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717 lines
21 KiB
717 lines
21 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plParticleSystem.h" |
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#include "plParticleEmitter.h" |
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#include "plParticleGenerator.h" |
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#include "plParticleEffect.h" |
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#include "plParticle.h" |
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#include "plParticleSDLMod.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "plMessage/plRenderMsg.h" |
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#include "plMessage/plAgeLoadedMsg.h" |
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#include "plMessage/plParticleUpdateMsg.h" |
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#include "plInterp/plController.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plPipeline.h" |
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#include "hsTimer.h" |
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#include "plProfile.h" |
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#include "plTweak.h" |
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#include "plDrawable/plParticleFiller.h" |
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plProfile_CreateCounter("Num Particles", "Particles", NumParticles); |
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const hsScalar plParticleSystem::GRAVITY_ACCEL_FEET_PER_SEC2 = 32.0f; |
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plParticleSystem::plParticleSystem() : fParticleSDLMod(nil), fAttachedToAvatar(false) |
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{ |
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} |
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plParticleSystem::~plParticleSystem() |
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{ |
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int i; |
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for (i = 0; i < fNumValidEmitters; i++) |
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{ |
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delete fEmitters[i]; |
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} |
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delete [] fEmitters; |
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delete fAmbientCtl; |
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delete fDiffuseCtl; |
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delete fOpacityCtl; |
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delete fWidthCtl; |
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delete fHeightCtl; |
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} |
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void plParticleSystem::Init(UInt32 xTiles, UInt32 yTiles, UInt32 maxTotalParticles, UInt32 maxEmitters, |
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plController *ambientCtl, plController *diffuseCtl, plController *opacityCtl, |
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plController *widthCtl, plController *heightCtl) |
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{ |
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fTarget = nil; |
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fLastTime = 0; |
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fCurrTime = 0; |
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SetGravity(1.0f); |
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fDrag = 0; |
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fWindMult = 1.f; |
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fNumValidEmitters = 0; |
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fNextEmitterToGo = 0; |
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fMiscFlags = 0; |
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fForces.Reset(); |
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fEffects.Reset(); |
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fConstraints.Reset(); |
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fXTiles = xTiles; |
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fYTiles = yTiles; |
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fMaxTotalParticles = fMaxTotalParticlesLeft = maxTotalParticles; |
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fMaxEmitters = maxEmitters; |
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fEmitters = TRACKED_NEW plParticleEmitter *[fMaxEmitters]; |
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int i; |
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for (i = 0; i < maxEmitters; i++) |
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fEmitters[i] = nil; |
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fAmbientCtl = ambientCtl; |
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fDiffuseCtl = diffuseCtl; |
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fOpacityCtl = opacityCtl; |
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fWidthCtl = widthCtl; |
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fHeightCtl = heightCtl; |
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} |
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void plParticleSystem::IAddEffect(plParticleEffect *effect, UInt32 type) |
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{ |
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switch(type) |
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{ |
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case kEffectForce: |
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fForces.Append(effect); |
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break; |
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case kEffectMisc: |
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default: |
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fEffects.Append(effect); |
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break; |
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case kEffectConstraint: |
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fConstraints.Append(effect); |
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break; |
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} |
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} |
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plParticleEmitter* plParticleSystem::GetAvailEmitter() |
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{ |
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if( !fNumValidEmitters ) // got to start with at least one. |
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return nil; |
