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909 lines
27 KiB
909 lines
27 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include <cmath> |
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#include "plCollisionDetector.h" |
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#include "plMessage/plCollideMsg.h" |
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#include "plgDispatch.h" |
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#include "plMessage/plActivatorMsg.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "plMessage/plInputIfaceMgrMsg.h" |
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#include "pnInputCore/plControlEventCodes.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "plNetClient/plNetLinkingMgr.h" |
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#include "plPhysical.h" |
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#include "pnMessage/plPlayerPageMsg.h" |
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#include "plMessage/plSimStateMsg.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvatarMgr.h" |
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#include "plAvatar/plAvBrainHuman.h" |
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#include "plAvatar/plAvBrainDrive.h" |
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#include "plAvatar/plPhysicalControllerCore.h" |
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#include "plModifier/plDetectorLog.h" |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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#include "plPhysX/plSimulationMgr.h" |
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#endif |
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plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key) |
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{ |
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plSceneObject* avObj = plSceneObject::ConvertNoRef(key->ObjectIsLoaded()); |
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if (avObj) |
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{ |
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// search through its modifiers to see if one of them is an avatar modifier |
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plArmatureMod* avMod = nil; |
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for (int i = 0; i < avObj->GetNumModifiers(); i++) |
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{ |
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const plModifier* mod = avObj->GetModifier(i); |
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// see if it is an avatar mod base class |
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avMod = const_cast<plArmatureMod*>(plArmatureMod::ConvertNoRef(mod)); |
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if (avMod) |
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return avMod; |
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} |
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} |
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return nil; |
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} |
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bool plCollisionDetector::IIsDisabledAvatar(plKey key) |
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{ |
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plArmatureMod* avMod = IGetAvatarModifier(key); |
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plArmatureBrain* avBrain = avMod ? avMod->GetCurrentBrain() : nil; |
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return (plAvBrainDrive::ConvertNoRef(avBrain) != nil); |
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} |
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bool plCollisionDetector::MsgReceive(plMessage* msg) |
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{ |
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plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
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if (pCollMsg) |
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{ |
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// If the avatar is disabled (flying around), don't trigger |
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if (IIsDisabledAvatar(pCollMsg->fOtherKey)) |
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return false; |
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if (fType & kTypeBump) |
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{ |
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if (!fBumped && !fTriggered) |
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{ |
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for (int i = 0; i < fReceivers.Count(); i++) |
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{ |
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plActivatorMsg* pMsg = new plActivatorMsg; |
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pMsg->AddReceiver( fReceivers[i] ); |
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if (fProxyKey) |
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pMsg->fHiteeObj = fProxyKey; |
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else |
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pMsg->fHiteeObj = GetTarget()->GetKey(); |
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pMsg->fHitterObj = pCollMsg->fOtherKey; |
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pMsg->SetSender(GetKey()); |
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pMsg->SetTriggerType( plActivatorMsg::kCollideContact ); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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fBumped = true; |
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fTriggered = true; |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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return true; |
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} |
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if (fTriggered) |
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{ |
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fBumped = true; |
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return true; |
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} |
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return false; |
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} |
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for (int i = 0; i < fReceivers.Count(); i++) |
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{ |
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plActivatorMsg* pMsg = new plActivatorMsg; |
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pMsg->AddReceiver( fReceivers[i] ); |
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if (fProxyKey) |
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pMsg->fHiteeObj = fProxyKey; |
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else |
