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116 lines
4.0 KiB
116 lines
4.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plExcludeRegionModifier_inc |
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#define plExcludeRegionModifier_inc |
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#include "pnModifier/plSingleModifier.h" |
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#include "hsMatrix44.h" |
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#include "hsTemplates.h" |
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#include "plModifier/plSDLModifier.h" |
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// |
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// Moves all of the avatars out of the area it's SceneObject occupies and makes it |
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// physical on clear message. Makes the SO non-physical again on release message. |
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// |
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class plExcludeRegionSDLModifier; |
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class plExcludeRegionModifier : public plSingleModifier |
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{ |
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protected: |
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enum |
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{ |
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kBlockCameras, |
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}; |
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std::vector<plKey> fSafePoints; // Safe positions to move avatars to |
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hsTArray<plKey> fContainedAvatars; // Avatars inside our volume |
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plExcludeRegionSDLModifier *fSDLModifier; |
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hsBool fSeek; // use smart seek or teleport? |
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hsScalar fSeekTime; // how long to seek for |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; } |
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void ISetPhysicalState(bool cleared); |
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int IFindClosestSafePoint(plKey avatar); |
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bool ICheckSubworlds(plKey avatar); |
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void IMoveAvatars(); |
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friend class plExcludeRegionSDLModifier; |
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public: |
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plExcludeRegionModifier(); |
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~plExcludeRegionModifier(); |
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CLASSNAME_REGISTER(plExcludeRegionModifier); |
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GETINTERFACE_ANY(plExcludeRegionModifier, plSingleModifier); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual hsBool MsgReceive(plMessage* msg); |
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virtual void AddTarget(plSceneObject* so); |
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virtual void RemoveTarget( plSceneObject *so ); |
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void AddSafePoint(plKey& key); |
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void UseSmartSeek() { fSeek = true; } |
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void SetSeekTime(hsScalar s) { fSeekTime = s; } |
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void SetBlockCameras(bool block) { fFlags.SetBit(kBlockCameras, block); } |
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}; |
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class plExcludeRegionSDLModifier : public plSDLModifier |
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{ |
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protected: |
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plExcludeRegionModifier* fXRegion; |
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void IPutCurrentStateIn(plStateDataRecord* dstState); |
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void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
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public: |
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plExcludeRegionSDLModifier(); |
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plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion); |
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CLASSNAME_REGISTER(plExcludeRegionSDLModifier); |
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GETINTERFACE_ANY(plExcludeRegionSDLModifier, plSDLModifier); |
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const char* GetSDLName() const { return kSDLXRegion; } |
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}; |
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#endif // plExcludeRegionModifier_inc
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