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hsScalar minTTL = 1.e33; |
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int iMinTTL = -1; |
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int i; |
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for( i = 0; i < fNumValidEmitters; i++ ) |
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{ |
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if( fEmitters[i]->GetTimeToLive() < minTTL ) |
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{ |
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minTTL = fEmitters[i]->GetTimeToLive(); |
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iMinTTL = i; |
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} |
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} |
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if( minTTL > 0 ) |
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{ |
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if( fNumValidEmitters < fMaxEmitters ) |
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{ |
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minTTL = 0; |
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iMinTTL = fNumValidEmitters++; |
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fEmitters[iMinTTL] = TRACKED_NEW plParticleEmitter(); |
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fEmitters[iMinTTL]->Clone(fEmitters[0], iMinTTL); |
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fMaxTotalParticlesLeft -= fEmitters[iMinTTL]->fMaxParticles; |
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hsAssert(fMaxTotalParticlesLeft >= 0, "Should have planned better"); |
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// Don't really use this. fEmitters[i]->GetSpanIndex() always == i. |
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fNextEmitterToGo = (fNextEmitterToGo + 1) % fMaxEmitters; |
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} |
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} |
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return fEmitters[iMinTTL]; |
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} |
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UInt32 plParticleSystem::AddEmitter(UInt32 maxParticles, plParticleGenerator *gen, UInt32 emitterFlags) |
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{ |
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if (fMaxEmitters == 0) // silly rabbit, Trix are for kids! |
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return 0; |
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UInt32 currEmitter; |
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if (fNumValidEmitters == fMaxEmitters) // No more free spots, snag the next in line. |
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{ |
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int i; |
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for (i = 0; i < fMaxEmitters; i++) |
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{ |
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if (fEmitters[i]->GetSpanIndex() == fNextEmitterToGo) |
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break; |
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} |
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currEmitter = i; |
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fMaxTotalParticlesLeft += fEmitters[currEmitter]->fMaxParticles; |
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hsAssert(fMaxTotalParticlesLeft <= fMaxTotalParticles, "Particle system somehow has more particles than it started with."); |
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delete fEmitters[currEmitter]; |
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} |
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else |
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{ |
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currEmitter = fNumValidEmitters; |
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fNumValidEmitters++; |
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} |
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if (maxParticles > fMaxTotalParticlesLeft) |
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maxParticles = fMaxTotalParticlesLeft; |
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if (maxParticles < 0) |
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maxParticles = 0; |
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fEmitters[currEmitter] = TRACKED_NEW plParticleEmitter(); |
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fEmitters[currEmitter]->Init(this, maxParticles, fNextEmitterToGo, emitterFlags, gen); |
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fMaxTotalParticlesLeft -= fEmitters[currEmitter]->fMaxParticles; |
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fNextEmitterToGo = (fNextEmitterToGo + 1) % fMaxEmitters; |
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return maxParticles; |
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} |
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void plParticleSystem::AddParticle(hsPoint3 &pos, hsVector3 &velocity, UInt32 tileIndex, |
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hsScalar hSize, hsScalar vSize, hsScalar scale, hsScalar invMass, hsScalar life, |
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hsPoint3 &orientation, UInt32 miscFlags, hsScalar radsPerSec) |
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{ |
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hsAssert(fNumValidEmitters > 0, "Trying to explicitly add particles to a system with no valid emitters."); |
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if (fNumValidEmitters == 0) |
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return; |
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fEmitters[0]->AddParticle(pos, velocity, tileIndex, hSize, vSize, scale, invMass, life, orientation, miscFlags, radsPerSec); |
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} |
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void plParticleSystem::GenerateParticles(UInt32 num, hsScalar dt /* = 0.f */) |
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{ |
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if (num <= 0) |
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return; |
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if (fNumValidEmitters > 0 && fEmitters[0]->fGenerator) |
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fEmitters[0]->fGenerator->AddAutoParticles(fEmitters[0], dt, num); |
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GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0); |
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} |