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pMsg->fHiteeObj = GetTarget()->GetKey(); |
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pMsg->fHitterObj = pCollMsg->fOtherKey; |
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pMsg->SetSender(GetKey()); |
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if (fType & kTypeEnter && pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kCollideEnter ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if (fType & kTypeUnEnter && pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kEnterUnTrigger ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if(fType & kTypeExit && !pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kCollideExit ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if(fType & kTypeUnExit && !pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kExitUnTrigger ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if (fType & kTypeAny) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kCollideContact ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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delete (pMsg); |
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} |
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return true; |
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} |
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plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg); |
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if (pEval) |
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{ |
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if (!fBumped && fTriggered) |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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for (int i = 0; i < fReceivers.Count(); i++) |
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{ |
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plActivatorMsg* pMsg = new plActivatorMsg; |
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pMsg->AddReceiver( fReceivers[i] ); |
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if (fProxyKey) |
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pMsg->fHiteeObj = fProxyKey; |
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else |
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pMsg->fHiteeObj = GetTarget()->GetKey(); |
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pMsg->SetSender(GetKey()); |
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pMsg->SetTriggerType( plActivatorMsg::kCollideUnTrigger ); |
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plgDispatch::MsgSend( pMsg ); |
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fTriggered = false; |
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} |
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} |
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else |
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if (fTriggered && fBumped) |
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{ |
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fBumped = false; |
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} |
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return true; |
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} |
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return plDetectorModifier::MsgReceive(msg); |
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} |
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void plCollisionDetector::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Read(stream, mgr); |
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stream->ReadLE(&fType); |
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} |
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void plCollisionDetector::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Write(stream, mgr); |
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stream->WriteLE(fType); |
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} |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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// camera region detector |
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plCameraRegionDetector::~plCameraRegionDetector() |
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{ |
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for (plCameraMsgVec::iterator it = fMessages.begin(); it != fMessages.end(); ++it) |
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hsRefCnt_SafeUnRef(*it); |
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} |
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void plCameraRegionDetector::ISendTriggerMsg() |
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{ |
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for (plCameraMsgVec::iterator it = fMessages.begin(); it != fMessages.end(); ++it) |
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{ |
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plCameraMsg* msg = *it; |
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if (fIsInside) |
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msg->SetCmd(plCameraMsg::kEntering); |
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else |
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msg->ClearCmd(plCameraMsg::kEntering); |
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msg->SendAndKeep(); |
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} |
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} |
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bool plCameraRegionDetector::MsgReceive(plMessage* msg) |
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{ |
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plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
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if (pCollMsg) |
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{ |
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// camera collisions are only for the local player |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
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return true; |
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if (!fWaitingForEval) |
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IRegisterForEval(); |
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fEntering = (pCollMsg->fEntering != 0); |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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fLastStep = plSimulationMgr::GetInstance()->GetStepCount(); |
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#endif |
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return true; |
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} |
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return plObjectInVolumeDetector::MsgReceive(msg); |
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} |
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void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Read(stream, mgr); |
