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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plDebugText and plDebugTextManager Headers //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plDebugText_h
#define _plDebugText_h
#include "hsTypes.h"
#include "hsColorRGBA.h"
#include "hsTemplates.h"
#include "hsUtils.h"
//// plDebugText Class Definition ////////////////////////////////////////////
class plPipeline;
class plDebugTextManager;
class plDebugText
{
private:
static plDebugText fInstance;
plDebugText()
{
fManager = nil;
#ifdef PLASMA_EXTERNAL_RELEASE
SetFont( "Trebuchet MS Bold", 8 );
#else
SetFont( "Courier New", 8 );
#endif
SetEnable( true );
fLockEnable = false;
fDrawOnTopMode = false;
}
protected:
plDebugTextManager *fManager;
char fFontFace[ 128 ];
UInt16 fFontSize;
hsBool fEnabled, fLockEnable, fDrawOnTopMode;
public:
enum Styles
{
kStyleItalic = 0x01,
kStyleBold = 0x02
};
~plDebugText() { ; }
static plDebugText &Instance( void ) { return fInstance; }
UInt32 CalcStringWidth( const char *string );
void DrawString( UInt16 x, UInt16 y, const char *string, UInt32 hexColor, UInt8 style = 0 );
void DrawString( UInt16 x, UInt16 y, const char *string, hsColorRGBA &color, UInt8 style = 0 )
{
UInt32 hex;
UInt8 r, g, b, a;
r = (UInt8)( color.r * 255.0 );
g = (UInt8)( color.g * 255.0 );
b = (UInt8)( color.b * 255.0 );
a = (UInt8)( color.a * 255.0 );
hex = ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b );
DrawString( x, y, string, hex, style );
}
void DrawString( UInt16 x, UInt16 y, const char *string, UInt8 r = 255, UInt8 g = 255, UInt8 b = 255, UInt8 a = 255, UInt8 style = 0 )
{
DrawString( x, y, string, (UInt32)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ), style );
}
void SetDrawOnTopMode( hsBool enable ) { fDrawOnTopMode = enable; }
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor );
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt8 r, UInt8 g, UInt8 b, UInt8 a = 255 )
{
DrawRect( left, top, right, bottom, (UInt32)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ) );
}
/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2 );
void SetManager( plDebugTextManager *m ) { fManager = m; }
void SetFont(const char *face, UInt16 size ) { hsStrncpy( fFontFace, face, sizeof( fFontFace ) ); fFontSize = size; }
const char *GetFontFace( void ) { return fFontFace; }
const UInt16 GetFontSize( void ) { return fFontSize; }
UInt16 GetFontHeight();
void SetEnable( hsBool on ) { fEnabled = on; }
void DisablePermanently( void ) { fEnabled = false; fLockEnable = true; }
const hsBool IsEnabled( void ) { return fEnabled; }
void GetScreenSize( UInt32 *width, UInt32 *height );
};
//// plDebugTextManager Class Definition /////////////////////////////////////
class plTextFont;
class plDebugTextManager
{
protected:
struct plDebugTextNode
{
char fText[ 256 ];
UInt32 fColor, fDarkColor;
UInt16 fX, fY, fRight, fBottom; // Last 2 are for rects only
UInt8 fStyle; // 0xff means rectangle, 0xfe means 3d border
plDebugTextNode() { fText[ 0 ] = 0; fColor = 0; fX = fY = 0; fStyle = 0; }
plDebugTextNode( const char *s, UInt32 c, UInt16 x, UInt16 y, UInt8 style );
plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c );
plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c1, UInt32 c2 );
~plDebugTextNode() {;}
};
hsTArray<plDebugTextNode> fList;
hsTArray<plDebugTextNode> fDrawOnTopList;
plTextFont *fFont;
UInt32 fSWidth, fSHeight;
public:
plDebugTextManager() { plDebugText::Instance().SetManager( this ); fFont = nil; }
~plDebugTextManager();
void AddString( UInt16 x, UInt16 y, const char *s, UInt32 hexColor, UInt8 style, hsBool drawOnTop = false );
UInt32 CalcStringWidth( const char *string );
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor, hsBool drawOnTop = false );
/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2, hsBool drawOnTop = false );
void DrawToDevice( plPipeline *pipe );
void GetScreenSize( UInt32 *width, UInt32 *height );
UInt16 GetFontHeight();
};
#endif //_plDebugText_h