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void plParticleSystem::WipeExistingParticles() |
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{ |
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int i; |
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for (i = 0; i < fNumValidEmitters; i++) |
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fEmitters[i]->WipeExistingParticles(); |
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} |
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void plParticleSystem::KillParticles(hsScalar num, hsScalar timeToDie, UInt8 flags) |
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{ |
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if (fEmitters[0]) |
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fEmitters[0]->KillParticles(num, timeToDie, flags); |
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GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0); |
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} |
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void plParticleSystem::TranslateAllParticles(hsPoint3 &amount) |
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{ |
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int i; |
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for (i = 0; i < fNumValidEmitters; i++) |
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fEmitters[i]->TranslateAllParticles(amount); |
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} |
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void plParticleSystem::DisableGenerators() |
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{ |
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int i; |
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for (i = 0; i < fNumValidEmitters; i++) |
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fEmitters[i]->UpdateGenerator(plParticleUpdateMsg::kParamEnabled, 0.f); |
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} |
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UInt16 plParticleSystem::StealParticlesFrom(plParticleSystem *victim, UInt16 num) |
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{ |
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if (fNumValidEmitters <= 0) |
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return 0; // you just lose |
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if (victim) |
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{ |
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UInt16 numStolen = fEmitters[0]->StealParticlesFrom(victim->fNumValidEmitters > 0 ? victim->fEmitters[0] : nil, num); |
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GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0); |
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victim->GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0); |
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return numStolen; |
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} |
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return 0; |
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} |
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plParticleGenerator *plParticleSystem::GetExportedGenerator() const |
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{ |
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return (fNumValidEmitters > 0 ? fEmitters[0]->fGenerator : nil); |
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} |
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plParticleEffect *plParticleSystem::GetEffect(UInt16 type) const |
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{ |
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int i; |
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for (i = 0; i < fForces.GetCount(); i++) |
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if (fForces[i]->ClassIndex() == type) |
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return fForces[i]; |
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for (i = 0; i < fEffects.GetCount(); i++) |
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if (fEffects[i]->ClassIndex() == type) |
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return fEffects[i]; |
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for (i = 0; i < fConstraints.GetCount(); i++) |
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if (fConstraints[i]->ClassIndex() == type) |
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return fConstraints[i]; |
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return nil; |
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} |
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UInt32 plParticleSystem::GetNumValidParticles(hsBool immortalOnly /* = false */) const |
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{ |
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UInt32 count = 0; |
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int i, j; |
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for (i = 0; i < fNumValidEmitters; i++) |
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{ |
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if (immortalOnly) |
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{ |
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for (j = 0; j < fEmitters[i]->fNumValidParticles; j++) |
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{ |
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if (fEmitters[i]->fParticleExts[j].fMiscFlags & plParticleExt::kImmortal) |
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count++; |
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} |
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} |
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else |
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count += fEmitters[i]->fNumValidParticles; |
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} |
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return count; |
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} |
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const hsMatrix44 &plParticleSystem::GetLocalToWorld() const |
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{ |
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return fTarget->GetCoordinateInterface()->GetLocalToWorld(); |
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} |
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hsBool plParticleSystem::IEval(double secs, hsScalar del, UInt32 dirty) |
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{ |
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return false; |
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} |
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hsBool plParticleSystem::IShouldUpdate(plPipeline* pipe) const |