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int n = stream->ReadLE32(); |
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fMessages.resize(n); |
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for(size_t i = 0; i < n; i++ ) |
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{ |
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plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream)); |
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fMessages[i] = pMsg; |
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} |
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} |
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void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Write(stream, mgr); |
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stream->WriteLE32(fMessages.size()); |
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for(plCameraMsgVec::iterator it = fMessages.begin(); it != fMessages.end(); ++it) |
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mgr->WriteCreatable( stream, *it ); |
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} |
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void plCameraRegionDetector::IHandleEval(plEvalMsg*) |
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{ |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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if (plSimulationMgr::GetInstance()->GetStepCount() - fLastStep > 1) |
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{ |
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#endif |
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if (fIsInside != fEntering) |
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{ |
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fIsInside = fEntering; |
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DetectorLog("%s CameraRegion: %s", fIsInside ? "Entering" : "Exiting", GetKeyName().c_str()); |
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ISendTriggerMsg(); |
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} |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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fWaitingForEval = false; |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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} |
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#endif |
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} |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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// object-in-volume detector |
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void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering) |
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{ |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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for (bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); ++it) |
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{ |
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plCollisionBookKeepingInfo* collisionInfo = *it; |
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if (collisionInfo->fHitter == hitter) |
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{ |
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collisionInfo->fEntering = entering; |
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collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount(); |
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return; |
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} |
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} |
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#endif |
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plCollisionBookKeepingInfo* collisionInfo = new plCollisionBookKeepingInfo(hitter, entering); |
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fCollisionList.push_back(collisionInfo); |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount(); |
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#endif |
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} |
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void plObjectInVolumeDetector::IRegisterForEval() |
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{ |
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fWaitingForEval = true; |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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} |
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void plObjectInVolumeDetector::ISendTriggerMsg(plKey hitter, bool entering) |
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{ |
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plActivatorMsg* activatorMsg = new plActivatorMsg(); |
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activatorMsg->SetSender(GetKey()); |
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activatorMsg->AddReceivers(fReceivers); |
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activatorMsg->fHiteeObj = fProxyKey ? fProxyKey : GetTarget()->GetKey(); |
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activatorMsg->fHitterObj = hitter; |
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if (entering) |
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activatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter); |
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else |
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activatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit); |
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plgDispatch::MsgSend(activatorMsg); |
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} |
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bool plObjectInVolumeDetector::MsgReceive(plMessage* msg) |
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{ |
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plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
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if (pCollMsg) |
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{ |
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// If the avatar is disabled (flying around), don't trigger |
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if (IIsDisabledAvatar(pCollMsg->fOtherKey)) |
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return false; |
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if (!fWaitingForEval) |
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IRegisterForEval(); |
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ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0)); |
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return true; |
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} |
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plEvalMsg* pEvalMsg = plEvalMsg::ConvertNoRef(msg); |
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if (pEvalMsg) |
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IHandleEval(pEvalMsg); |
