragBars.Peek() : nil; |
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if( parent == nil ) |
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parent = dlg->GetTarget(); |
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} |
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if( parent != nil ) |
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// hsgResMgr::ResMgr()->SendRef( newCI->GetKey(), new plIntRefMsg( parent->GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kChild ), plRefFlags::kActiveRef ); |
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hsgResMgr::ResMgr()->SendRef( newCI->GetKey(), new plAttachMsg( parent->GetKey(), nil, plRefMsg::kOnRequest ), plRefFlags::kActiveRef ); |
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newObj->SetSceneNode( snKey ); |
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if( l2w != nil ) |
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{ |
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newObj->SetTransform( *l2w, *w2l ); |
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// newCI->SetLocalToParent( *l2w, *w2l ); |
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// myDraw->SetTransform( -1, *l2w, *w2l ); |
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} |
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return newObj; |
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} |
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//// GenerateRectButton ////////////////////////////////////////////////////// |
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pfGUIButtonMod *pfGUICtrlGenerator::GenerateRectButton( const char *title, float x, float y, float width, float height, |
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const char *consoleCmd, hsColorRGBA &color, hsColorRGBA &textColor ) |
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{ |
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hsGMaterial *material; |
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hsMatrix44 l2w, w2l; |
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hsVector3 vec; |
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pfGUIDialogMod *dlgToAddTo = IGetDialog(); |
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// Get us a material |
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material = ICreateTextMaterial( title, color, textColor, width * 20.f, height * 20.f ); |
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pfGUIButtonMod *but = CreateRectButton( dlgToAddTo, title, x, y, width, height, material ); |
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if( but != nil ) |
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but->SetHandler( new pfGUIConsoleCmdProc( consoleCmd ) ); |
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return but; |
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} |
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//// CreateRectButton //////////////////////////////////////////////////////// |
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pfGUIButtonMod *pfGUICtrlGenerator::CreateRectButton( pfGUIDialogMod *parent, const char *title, float x, float y, float width, float height, |
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hsGMaterial *material, bool asMenuItem ) |
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{ |
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wchar_t *wTitle = hsStringToWString(title); |
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pfGUIButtonMod *retVal = CreateRectButton(parent,wTitle,x,y,width,height,material,asMenuItem); |
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delete [] wTitle; |
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return retVal; |
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} |
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pfGUIButtonMod *pfGUICtrlGenerator::CreateRectButton( pfGUIDialogMod *parent, const wchar_t *title, float x, float y, float width, float height, |
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hsGMaterial *material, bool asMenuItem ) |
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{ |
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plDrawableSpans *myDraw; |
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hsMatrix44 l2w, w2l; |
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hsVector3 vec; |
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// Translate x and y from (0:1) to (-10:10) |
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x = ( x - 0.5f ) * 20.f; |
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y = ( y - 0.5f ) * 20.f; |
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// Translate width and height from (0:1) to (-10:10) |
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width *= 20.f; |
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height *= 20.f; |
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// Create drawable that is rectangular |
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l2w.Reset(); |
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hsPoint3 corner( x, -y, -100 ); |
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hsVector3 xVec( width, 0, 0 ), yVec( 0, height, 0 ), zVec( 0, 0, 0.1f ); |
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myDraw = plDrawableGenerator::GeneratePlanarDrawable( corner, xVec, yVec, material, l2w ); |
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plSceneObject *newObj = IGenSceneObject( parent, myDraw ); |
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pfGUIButtonMod *newBtn = asMenuItem ? new pfGUIMenuItem : new pfGUIButtonMod; |
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IAddKey( newBtn, "GUIButton" ); |
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hsgResMgr::ResMgr()->SendRef( newBtn->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kModifier ), plRefFlags::kActiveRef ); |
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parent->AddControl( newBtn ); |
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hsgResMgr::ResMgr()->AddViaNotify( newBtn->GetKey(), new plGenRefMsg( parent->GetKey(), plRefMsg::kOnCreate, parent->GetNumControls() - 1, pfGUIDialogMod::kControlRef ), plRefFlags::kActiveRef ); |
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return newBtn; |
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} |
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//// GenerateSphereButton //////////////////////////////////////////////////// |