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{ |
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if (fMiscFlags & kParticleSystemAlwaysUpdate) |
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return true; |
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if (IGetTargetDrawInterface(0) && IGetTargetDrawInterface(0)->GetProperty(plDrawInterface::kDisable)) |
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return false; |
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// First, what are the cumulative bounds for this system. |
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hsBounds3Ext wBnd; |
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wBnd.MakeEmpty(); |
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int i; |
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for( i = 0; i < fNumValidEmitters; i++ ) |
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{ |
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if( fEmitters[i]->GetBoundingBox().GetType() == kBoundsNormal ) |
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wBnd.Union(&fEmitters[i]->GetBoundingBox()); |
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} |
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// Always update if we are currently empty |
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if( wBnd.GetType() == kBoundsEmpty ) |
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{ |
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return true; |
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} |
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// Now, are we visible? |
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hsBool isVisible = pipe->TestVisibleWorld(wBnd); |
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hsScalar delta = fLastTime > 0 ? hsScalar(fCurrTime - fLastTime) : hsTimer::GetDelSysSeconds(); |
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if( isVisible ) |
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{ |
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// If we know how fast the fastest particle is moving, then we can |
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// decide if the system is too far away to need to update every single frame. |
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// In fact, based on the speed of the fastest particle, we can determine an |
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// exact update rate for a given error (say 3 pixels?). |
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// But we don't currently know the speed of the fastest particle, so |
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// until we do, I'm commenting this out. Most of the speed gain from |
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// culling particle updates was from not updating systems that aren't visible |
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// anyway. |
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#if 0 // ALWAYS_IF_VISIBLE |
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// We're in view, but how close are we to the camera? Look at closest point. |
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hsPoint2 depth; |
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wBnd.TestPlane(pipe->GetViewDirWorld(), depth); |
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hsScalar eyeDist = pipe->GetViewDirWorld().InnerProduct(pipe->GetViewPositionWorld()); |
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hsScalar dist = depth.fX - eyeDist; |
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static hsScalar kUpdateCutoffDist = 100.f; |
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if( dist > kUpdateCutoffDist ) |
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{ |
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static hsScalar kDistantUpdateSecs = 0.1f; |
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return delta >= kDistantUpdateSecs; |
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} |
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#endif // ALWAYS_IF_VISIBLE |
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return true; |
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} |
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static hsScalar kOffscreenUpdateSecs = 1.f; |
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return delta >= kOffscreenUpdateSecs; |
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} |
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plDrawInterface* plParticleSystem::ICheckDrawInterface() |
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{ |
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plDrawInterface* di = IGetTargetDrawInterface(0); |
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if( !di ) |
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return nil; |
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if( di->GetDrawableMeshIndex(0) == UInt32(-1) ) |
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{ |
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di->SetUpForParticleSystem( fMaxEmitters + 1, fMaxTotalParticles, fTexture, fPermaLights ); |
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hsAssert(di->GetDrawableMeshIndex( 0 ) != (UInt32)-1, "SetUpForParticleSystem should never fail"); // still invalid, didn't fix it. |
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} |
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return di; |
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} |
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void plParticleSystem::IHandleRenderMsg(plPipeline* pipe) |
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{ |
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fCurrTime = hsTimer::GetSysSeconds(); |
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hsScalar delta = hsScalar(fCurrTime - fLastTime); |
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if (delta == 0) |
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return; |
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plConst(hsScalar) kMaxDelta(0.3f); |
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if( delta > kMaxDelta ) |
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delta = kMaxDelta; |
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plDrawInterface* di = ICheckDrawInterface(); |
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if( !di ) |
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return; |
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hsBool disabled = di->GetProperty(plDrawInterface::kDisable); |
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if (!IShouldUpdate(pipe)) |