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plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg); |
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if (pageMsg && pageMsg->fUnload) |
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{ |
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ITrigger(pageMsg->fPlayer, false); |
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} |
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return plCollisionDetector::MsgReceive(msg); |
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} |
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void plObjectInVolumeDetector::IHandleEval(plEvalMsg*) |
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{ |
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bookKeepingList::iterator it = fCollisionList.begin(); |
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while (it != fCollisionList.end()) |
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{ |
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plCollisionBookKeepingInfo* collisionInfo = *it; |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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if (plSimulationMgr::GetInstance()->GetStepCount() - collisionInfo->fLastStep > 1) |
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{ |
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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ResidentSet::iterator j = fCurrentResidents.find(collisionInfo->fHitter); |
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bool wasInside = j != fCurrentResidents.end(); |
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if (collisionInfo->fEntering != wasInside) |
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{ |
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if (collisionInfo->fEntering) |
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{ |
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fCurrentResidents.insert(collisionInfo->fHitter); |
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DetectorLog("%s: Sending Volume Enter ActivatorMsg", GetKeyName().c_str()); |
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ISendTriggerMsg(collisionInfo->fHitter, true); |
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} |
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else |
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{ |
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fCurrentResidents.erase(j); |
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DetectorLog("%s: Sending Volume Exit ActivatorMsg", GetKeyName().c_str()); |
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ISendTriggerMsg(collisionInfo->fHitter, false); |
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} |
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} |
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delete collisionInfo; |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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it = fCollisionList.erase(it); |
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} |
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else |
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{ |
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++it; |
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} |
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#else |
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++it; |
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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} |
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} |
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void plObjectInVolumeDetector::SetTarget(plSceneObject* so) |
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{ |
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plCollisionDetector::SetTarget(so); |
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if (so) |
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plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
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else |
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plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
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} |
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void plObjectInVolumeDetector::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plCollisionDetector::Read(stream, mgr); |
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} |
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void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plCollisionDetector::Write(stream, mgr); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() : |
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plObjectInVolumeDetector(), |
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fFacingTolerance(0), |
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fNeedWalkingForward(false), |
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fAvatarInVolume(false), |
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fTriggered(false) |
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{ |
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} |
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plObjectInVolumeAndFacingDetector::~plObjectInVolumeAndFacingDetector() |
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{ |
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} |
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void plObjectInVolumeAndFacingDetector::SetFacingTolerance(int degrees) |
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{ |
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fFacingTolerance = cos(hsDegreesToRadians(degrees)); |
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} |
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void plObjectInVolumeAndFacingDetector::ICheckForTrigger() |
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{ |
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plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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plSceneObject* avatar = armMod ? armMod->GetTarget(0) : nil; |
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plSceneObject* target = GetTarget(); |
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if (armMod && target) |
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{ |
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hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
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hsVector3 objView = target->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
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playerView.Normalize(); |
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objView.Normalize(); |
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float dot = playerView * objView; |
