You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
221 lines
5.3 KiB
221 lines
5.3 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include "HeadSpin.h" |
|
#pragma hdrstop |
|
|
|
#include "hsStream.h" |
|
#include "hsBitVector.h" |
|
#include "hsTemplates.h" |
|
|
|
hsBitVector::hsBitVector(int b, ...) |
|
: fBitVectors(nil), |
|
fNumBitVectors(0) |
|
{ |
|
va_list vl; |
|
|
|
va_start( vl, b ); |
|
|
|
do { |
|
SetBit( b, true ); |
|
} while( (b = va_arg( vl, int )) >= 0 ); |
|
|
|
va_end( vl ); |
|
} |
|
|
|
hsBitVector::hsBitVector(const hsTArray<int16_t>& src) |
|
: fBitVectors(nil), |
|
fNumBitVectors(0) |
|
{ |
|
FromList(src); |
|
} |
|
|
|
void hsBitVector::IGrow(uint32_t newNumBitVectors) |
|
{ |
|
hsAssert(newNumBitVectors > fNumBitVectors, "Growing smaller"); |
|
uint32_t *old = fBitVectors; |
|
fBitVectors = new uint32_t[newNumBitVectors]; |
|
int i; |
|
for( i = 0; i < fNumBitVectors; i++ ) |
|
fBitVectors[i] = old[i]; |
|
for( ; i < newNumBitVectors; i++ ) |
|
fBitVectors[i] = 0; |
|
delete [] old; |
|
fNumBitVectors = newNumBitVectors; |
|
} |
|
|
|
hsBitVector& hsBitVector::Compact() |
|
{ |
|
if( !fBitVectors ) |
|
return *this; |
|
|
|
if( fBitVectors[fNumBitVectors-1] ) |
|
return *this; |
|
|
|
int hiVec = 0; |
|
for( hiVec = fNumBitVectors-1; (hiVec >= 0)&& !fBitVectors[hiVec]; --hiVec ); |
|
if( hiVec >= 0 ) |
|
{ |
|
uint32_t *old = fBitVectors; |
|
fBitVectors = new uint32_t[++hiVec]; |
|
int i; |
|
for( i = 0; i < hiVec; i++ ) |
|
fBitVectors[i] = old[i]; |
|
fNumBitVectors = hiVec; |
|
delete [] old; |
|
} |
|
else |
|
{ |
|
Reset(); |
|
} |
|
return *this; |
|
} |
|
|
|
|
|
void hsBitVector::Read(hsStream* s) |
|
{ |
|
Reset(); |
|
|
|
s->LogReadLE(&fNumBitVectors,"NumBitVectors"); |
|
if( fNumBitVectors ) |
|
{ |
|
delete [] fBitVectors; |
|
fBitVectors = new uint32_t[fNumBitVectors]; |
|
int i; |
|
for( i = 0; i < fNumBitVectors; i++ ) |
|
s->LogReadLE(&fBitVectors[i],"BitVector"); |
|
} |
|
} |
|
|
|
void hsBitVector::Write(hsStream* s) const |
|
{ |
|
s->WriteLE32(fNumBitVectors); |
|
|
|
int i; |
|
for( i = 0; i < fNumBitVectors; i++ ) |
|
s->WriteLE32(fBitVectors[i]); |
|
} |
|
|
|
hsTArray<int16_t>& hsBitVector::Enumerate(hsTArray<int16_t>& dst) const |
|
{ |
|
dst.SetCount(0); |
|
hsBitIterator iter(*this); |
|
int i = iter.Begin(); |
|
while( i >= 0 ) |
|
{ |
|
dst.Append(i); |
|
i = iter.Advance(); |
|
} |
|
return dst; |
|
} |
|
|
|
hsBitVector& hsBitVector::FromList(const hsTArray<int16_t>& src) |
|
{ |
|
Clear(); |
|
int i; |
|
for( i = 0; i < src.GetCount(); i++ ) |
|
SetBit(src[i]); |
|
return *this; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
int hsBitIterator::IAdvanceVec() |
|
{ |
|
hsAssert((fCurrVec >= 0) && (fCurrVec < fBits.fNumBitVectors), "Invalid state to advance from"); |
|
|
|
while( (++fCurrVec < fBits.fNumBitVectors) && !fBits.fBitVectors[fCurrVec] ); |
|
|
|
return fCurrVec < fBits.fNumBitVectors; |
|
} |
|
|
|
int hsBitIterator::IAdvanceBit() |
|
{ |
|
do |
|
{ |
|
if( ++fCurrBit > 31 ) |
|
{ |
|
if( !IAdvanceVec() ) |
|
return false; |
|
fCurrBit = 0; |
|
} |
|
} while( !(fBits.fBitVectors[fCurrVec] & (1 << fCurrBit)) ); |
|
|
|
return true; |
|
} |
|
|
|
int hsBitIterator::Advance() |
|
{ |
|
if( End() ) |
|
return -1; |
|
|
|
if( !IAdvanceBit() ) |
|
return fCurrVec = -1; |
|
|
|
return fCurrent = (fCurrVec << 5) + fCurrBit; |
|
} |
|
|
|
int hsBitIterator::Begin() |
|
{ |
|
fCurrent = -1; |
|
fCurrVec = -1; |
|
int i; |
|
for( i = 0; i < fBits.fNumBitVectors; i++ ) |
|
{ |
|
if( fBits.fBitVectors[i] ) |
|
{ |
|
int j; |
|
for( j = 0; j < 32; j++ ) |
|
{ |
|
if( fBits.fBitVectors[i] & (1 << j) ) |
|
{ |
|
fCurrVec = i; |
|
fCurrBit = j; |
|
|
|
return fCurrent = (fCurrVec << 5) + fCurrBit; |
|
} |
|
} |
|
} |
|
} |
|
return fCurrent; |
|
} |
|
|
|
|