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{ |
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if (disabled) |
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di->ResetParticleSystem(); // Need to call this, otherwise particles get drawn, even though the DI is disabled. |
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// (Yes, it's lame.) |
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// Otherwise, we leave the DI alone, and the particles draw in the same place they were last frame. |
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return; |
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} |
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fContext.fPipeline = pipe; |
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fContext.fSystem = this; |
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fContext.fSecs = fCurrTime; |
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fContext.fDelSecs = delta; |
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di->ResetParticleSystem(); |
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if (fPreSim > 0) |
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IPreSim(); |
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int i; |
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for (i = 0; i < fNumValidEmitters; i++) |
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{ |
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fEmitters[i]->IUpdate(delta); |
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plProfile_IncCount(NumParticles, fEmitters[i]->fNumValidParticles); |
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if (!disabled) |
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{ |
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if( fEmitters[ i ]->GetParticleCount() > 0 ) |
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di->AssignEmitterToParticleSystem( fEmitters[ i ] ); // Go make those polys! |
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} |
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} |
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// plParticleFiller::FillParticlePolys(pipe, di); |
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fLastTime = fCurrTime; |
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} |
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#include "plProfile.h" |
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plProfile_CreateTimer("ParticleSys", "RenderSetup", ParticleSys); |
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hsBool plParticleSystem::MsgReceive(plMessage* msg) |
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{ |
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plGenRefMsg* refMsg; |
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plParticleUpdateMsg *partMsg; |
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plParticleKillMsg *killMsg; |
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plSceneObject *scene; |
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plParticleEffect *effect; |
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hsGMaterial *mat; |
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plRenderMsg *rend; |
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plAgeLoadedMsg* ageLoaded; |
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if ((rend = plRenderMsg::ConvertNoRef(msg))) |
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{ |
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plProfile_BeginLap(ParticleSys, this->GetKey()->GetUoid().GetObjectName()); |
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IHandleRenderMsg(rend->Pipeline()); |
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plProfile_EndLap(ParticleSys, this->GetKey()->GetUoid().GetObjectName()); |
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return true; |
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} |
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else if ((refMsg = plGenRefMsg::ConvertNoRef(msg))) |
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{ |
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if ((scene = plSceneObject::ConvertNoRef(refMsg->GetRef()))) |
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{ |
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if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace)) |
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AddTarget(scene); |
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else |
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RemoveTarget(scene); |
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return true; |
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} |
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if ((mat = hsGMaterial::ConvertNoRef(refMsg->GetRef()))) |
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{ |
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if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace)) |
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fTexture = mat; |
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else |
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fTexture = nil; |
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return true; |
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} |
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if ((effect = plParticleEffect::ConvertNoRef(refMsg->GetRef()))) |
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{ |
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if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace)) |
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IAddEffect(effect, refMsg->fType); |
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//else |
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// IRemoveEffect(effect, refMsg->fType); |
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return true; |
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} |
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} |
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else if ((partMsg = plParticleUpdateMsg::ConvertNoRef(msg))) |
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{ |
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UpdateGenerator(partMsg->GetParamID(), partMsg->GetParamValue()); |
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return true; |
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} |
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else if ((killMsg = plParticleKillMsg::ConvertNoRef(msg))) |
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{ |
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KillParticles(killMsg->fNumToKill, killMsg->fTimeLeft, killMsg->fFlags); |
