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127 lines
4.2 KiB
127 lines
4.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plCrashSrv.h" |
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#include "plCrash_Private.h" |
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#include "plFile/plFileUtils.h" |
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#include "pnProduct/pnProduct.h" |
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#ifdef HS_BUILD_FOR_WIN32 |
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#include <DbgHelp.h> |
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#include <ShlObj.h> |
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plCrashSrv::plCrashSrv(const char* file) |
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: fLink(nil), fLinkH(nil) |
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{ |
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// Init semas |
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IInit(file); |
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// Open the linked memory |
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fLinkH = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, file); |
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hsAssert(fLinkH, "Failed to open plCrashHandler mapping"); |
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if (!fLinkH) |
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return; |
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// Try to map it |
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fLink = (plCrashMemLink*)MapViewOfFile(fLinkH, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(plCrashMemLink)); |
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hsAssert(fLink, "Failed to map plCrashMemLink"); |
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} |
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plCrashSrv::~plCrashSrv() |
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{ |
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if (fLink) |
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UnmapViewOfFile((LPCVOID)fLink); |
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if (fLinkH) |
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CloseHandle(fLinkH); |
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} |
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void plCrashSrv::IHandleCrash() |
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{ |
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// Begin Hackiness |
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wchar_t dumpPath[1024]; |
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SHGetSpecialFolderPathW(NULL, dumpPath, CSIDL_LOCAL_APPDATA, TRUE); |
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plFileUtils::ConcatFileName(dumpPath, ProductLongName()); |
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plFileUtils::ConcatFileName(dumpPath, L"Log"); |
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plFileUtils::EnsureFilePathExists(dumpPath); |
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plFileUtils::ConcatFileName(dumpPath, L"crash.dmp"); |
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HANDLE file = CreateFileW(dumpPath, |
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GENERIC_WRITE, |
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0, |
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NULL, |
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CREATE_ALWAYS, |
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FILE_ATTRIBUTE_NORMAL, |
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NULL |
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); |
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// End Hackiness |
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MINIDUMP_EXCEPTION_INFORMATION e; |
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e.ClientPointers = TRUE; |
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e.ExceptionPointers = fLink->fExceptionPtrs; |
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e.ThreadId = fLink->fClientThreadID; |
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MiniDumpWriteDump(fLink->fClientProcess, fLink->fClientProcessID, file, MiniDumpNormal, &e, NULL, NULL); |
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CloseHandle(file); |
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} |
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#else |
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# error "Implement plCrashSrv for this platform" |
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#endif |
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void plCrashSrv::HandleCrash() |
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{ |
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if (!fLink) |
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FATAL("plCrashMemLink is nil!"); |
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fLink->fSrvReady = true; // mark us as ready to receive crashes |
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#ifdef HS_BUILD_FOR_WIN32 |
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// In Win32 land we have to hackily handle the client process exiting, so we'll wait on both |
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// the crashed semaphore and the client process... |
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HANDLE hack[2] = { fLink->fClientProcess, fCrashed->GetHandle() }; |
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DWORD result = WaitForMultipleObjects(arrsize(hack), hack, FALSE, INFINITE); |
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hsAssert(result != WAIT_FAILED, "WaitForMultipleObjects failed"); |
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#else |
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fCrashed->Wait(); |
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#endif |
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if (fLink->fCrashed) |
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IHandleCrash(); |
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fHandled->Signal(); // Tell CrashCli we handled it |
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}
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