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// hsStatusMessageF("Dot: %f Tolerance: %f", dot, fFacingTolerance); |
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bool facing = dot >= fFacingTolerance; |
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bool movingForward = false; |
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if (fNeedWalkingForward) |
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{ |
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// And are we walking towards it? |
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plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain(); |
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plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain); |
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if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround()) |
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movingForward = true; |
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} |
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else |
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movingForward = true; |
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if (facing && movingForward && !fTriggered) |
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{ |
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DetectorLog("%s: Trigger InVolume&Facing", GetKeyName().c_str()); |
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fTriggered = true; |
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ISendTriggerMsg(avatar->GetKey(), true); |
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} |
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else if (!facing && fTriggered) |
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{ |
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DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName().c_str()); |
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fTriggered = false; |
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ISendTriggerMsg(avatar->GetKey(), false); |
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} |
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} |
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} |
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bool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg) |
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{ |
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// Avatar is entering or exiting our detector box |
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plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg); |
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if (collMsg) |
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{ |
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// make sure this is the local player... the notify will be the thing that propagates over the network |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey) |
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return true; |
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// If the avatar is disabled (flying around), don't trigger |
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if (IIsDisabledAvatar(collMsg->fOtherKey)) |
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return false; |
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fAvatarInVolume = (collMsg->fEntering != 0); |
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if (fAvatarInVolume) |
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{ |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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ICheckForTrigger(); |
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} |
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else |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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// Avatar is leaving the volume, make sure to untrigger if we haven't already |
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if (fTriggered) |
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{ |
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fTriggered = false; |
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ISendTriggerMsg(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false); |
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} |
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} |
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return true; |
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} |
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// Avatar is inside our detector box, so every frame we check if we need to trigger |
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plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg); |
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if (evalMsg) |
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{ |
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ICheckForTrigger(); |
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return true; |
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} |
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return plObjectInVolumeDetector::MsgReceive(msg); |
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} |
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void plObjectInVolumeAndFacingDetector::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plObjectInVolumeDetector::Read(stream, mgr); |
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|
|
fFacingTolerance = stream->ReadLEScalar(); |
|
fNeedWalkingForward = stream->ReadBool(); |
|
} |
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|
|
void plObjectInVolumeAndFacingDetector::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
|
plObjectInVolumeDetector::Write(stream, mgr); |
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|
|
stream->WriteLEScalar(fFacingTolerance); |
|
stream->WriteBool(fNeedWalkingForward); |
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} |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
|
// subworld region detector |
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|
|
plSubworldRegionDetector::~plSubworldRegionDetector() |
|
{ |
|
} |
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|
|
|
|
bool plSubworldRegionDetector::MsgReceive(plMessage* msg) |
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{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
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|
|
if (pCollMsg) |
|
{ |
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
|
return true; |
|
|
|
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey); |
|
if (avMod) |
|
{ |
|
DetectorLog("%s subworld detector %s", pCollMsg->fEntering ? "Entering" : "Exiting", GetKeyName().c_str()); |
|
|
|
if ((pCollMsg->fEntering && !fOnExit) || |
|
(!pCollMsg->fEntering && fOnExit)) |
|
{ |
|
if (fSub) |
|
{ |
|
plSceneObject* SO = plSceneObject::ConvertNoRef(fSub->ObjectIsLoaded()); |
