You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
155 lines
4.1 KiB
155 lines
4.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "hsSTLStream.h" |
|
|
|
hsVectorStream::hsVectorStream() : fEnd(0) |
|
{ |
|
} |
|
|
|
hsVectorStream::hsVectorStream(uint32_t chunkSize) |
|
{ |
|
fVector.reserve(chunkSize); |
|
} |
|
|
|
hsVectorStream::~hsVectorStream() |
|
{ |
|
} |
|
|
|
bool hsVectorStream::AtEnd() |
|
{ |
|
return (fBytesRead >= fEnd); |
|
} |
|
|
|
uint32_t hsVectorStream::Read(uint32_t byteCount, void *buffer) |
|
{ |
|
if (fBytesRead + byteCount > fEnd) |
|
{ |
|
// hsStatusMessageF("Reading past end of hsVectorStream (read %u of %u requested bytes)", fEnd-fBytesRead, byteCount); |
|
byteCount = fEnd - fBytesRead; |
|
} |
|
|
|
memcpy(buffer, &fVector[fBytesRead], byteCount); |
|
|
|
fBytesRead += byteCount; |
|
fPosition += byteCount; |
|
|
|
return byteCount; |
|
} |
|
|
|
uint32_t hsVectorStream::Write(uint32_t byteCount, const void* buffer) |
|
{ |
|
// If we are at the end of the vector, we can just do a block insert of the data |
|
if (fPosition == fVector.size()) |
|
fVector.insert(fVector.end(), (uint8_t*)buffer, (uint8_t*)buffer+byteCount); |
|
// If we are in the middle, I don't know how to just overwrite a block of the vector. |
|
// So, we make sure there is enough space and copy the elements one by one |
|
else |
|
{ |
|
fVector.reserve(fPosition+byteCount); |
|
for (uint32_t i = 0; i < byteCount; i++) |
|
fVector[fPosition+i] = ((uint8_t*)buffer)[i]; |
|
} |
|
|
|
fPosition += byteCount; |
|
|
|
if (fPosition > fEnd) |
|
fEnd = fPosition; |
|
|
|
return byteCount; |
|
} |
|
|
|
void hsVectorStream::Skip(uint32_t deltaByteCount) |
|
{ |
|
fBytesRead += deltaByteCount; |
|
fPosition += deltaByteCount; |
|
} |
|
|
|
void hsVectorStream::Rewind() |
|
{ |
|
fBytesRead = 0; |
|
fPosition = 0; |
|
} |
|
|
|
void hsVectorStream::FastFwd() |
|
{ |
|
fBytesRead = fPosition = fEnd; |
|
} |
|
|
|
void hsVectorStream::Truncate() |
|
{ |
|
fVector.erase(fVector.begin()+fPosition, fVector.end()); |
|
fEnd = fPosition-1; |
|
} |
|
|
|
uint32_t hsVectorStream::GetEOF() |
|
{ |
|
return fEnd; |
|
} |
|
|
|
void hsVectorStream::CopyToMem(void* mem) |
|
{ |
|
memcpy(mem, &fVector[0], fEnd); |
|
} |
|
|
|
void hsVectorStream::Erase(uint32_t bytes) |
|
{ |
|
hsAssert(fPosition+bytes <= fEnd, "Erasing past end of stream"); |
|
|
|
fVector.erase(fVector.begin()+fPosition, fVector.begin()+fPosition+bytes); |
|
fEnd -= bytes; |
|
} |
|
|
|
void hsVectorStream::Reset() |
|
{ |
|
fBytesRead = 0; |
|
fPosition = 0; |
|
fEnd = 0; |
|
fVector.clear(); |
|
} |
|
|
|
const void *hsVectorStream::GetData() |
|
{ |
|
if (fVector.size() > 0) |
|
return &fVector[0]; |
|
else |
|
return nil; |
|
}
|
|
|