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160 lines
5.7 KiB
160 lines
5.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef DEVICESELECTOR_H |
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#define DEVICESELECTOR_H |
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#include "hsTypes.h" |
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//#include "plRender.h" |
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#include "../../PubUtilLib/plPipeline/hsG3DDeviceSelector.h" |
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#define DEV_MODE_DAT "dev_mode.dat" |
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// |
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// A wrapper class to simplify hsG3DDeviceSelector. |
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// Make sure to call Enumerate before doing anything else. |
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// |
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class DeviceSelector |
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{ |
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protected: |
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UInt32 fSelDevType; // Current type of driver. Set by the SetDirect3D/Glide/OpenGL functions |
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UInt32 fSelDev; // Index of selected device. Set by SetDevice() or |
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UInt32 fSelMode; // Index of selected mode for current device |
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int fDevDesc; // Used by GetDeviceDescription() to store index of current device |
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int fModeDesc; // Used by GetModeDescription() to store index of current mode |
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char fStr[1024]; // Used to return text |
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UInt16 fPerformance; // Performance level (0-100) |
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int fFilterBPP, fFilterWidth, fFilterHeight; |
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bool fWindowed; |
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hsG3DDeviceSelector fSelector; |
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hsTArray<hsG3DDeviceRecord> fRecords; // Copy of all records for the current device type |
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hsG3DDeviceRecord fSelRec; // Device copy for reading/writing |
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hsTArray<int> fFilteredModes; |
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void IRefreshFilter( void ); |
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int IFindFiltered( int realIndex ); |
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int IGetModeNumNoBPP( const hsG3DDeviceMode *pLoadMode ); // Returns index of passed in mode |
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public: |
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DeviceSelector(); |
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hsBool Enumerate(HWND hWnd, hsBool expertMode); // Enumerates all devices |
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const char *GetErrorString( void ); |
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// Determines if any devices of the specified type are available |
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hsBool IsDirect3DAvailable(); |
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hsBool IsGlideAvailable(); |
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hsBool IsOpenGLAvailable(); |
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hsBool IsDirect3DTnLAvailable(); |
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// Set current device type |
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void SetDirect3D(); |
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void SetGlide(); |
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void SetOpenGL(); |
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void SetDirect3DTnL(); |
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// Returns true if current device is of the specified type |
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hsBool IsDirect3D(); |
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hsBool IsDirect3DTnL(); |
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hsBool IsGlide(); |
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hsBool IsOpenGL(); |
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// Gets and sets the current device or mode. |
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UInt32 GetSelectedDevice() { return fSelDev; } |
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UInt32 GetSelectedMode() { return fSelMode; } |
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hsBool SetDevice(UInt32 index); |
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hsBool SetMode(UInt32 index); |
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// Returns the device or mode descriptions. Call repeatedly until nil is returned. |
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char* GetDeviceDescription(); |
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char* GetModeDescription( void ); |
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UInt32 GetNumModes(); |
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void GetMode(UInt32 i, int& width, int& height, int& depth); |
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void SetModeFilter( int bitDepth = 0, int minWidth = 0, int minHeight = 0 ); |
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void SetPerformance (UInt16 value) { fPerformance = value; } |
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UInt16 GetPerformance () { return fPerformance; } |
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// Returns max number of samples allowed for AA |
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UInt8 CanAntiAlias (); |
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// Returns current # of samples selected for AA, 0 if none |
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UInt8 IsAntiAliased (); |
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void SetAntiAlias (UInt8 numSamples); |
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UInt8 CanAnisotropicFilter(); |
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UInt8 GetAnisotropicLevel(); |
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void SetAnisotropicLevel( UInt8 level ); |
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bool CanWindow(); |
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bool IsWindowed(); |
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void SetWindowed(bool state); |
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hsBool CanCompress (); |
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hsBool IsCompressed (); |
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void SetCompressed (hsBool state); |
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// Caps from hsG3DDeviceSelector |
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bool GetCap(UInt32 cap); |
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// Save and load |
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hsBool Save(); // Returns false if output file can't be opened |
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hsBool Load(); // Returns false if input file can't be opened |
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hsBool SetDefault(); // Returns false if no suitable renderers are found |
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protected: |
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hsBool CheckDeviceType(UInt32 type); // Used by the Is*Available() functions |
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void SetDeviceType(UInt32 type); // Used by SetDirect3D/Glide/OpenGL |
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// Helpers for LoadDeviceMode() |
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int GetDeviceNum(const hsG3DDeviceRecord *pLoadRec); // Returns index of passed in device |
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int GetModeNum(const hsG3DDeviceMode *pLoadMode); // Returns index of passed in mode |
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}; |
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#endif //DEVICESELECTOR_H
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