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pfGUIButtonMod *pfGUICtrlGenerator::GenerateSphereButton( float x, float y, float radius, |
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const char *consoleCmd, hsColorRGBA &color ) |
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{ |
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hsGMaterial *material; |
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plDrawableSpans *myDraw; |
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hsMatrix44 l2w, w2l; |
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hsVector3 vec; |
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hsPoint3 pt( x, -y, -100.f ); |
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pfGUIDialogMod *dlgToAddTo = IGetDialog(); |
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// Translate x and y from (0:1) to (-10:10) |
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x = ( x - 0.5f ) * 20.f; |
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y = ( y - 0.5f ) * 20.f; |
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// Translate width and height from (0:1) to (-10:10) |
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radius *= 20.f; |
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// Get us a material |
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material = ICreateSolidMaterial( color ); |
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// Create drawable that is rectangular |
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l2w.Reset(); |
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// We bump up the quality since we're actually far closer to these things then the normal |
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// world camera would put us |
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myDraw = plDrawableGenerator::GenerateSphericalDrawable( pt, radius, material, l2w, |
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false, nil, nil, nil, 100.f ); |
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vec.Set( x, -y, 0 ); |
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l2w.MakeTranslateMat( &vec ); |
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l2w.GetInverse( &w2l ); |
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plSceneObject *newObj = IGenSceneObject( dlgToAddTo, myDraw );//, nil, &l2w, &w2l ); |
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pfGUIButtonMod *newBtn = new pfGUIButtonMod; |
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IAddKey( newBtn, "GUIButton" ); |
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newBtn->SetHandler( new pfGUIConsoleCmdProc( consoleCmd ) ); |
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hsgResMgr::ResMgr()->AddViaNotify( newBtn->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kModifier ), plRefFlags::kActiveRef ); |
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dlgToAddTo->AddControl( newBtn ); |
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return newBtn; |
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} |
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//// GenerateDragBar ////////////////////////////////////////////////////// |
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pfGUIDragBarCtrl *pfGUICtrlGenerator::GenerateDragBar( float x, float y, float width, float height, hsColorRGBA &color ) |
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{ |
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hsGMaterial *material; |
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plDrawableSpans *myDraw; |
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hsMatrix44 l2w, w2l; |
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hsVector3 vec; |
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pfGUIDialogMod *dlgToAddTo = IGetDialog(); |
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// Translate x and y from (0:1) to (-10:10) |
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x = ( x - 0.5f ) * 20.f; |
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y = ( y - 0.5f ) * 20.f; |
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// Translate width and height from (0:1) to (-10:10) |
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width *= 20.f; |
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height *= 20.f; |
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// Get us a material |
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material = ICreateSolidMaterial( color ); |
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// Create drawable that is rectangular |
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l2w.Reset(); |
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hsPoint3 corner( x, -y, -100 );//x - width / 2.f, -y - height / 2.f, -100 ); |
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hsVector3 xVec( width, 0, 0 ), yVec( 0, height, 0 ), zVec( 0, 0, 0.1f ); |
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myDraw = plDrawableGenerator::GenerateBoxDrawable( corner, xVec, yVec, zVec,/*width, height, 0.01f, */material, l2w ); |
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// Drag bars are special--everything else gets attached to them and they get attached to the dialog |
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vec.Set( x, -y, -100 ); |
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l2w.MakeTranslateMat( &vec ); |
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l2w.GetInverse( &w2l ); |
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plSceneObject *newObj = IGenSceneObject( dlgToAddTo, myDraw, dlgToAddTo->GetTarget(), &l2w, &w2l ); |
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fDynDragBars[ fDynDragBars.GetCount() - 1 ] = newObj; |
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pfGUIDragBarCtrl *newBtn = new pfGUIDragBarCtrl; |
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IAddKey( newBtn, "GUIDragBar" ); |
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hsgResMgr::ResMgr()->AddViaNotify( newBtn->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kModifier ), plRefFlags::kActiveRef ); |
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dlgToAddTo->AddControl( newBtn ); |
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/* vec.Set( -x, y, 100 ); |
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l2w.MakeTranslateMat( &vec ); |
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l2w.GetInverse( &w2l ); |
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plCoordinateInterface *ci = (plCoordinateInterface *)dlgToAddTo->GetTarget()->GetCoordinateInterface(); |