|
if (SO) |
|
{ |
|
DetectorLogSpecial("Switching to subworld %s", fSub->GetName().c_str()); |
|
|
|
plKey nilKey; |
|
plSubWorldMsg* msg = new plSubWorldMsg(GetKey(), avMod->GetKey(), fSub); |
|
msg->Send(); |
|
} |
|
} |
|
else |
|
{ |
|
DetectorLogSpecial("Switching to main subworld"); |
|
plSubWorldMsg* msg = new plSubWorldMsg(GetKey(), avMod->GetKey(), nil); |
|
msg->Send(); |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return plCollisionDetector::MsgReceive(msg); |
|
} |
|
|
|
void plSubworldRegionDetector::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDetectorModifier::Read(stream, mgr); |
|
fSub = mgr->ReadKey(stream); |
|
fOnExit = stream->ReadBool(); |
|
} |
|
void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDetectorModifier::Write(stream, mgr); |
|
mgr->WriteKey(stream, fSub); |
|
stream->WriteBool(fOnExit); |
|
} |
|
|
|
/////////////////////////////////// |
|
/////////////////////////////////// |
|
/// plPanicLinkDetector |
|
/////////////////////////////////// |
|
bool plPanicLinkRegion::MsgReceive(plMessage* msg) |
|
{ |
|
if (plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg)) |
|
{ |
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
|
return true; |
|
|
|
if (pCollMsg->fEntering) |
|
{ |
|
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey); |
|
if (avMod) |
|
{ |
|
if (avMod->IsLinkedIn()) |
|
{ |
|
hsPoint3 pos; |
|
if (avMod->GetController()) |
|
{ |
|
avMod->GetController()->GetPositionSim(pos); |
|
DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled"); |
|
} |
|
avMod->PanicLink(fPlayLinkOutAnim); |
|
} else |
|
DetectorLogRed("PANIC LINK %s before we actually linked in!", GetKey()->GetName().c_str()); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return plCollisionDetector::MsgReceive(msg); |
|
} |
|
|
|
void plPanicLinkRegion::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCollisionDetector::Read(stream, mgr); |
|
|
|
fPlayLinkOutAnim = stream->ReadBool(); |
|
} |
|
|
|
void plPanicLinkRegion::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCollisionDetector::Write(stream, mgr); |
|
|
|
stream->WriteBool(fPlayLinkOutAnim); |
|
} |
|
|
|
///////////////////////////////////////////////////////////////// |
|
// |
|
// PLSIMPLEREGIONSENSOR |
|
// |
|
///////////////////////////////////////////////////////////////// |
|
|
|
// ctor default |
|
plSimpleRegionSensor::plSimpleRegionSensor() |
|
: fEnterMsg(nil), fExitMsg(nil) |
|
{ |
|
} |
|
|
|
// ctor canonical |
|
plSimpleRegionSensor::plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg) |
|
: fEnterMsg(enterMsg), fExitMsg(exitMsg) |
|
{ |
|
} |
|
|
|
// dtor |
|
plSimpleRegionSensor::~plSimpleRegionSensor() |
|
{ |
|
if(fEnterMsg) |
|
fEnterMsg->UnRef(); |
|
if(fExitMsg) |
|
fExitMsg->UnRef(); |
|
} |
|
|
|
// WRITE |
|
void plSimpleRegionSensor::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Write(stream, mgr); |
|
if(fEnterMsg) |
|
{ |
|
stream->WriteBool(true); |
|
mgr->WriteCreatable(stream, fEnterMsg); |
|
} else { |
|
stream->WriteBool(false); |
|
} |
|
if(fExitMsg) |
|
{ |
|
stream->WriteBool(true); |
|
mgr->WriteCreatable(stream, fExitMsg); |
|
} else { |
|
stream->WriteBool(false); |
|
} |
|
} |
|
|
|
// READ |
|
void plSimpleRegionSensor::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Read(stream, mgr); |
|
if(stream->ReadBool()) |
|
{ |
|
fEnterMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
} else { |
|
fEnterMsg = nil; |
|
} |
|
|
|
if(stream->ReadBool()) |
|
{ |
|
fExitMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
hsAssert(fExitMsg, "Corrupted plSimpleRegionSensor during read."); |
|
} else { |
|
fExitMsg = nil; |
|
} |
|
} |
|
|
|
// MSGRECEIVE |
|
bool plSimpleRegionSensor::MsgReceive(plMessage *msg) |
|
{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
// make sure this is the local player... the notify will be the thing that propagates over the network |
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
|
return true; |
|
|
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; |
|
|
|
if(pCollMsg->fEntering) |
|
{ |
|
if(fEnterMsg) |
|
{ |
|
fEnterMsg->ClearReceivers(); |
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fEnterMsg->Ref(); |
|
fEnterMsg->Send(); |
|
} |
|
} |
|
else { |
|
if(fExitMsg) |
|
{ |
|
fExitMsg->ClearReceivers(); |
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fExitMsg->Ref(); |
|
fExitMsg->Send(); |
|
} |
|
} |
|
return true; |
|
} |
|
return plSingleModifier::MsgReceive(msg); |
|
} |
|
|
|
// IEVAL |
|
bool plSimpleRegionSensor::IEval(double secs, float del, uint32_t dirty) |
|
{ |
|
return false; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
// Nuke the Read/Write functions on the next file format change |
|
void plSwimDetector::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSimpleRegionSensor::Write(stream, mgr); |
|
|
|
stream->WriteByte(0); |
|
stream->WriteLEScalar(0); |
|
stream->WriteLEScalar(0); |
|
} |
|
|
|
void plSwimDetector::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSimpleRegionSensor::Read(stream, mgr); |
|
|
|
stream->ReadByte(); |
|
stream->ReadLEScalar(); |
|
stream->ReadLEScalar(); |
|
} |
|
bool plSwimDetector::MsgReceive(plMessage *msg) |
|
{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
//removed local player check because this will apply the brain to the local |
|
//controller of the foreign avatar which we still want. |
|
//and if we prop swim state by notify messages we still have a chance of missing it from players |
|
//who were in the region before we linked in |
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; |
|
if(pCollMsg->fEntering) |
|
{ |
|
if(fEnterMsg) |
|
{ |
|
fEnterMsg->ClearReceivers(); |
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fEnterMsg->Ref(); |
|
fEnterMsg->Send(); |
|
} |
|
} |
|
else { |
|
if(fExitMsg) |
|
{ |
|
fExitMsg->ClearReceivers(); |
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fExitMsg->Ref(); |
|
fExitMsg->Send(); |
|
} |
|
} |
|
return true; |
|
} |
|
return plSimpleRegionSensor::MsgReceive(msg); |
|
} |
|
bool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg) |
|
{ |
|
|
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
//removed local player check because this will apply the brain to the local |
|
//controller of the foreign avatar which we still want. |
|
//and if we prop state by notify messages we still have a chance of missing it from players |
|
//who were in the region before we linked in |
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; |
|
if(pCollMsg->fEntering) |
|
{ |
|
if(fEnterMsg) |
|
{ |
|
fEnterMsg->ClearReceivers(); |
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fEnterMsg->Ref(); |
|
fEnterMsg->Send(); |
|
} |
|
} |
|
else { |
|
if(fExitMsg) |
|
{ |
|
fExitMsg->ClearReceivers(); |
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fExitMsg->Ref(); |
|
fExitMsg->Send(); |
|
} |
|
} |
|
return true; |
|
} |
|
return plSimpleRegionSensor::MsgReceive(msg); |
|
}
|
|
|