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263 lines
9.8 KiB
263 lines
9.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plAnimStealthNode - Stealthy hidden INode that represents a single // |
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// segment's worth of animation info for a material. // |
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// Stored as an INode so they can be "selected" // |
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// by components as targets of animation messages. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plAnimStealthNode_h |
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#define _plAnimStealthNode_h |
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#include "Max.h" |
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#include "iparamb2.h" |
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#include "iparamm2.h" |
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#include "HeadSpin.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "MaxComponent/plAnimObjInterface.h" |
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#include "MaxComponent/plMaxAnimUtils.h" |
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extern TCHAR *GetString(int id); |
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extern HINSTANCE hInstance; |
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#define ANIMSTEALTH_CLASSID Class_ID(0xd0272f8, 0x750349c9) |
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#define REFMSG_NOTETRACK_ADDED REFMSG_USER + 1 |
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class plPassMtlBase; |
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class NoteTrack; |
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class plMaxNode; |
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class plErrorMsg; |
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class plAnimTimeConvert; |
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//// Class Def /////////////////////////////////////////////////////////////// |
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class plAnimStealthNode : public HelperObject, public plAnimObjInterface |
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{ |
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protected: |
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ClassDesc2 *fClassDesc; |
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IParamBlock2 *fParamBlock; |
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plPassMtlBase *fParentMtl; |
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static ParamBlockDesc2 sAnimStealthPB; |
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bool fPreppedForConvert; |
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SegmentMap *fCachedSegMap; |
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SegmentSpec *IGetSegmentSpec( void ) const; |
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public: |
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// Some IDs |
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enum |
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{ |
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kBlockPB = 0 |
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}; |
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enum Refs |
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{ |
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kRefParamBlock, |
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kRefParentMtl |
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}; |
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// ParamBlock IDs |
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enum ParamBlockIDs |
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{ |
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kPBAutoStart, // Start the Animation on load (V2) |
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kPBLoop, // Start Looping at Begin Location |
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kPBName, // Name of the notetrack animation to play |
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kPBLoopName, // Name of the notetrack specified loop |
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kPBEaseInType, |
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kPBEaseOutType, |
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kPBEaseInLength, |
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kPBEaseOutLength, |
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kPBEaseInMin, |
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kPBEaseInMax, |
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kPBEaseOutMin, |
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kPBEaseOutMax |
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}; |
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plAnimStealthNode( BOOL loading ); |
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virtual ~plAnimStealthNode(); |
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void DeleteThis() { delete this; } |
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INode *GetINode( void ); |
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plPassMtlBase *GetParentMtl( void ); |
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void SetParentMtl( plPassMtlBase *parent ); |
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void SetNodeName( const char *parentName ); |
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// Create the dialog for this object and place it inside the given dialog, centering it in the given control if any |
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bool CreateAndEmbedDlg( IParamMap2 *parentMap, IMtlParams *parentParams, HWND frameCtrl = nil ); |
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// Release said dialog |
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void ReleaseDlg( void ); |
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// Switch underlying objects in the dialog (to avoid unnecessary deletion/recreations) |
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void SwitchDlg( plAnimStealthNode *toSwitchTo ); |
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// Get the actual window handle of the currently active dialog displaying us |
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HWND GetWinDlg( void ) const; |
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// Interesting functions |
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plString GetSegmentName( void ) const; |
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void SetSegment( const char *name ); // nil for "entire animation" |
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// Conversion from stealth's INode to the actual object |
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static bool CanConvertToStealth( INode *objNode ); |
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static plAnimStealthNode *ConvertToStealth( INode *objNode ); |
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/////////////////////////////////////////////////////////////////////////////////////// |
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// Required Max functions |
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// |
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TCHAR* GetObjectName() { return (TCHAR*)fClassDesc->ClassName(); } |
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void InitNodeName(TSTR& s) { s = fClassDesc->InternalName(); } |
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void GetClassName(TSTR& s) { s = fClassDesc->ClassName(); } |
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Class_ID ClassID() { return ANIMSTEALTH_CLASSID; } |
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RefTargetHandle Clone(RemapDir &remap); |
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int NumRefs(); |