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ci->SetLocalToParent( l2w, w2l ); |
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*/ |
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return newBtn; |
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} |
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//// IGetDialog ////////////////////////////////////////////////////////////// |
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pfGUIDialogMod *pfGUICtrlGenerator::IGetDialog( void ) |
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{ |
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if( fDynDialogs.GetCount() == 0 ) |
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IGenerateDialog( "GUIBaseDynamicDlg", 20.f ); |
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hsAssert( fDynDialogs.GetCount() > 0, "Unable to get a dynamic dialog to add buttons to" ); |
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return fDynDialogs.Peek(); |
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} |
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//// IGenerateDialog ///////////////////////////////////////////////////////// |
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pfGUIDialogMod *pfGUICtrlGenerator::IGenerateDialog( const char *name, float scrnWidth, bool show ) |
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{ |
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float fovX, fovY; |
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plSceneNode *node; |
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pfGUIDialogMod *dialog; |
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// Create the rendermod |
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plPostEffectMod *renderMod = new plPostEffectMod; |
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IAddKey( renderMod, "GUIRenderMod" ); |
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renderMod->SetHither( 0.5f ); |
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renderMod->SetYon( 200.f ); |
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// fovX should be such that scrnWidth is the projected width at z=100 |
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fovX = atan( scrnWidth / ( 2.f * 100.f ) ) * 2.f; |
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fovY = fovX;// * 3.f / 4.f; |
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renderMod->SetFovX( fovX * 180.f / M_PI ); |
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renderMod->SetFovY( fovY * 180.f / M_PI ); |
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// Create the sceneNode to go with it |
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node = new plSceneNode; |
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IAddKey( node, "GUISceneNode" ); |
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node->GetKey()->RefObject(); |
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fDynDlgNodes.Append( node ); |
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fDynDragBars.Append( nil ); |
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hsgResMgr::ResMgr()->AddViaNotify( node->GetKey(), new plGenRefMsg( renderMod->GetKey(), plRefMsg::kOnCreate, 0, plPostEffectMod::kNodeRef ), plRefFlags::kPassiveRef ); |
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// Create the dialog |
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dialog = new pfGUIDialogMod; |
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IAddKey( dialog, "GUIDialog" ); |
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dialog->SetRenderMod( renderMod ); |
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dialog->SetName( name ); |
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// Create the dummy scene object to hold the dialog |
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plSceneObject *newObj = new plSceneObject; |
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IAddKey( newObj, "GUISceneObject" ); |
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// *#&$(*@&#$ need a coordIface... |
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plCoordinateInterface *newCI = new plCoordinateInterface; |
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IAddKey( newCI, "GUICoordIFace" ); |
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hsMatrix44 l2w, w2l; |
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l2w.Reset(); |
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// l2w.NotIdentity(); |
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l2w.GetInverse( &w2l ); |
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// Using SendRef here because AddViaNotify will queue the messages up, which doesn't do us any good |
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// if we need these refs right away |
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hsgResMgr::ResMgr()->SendRef( dialog->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kModifier ), plRefFlags::kActiveRef ); |
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hsgResMgr::ResMgr()->AddViaNotify( newCI->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface ), plRefFlags::kActiveRef ); |
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hsgResMgr::ResMgr()->AddViaNotify( renderMod->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kModifier ), plRefFlags::kActiveRef ); |
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// Add the dialog to the GUI mgr |
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plGenRefMsg *refMsg = new plGenRefMsg( pfGameGUIMgr::GetInstance()->GetKey(), |
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plRefMsg::kOnCreate, 0, pfGameGUIMgr::kDlgModRef ); |
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hsgResMgr::ResMgr()->AddViaNotify( dialog->GetKey(), refMsg, plRefFlags::kActiveRef ); |
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newObj->SetSceneNode( node->GetKey() ); |
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newObj->SetTransform( l2w, w2l ); |
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// newCI->SetLocalToParent( l2w, w2l ); |
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if( show ) |
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pfGameGUIMgr::GetInstance()->ShowDialog( dialog ); |
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fDynDialogs.Append( dialog ); |
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return dialog; |
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}
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