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103 lines
3.6 KiB
103 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/Apps/plUruLauncher/plLauncherCallback.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_APPS_PLURULAUNCHER_PLLAUNCHERCALLBACK_H |
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#error "Header $/Plasma20/Sources/Plasma/Apps/plUruLauncher/plLauncherCallback.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_APPS_PLURULAUNCHER_PLLAUNCHERCALLBACK_H |
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enum EStatus { |
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kStatusOk, |
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kStatusError, |
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kStatusPending, |
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}; |
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struct PatchInfo { |
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unsigned progress; |
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unsigned stage; |
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unsigned progressStage; |
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}; |
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typedef void (*launcherCallback)(int status, void *param); |
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typedef void (*setTextCallback)(const char text[]); |
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typedef void (*setStatusTextCallback)(const char text[]); |
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typedef void (*setTimeRemainingCallback)(unsigned seconds); |
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typedef void (*setBytesRemainingCallback)(unsigned bytes); |
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struct plLauncherInfo { |
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wchar path[MAX_PATH]; |
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wchar cmdLine[512]; |
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unsigned buildId; // buildId override |
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launcherCallback prepCallback; |
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launcherCallback initCallback; |
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launcherCallback startCallback; |
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launcherCallback stopCallback; |
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launcherCallback terminateCallback; |
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launcherCallback progressCallback; |
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launcherCallback exitCallback; |
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setTextCallback SetText; |
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setStatusTextCallback SetStatusText; |
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setTimeRemainingCallback SetTimeRemaining; |
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setBytesRemainingCallback SetBytesRemaining; |
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PatchInfo patchInfo; |
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bool IsTGCider; |
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DWORD returnCode; // used so we can pass a new process id back to gametap. That way gametap wont think uru has exited when the patcher quits. |
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}; |
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/***************************************************************************** |
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* |
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* Main.cpp |
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* |
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***/ |
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void SetProgress (unsigned progress) ; |
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void SetText (const char text[]); |
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void SetStatusText (const char text[]); |
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void SetTimeRemaining(unsigned seconds); |
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void SetBytesRemaining(unsigned bytes); |