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RefTargetHandle GetReference(int i); |
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void SetReference(int i, RefTargetHandle rtarg); |
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RefResult NotifyRefChanged(Interval changeInt,RefTargetHandle hTarget, PartID& partID, RefMessage message); |
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// allow retreival of our paramblock from other plug-ins |
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// and the max core |
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int NumParamBlocks(); |
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IParamBlock2* GetParamBlock(int i); |
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IParamBlock2* GetParamBlockByID(BlockID id); |
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// We override because we don't want to be able to animate this sucker |
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int NumSubs() { return 0; } |
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Animatable *SubAnim( int i ) { return nil; } |
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TSTR SubAnimName( int i ) { return fClassDesc->ClassName(); } |
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// plug-in mouse creation callback |
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CreateMouseCallBack* GetCreateMouseCallBack(); |
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void BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev); |
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void EndEditParams(IObjParam *ip, ULONG flags, Animatable *next); |
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// void SelectionSetChanged(Interface *ip, IUtil *iu); |
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void BuildMesh(TimeValue t); |
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void FreeCaches(); |
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void GetLocalBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); |
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void GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); |
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int Display(TimeValue t, INode *node, ViewExp *vpt, int flags); |
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int HitTest(TimeValue t, INode *node, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt); |
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ObjectState Eval(TimeValue t) { return ObjectState(this); } |
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IOResult Save(ISave* isave); |
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IOResult Load(ILoad* iload); |
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int CanConvertToType( Class_ID obtype ) { return ( obtype == ANIMSTEALTH_CLASSID ) ? 1 : 0; } |
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const char *GetCategory() { return fClassDesc->Category(); } |
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/// Parameter access |
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bool GetAutoStart( void ) const; |
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void SetAutoStart( bool b ); |
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bool GetLoop( void ) const; |
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plString GetLoopName( void ) const; |
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void SetLoop( bool b, const plString &name ); |
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uint8_t GetEaseInType( void ) const; |
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float GetEaseInLength( void ) const; |
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float GetEaseInMin( void ) const; |
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float GetEaseInMax( void ) const; |
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void SetEaseIn( uint8_t type, float length, float min, float max ); |
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uint8_t GetEaseOutType( void ) const; |
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float GetEaseOutLength( void ) const; |
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float GetEaseOutMin( void ) const; |
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float GetEaseOutMax( void ) const; |
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void SetEaseOut( uint8_t type, float length, float min, float max ); |
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// Conversion stuff |
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void GetAllStopPoints( hsTArray<float> &out ); |
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float GetSegStart( void ) const; |
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float GetSegEnd( void ) const; |
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void GetLoopPoints( float &start, float &end ) const; |
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void StuffToTimeConvert( plAnimTimeConvert &convert, float maxLength ); |
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// plAnimObjInterface functions |
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virtual void PickTargetNode( IParamBlock2 *destPB, ParamID destParamID, ParamID typeID ); |
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virtual bool IsNodeRestricted( void ) { return true; } |
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virtual plString GetIfaceSegmentName( bool allowNil ); |
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virtual bool GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys ); |
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virtual bool MightRequireSeparateMaterial( void ) { return true; } |
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// Convert time, called on the setupProps pass for each material applied to a node in the scene |
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virtual bool SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg ); |
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virtual bool ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg ); |
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// Returns true if the parent material is applied to any node in the scene, false otherwise |
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bool IsParentUsedInScene( void ); |
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}; |
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//// Accessor for Parent's ParamBlock //////////////////////////////////////// |
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class plStealthNodeAccessor : public PBAccessor |
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{ |
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protected: |
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void ISetParent( ReferenceTarget *target, plPassMtlBase *parent ); |
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void IHandleSet( PB2Value &v, ReferenceMaker *owner, ParamID id, int tabIndex, TimeValue t ); |
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public: |
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plStealthNodeAccessor() { } |
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static plStealthNodeAccessor &GetInstance( void ); |
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virtual void Set( PB2Value &v, ReferenceMaker *owner, ParamID id, int tabIndex, TimeValue t ); |
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virtual void TabChanged( tab_changes changeCode, Tab<PB2Value> *tab, ReferenceMaker *owner, |
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ParamID id, int tabIndex, int count ); |
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}; |
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#endif //_plAnimStealthNode_h
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