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132 lines
4.3 KiB
132 lines
4.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// Private header for the responder component. Anyone else should include plResponderComponent.h |
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#include "plResponderComponent.h" |
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#include "plComponent.h" |
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#include "pnKeyedObject/plKey.h" |
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#include <map> |
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class plResponderComponent : public plComponent |
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{ |
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public: |
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std::map<plMaxNode*, plKey> fModKeys; |
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plResponderComponent(); |
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bool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg); |
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bool PreConvert(plMaxNode *node,plErrorMsg *pErrMsg); |
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bool Convert(plMaxNode *node,plErrorMsg *pErrMsg); |
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bool DeInit(plMaxNode *node, plErrorMsg *pErrMsg); |
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// All classes derived from plResponderComponent can be picked from the activator component, |
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// because they can convert to the responder type. |
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int CanConvertToType(Class_ID obtype) { return (obtype == RESPONDER_CID) ? 1 : plComponent::CanConvertToType(obtype); } |
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RefTargetHandle Clone(RemapDir &remap); |
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protected: |
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// Old responders won't have their tables set up correctly. Call this to fix them |
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// before export or opening a dialog. |
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void IFixOldPB(); |
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typedef std::map<int, int> CmdIdxs; |
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plResponderModifier* IGetResponderMod(plMaxNode* node); |
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void IConvertCmds(plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs); |
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// void IConvertWait(int state, plResponderModifier *responder); |
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void ISetupDefaultWait(plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs, int &numCallbacks); |
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void IConvertCmdWaits (plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs, int &numCallbacks); |
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friend class plResponderProc; |
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}; |
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// Param ID's for the responder comp PB |
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enum |
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{ |
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kResponderActivators=1, |
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kResponderState=7, |
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kResponderStateName, |
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kResponderStateDef, |
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kResponderEnabled, |
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kResponderTrigger, |
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kResponderUnTrigger, |
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kResponderLocalDetect, |
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kResponderSkipFFSound |
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}; |
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// Param ID's for the responder state PB |
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enum |
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{ |
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kStateCmdType_DEAD, |
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kStateCmdParams, |
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kStateCmdWait, |
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kStateCmdSwitch, |
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kStateCmdWaitOnMe, |
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kStateCmdEnabled, |
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}; |
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// Block ID's for responder command PB's |
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enum |
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{ |
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kResponderAnimBlk = 100, |
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kResponderMtlBlk, |
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kResponderSndBlk, |
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kResponderLnkBlk, |
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kResponderWaitBlk, |
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kResponderStateBlk, |
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kResponderEnableMsgBlk, |
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kResponderOneShotMsgBlk, |
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kResponderNotifyMsgBlk, |
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kResponderActivatorEnableBlk, |
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kResponderXRegionBlk, |
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kResponderCameraTransitionBlk, |
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kResponderDelayBlk, |
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kResponderVisibilityBlk, |
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kResponderFootSurfaceBlk, |
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kResponderMultistageBlk, |
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kResponderPhysEnableBlk, |
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kResponderCameraForceBlk, |
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kResponderSubWorldBlk, |
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};
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