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100 lines
3.6 KiB
100 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plPassAnimDlgProc - Base Animation Dlg Proc for plPassMtlBase // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plPassAnimDlgProc_h |
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#define _plPassAnimDlgProc_h |
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#include "plPassMtlBase.h" |
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#include "iparamm2.h" |
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class plAnimStealthNode; |
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class IParamMap2; |
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class plPassAnimDlgProc : public ParamMap2UserDlgProc, public plMtlChangeCallback |
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{ |
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protected: |
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// Combo itemdata values |
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enum |
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{ |
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kName, // Name of an animation/loop |
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kDefault, // Default combo value |
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kInvalid, // Invalid entry (couldn't find) |
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}; |
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plAnimStealthNode *fCurrStealth; |
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IParamMap2 *fCurrParamMap; |
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bool fInitingNames; |
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HWND fhWnd; |
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public: |
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plPassAnimDlgProc(); |
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virtual ~plPassAnimDlgProc(); |
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virtual BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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virtual void DeleteThis() {} |
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virtual void SetThing(ReferenceTarget *m); |
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virtual void Update(TimeValue t, Interval& valid, IParamMap2* pmap); |
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void SegmentListChanged( void ); |
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static plPassAnimDlgProc &Get( void ); |
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protected: |
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// Set all the controls to their stored value |
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void IInitControls(Animatable *anim, IParamBlock2 *pb); |
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void IEnableGlobal(HWND hWnd, bool enable); |
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void ILoadNames( IParamBlock2 *pb ); |
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void IExposeStealthNode( HelperObject *stealth, IParamMap2 *thisMap ); |
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void IUpdateSegmentSel( IParamMap2 *thisMap, bool clear = false ); |
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void IEnableEaseStopPoints( IParamMap2 *pm, bool enable ); |
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}; |
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#endif //_plPassAnimDlgProc_h
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