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return true; |
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} |
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else if( (ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg)) && ageLoaded->fLoaded ) |
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{ |
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ICheckDrawInterface(); |
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return true; |
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} |
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return plModifier::MsgReceive(msg); |
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} |
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void plParticleSystem::UpdateGenerator(UInt32 paramID, hsScalar value) |
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{ |
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int i; |
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for (i = 0; i < fNumValidEmitters; i++) |
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fEmitters[i]->UpdateGenerator(paramID, value); |
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} |
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void plParticleSystem::AddTarget(plSceneObject *so) |
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{ |
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if (fTarget != nil) |
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RemoveTarget(fTarget); |
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fTarget = so; |
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plgDispatch::Dispatch()->RegisterForExactType(plTimeMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey()); |
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delete fParticleSDLMod; |
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fParticleSDLMod = TRACKED_NEW plParticleSDLMod; |
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fParticleSDLMod->SetAttachedToAvatar(fAttachedToAvatar); |
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so->AddModifier(fParticleSDLMod); |
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} |
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void plParticleSystem::RemoveTarget(plSceneObject *so) |
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{ |
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if (so == fTarget && so != nil) |
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{ |
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if (fParticleSDLMod) |
|
{ |
|
so->RemoveModifier(fParticleSDLMod); |
|
delete fParticleSDLMod; |
|
fParticleSDLMod = nil; |
|
} |
|
fTarget = nil; |
|
} |
|
} |
|
|
|
// This can be done much faster, but it's only done on load, and very very clean as is. Saving optimization for |
|
// when we observe that it's too slow. |
|
void plParticleSystem::IPreSim() |
|
{ |
|
const double PRESIM_UPDATE_TICK = 0.1; |
|
|
|
int i; |
|
for (i = 0; i < fNumValidEmitters; i++) |
|
{ |
|
double secs = fPreSim; |
|
while (secs > 0) |
|
{ |
|
fEmitters[i]->IUpdateParticles((hsScalar)PRESIM_UPDATE_TICK); |
|
secs -= PRESIM_UPDATE_TICK; |
|
} |
|
} |
|
|
|
fPreSim = 0; |
|
} |
|
|
|
void plParticleSystem::IReadEffectsArray(hsTArray<plParticleEffect *> &effects, UInt32 type, hsStream *s, hsResMgr *mgr) |
|
{ |
|
plGenRefMsg *msg; |
|
effects.Reset(); |
|
UInt32 count = s->ReadLE32(); |
|
int i; |
|
for (i = 0; i < count; i++) |
|
{ |
|
msg = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, (Int8)type); |
|
mgr->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef); |
|
} |
|
} |
|
|
|
void plParticleSystem::Read(hsStream *s, hsResMgr *mgr) |
|
{ |
|
plModifier::Read(s, mgr); |
|
|
|
plGenRefMsg* msg; |
|
msg = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, 0); // Material |
|
mgr->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef); |
|
|
|
fAmbientCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fDiffuseCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fOpacityCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fWidthCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fHeightCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
|
|
|
UInt32 xTiles = s->ReadLE32(); |
|
UInt32 yTiles = s->ReadLE32(); |
|
UInt32 maxTotal = s->ReadLE32(); |
|
UInt32 maxEmitters = s->ReadLE32(); |
|
Init(xTiles, yTiles, maxTotal, maxEmitters, fAmbientCtl, fDiffuseCtl, fOpacityCtl, fWidthCtl, fHeightCtl); |
|
|
|
fPreSim = s->ReadLEScalar(); |
|
fAccel.Read(s); |
|
fDrag = s->ReadLEScalar(); |
|
fWindMult = s->ReadLEScalar(); |
|
|
|
fNumValidEmitters = s->ReadLE32(); |
|
int i; |
|
for (i = 0; i < fNumValidEmitters; i++) |
|
{ |
|
fEmitters[i] = plParticleEmitter::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fEmitters[i]->ISetSystem(this); |
|
} |
|
|
|
IReadEffectsArray(fForces, kEffectForce, s, mgr); |
|
IReadEffectsArray(fEffects, kEffectMisc, s, mgr); |
|
IReadEffectsArray(fConstraints, kEffectConstraint, s, mgr); |
|
|
|
int count = s->ReadLE32(); |
|
fPermaLights.SetCount(count); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
fPermaLights[i] = mgr->ReadKey(s); |
|
} |
|
} |
|
|
|
void plParticleSystem::Write(hsStream *s, hsResMgr *mgr) |
|
{ |
|
plModifier::Write(s, mgr); |
|
|
|
int i; |
|
|
|
mgr->WriteKey(s, fTexture); |
|
|
|
// Arguments to the Init() function |
|
mgr->WriteCreatable(s, fAmbientCtl); |
|
mgr->WriteCreatable(s, fDiffuseCtl); |
|
mgr->WriteCreatable(s, fOpacityCtl); |
|
mgr->WriteCreatable(s, fWidthCtl); |
|
mgr->WriteCreatable(s, fHeightCtl); |
|
|
|
s->WriteLE32(fXTiles); |
|
s->WriteLE32(fYTiles); |
|
s->WriteLE32(fMaxTotalParticles); |
|
s->WriteLE32(fMaxEmitters); |
|
|
|
s->WriteLEScalar(fPreSim); |
|
fAccel.Write(s); |
|
s->WriteLEScalar(fDrag); |
|
s->WriteLEScalar(fWindMult); |
|
|
|
s->WriteLE32(fNumValidEmitters); |
|
for (i = 0; i < fNumValidEmitters; i++) |
|
{ |
|
mgr->WriteCreatable(s, fEmitters[i]); |
|
} |
|
|
|
int count; |
|
count = fForces.GetCount(); |
|
s->WriteLE32(count); |
|
for (i = 0; i < count; i++) |
|
mgr->WriteKey(s, fForces.Get(i)); |
|
|
|
count = fEffects.GetCount(); |
|
s->WriteLE32(count); |
|
for (i = 0; i < count; i++) |
|
mgr->WriteKey(s, fEffects.Get(i)); |
|
|
|
count = fConstraints.GetCount(); |
|
s->WriteLE32(count); |
|
for (i = 0; i < count; i++) |
|
mgr->WriteKey(s, fConstraints.Get(i)); |
|
|
|
count = fPermaLights.GetCount(); |
|
s->WriteLE32(count); |
|
for( i = 0; i < count; i++ ) |
|
mgr->WriteKey(s, fPermaLights[i]); |
|
} |
|
|
|
void plParticleSystem::SetAttachedToAvatar(bool attached) |
|
{ |
|
fAttachedToAvatar = attached; |
|
if (fParticleSDLMod) |
|
fParticleSDLMod->SetAttachedToAvatar(attached); |
|
} |
|
|
|
void plParticleSystem::AddLight(plKey liKey) |
|
{ |
|
fPermaLights.Append(liKey); |
|
}
|
|
|