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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plLayerMovie_inc
#define plLayerMovie_inc
#include "plSurface/plLayerAnimation.h"
#include "plInterp/plAnimTimeConvert.h"
class plMessage;
class hsStream;
class hsResMgr;
class plLayerMovie : public plLayerAnimation
{
protected:
char* fMovieName;
// plAnimTimeConvert fTimeConvert;
int32_t fCurrentFrame;
float fLength;
uint32_t fWidth, fHeight;
virtual int32_t ISecsToFrame(float secs) = 0;
bool IGetFault() const { return !(fMovieName && *fMovieName); }
bool ISetFault(const char* errStr);
bool ICheckBitmap();
bool IMovieIsIdle(); // will call IRelease();
bool ISetupBitmap();
bool ISetSize(int w, int h);
bool ISetLength(float secs);
bool ICurrentFrameDirty(double wSecs);
virtual bool IInit() = 0; // Load header etc, must call ISetSize(w, h), ISetLength(s)
virtual bool IGetCurrentFrame() = 0; // Load fCurrentFrame into bitmap
virtual bool IRelease() = 0; // release any system resources.
public:
plLayerMovie();
virtual ~plLayerMovie();
CLASSNAME_REGISTER( plLayerMovie );
GETINTERFACE_ANY( plLayerMovie, plLayerAnimation );
virtual uint32_t Eval(double secs, uint32_t frame, uint32_t ignore);
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
bool IsStopped() { return fTimeConvert.IsStopped(); }
void SetMovieName(const char* n);
const char* GetMovieName() const { return fMovieName; }
virtual bool MsgReceive(plMessage* msg);
// Movie specific
int GetWidth() const;
int GetHeight() const;
float GetLength() const { return fLength; }
virtual void DefaultMovie();
};
#endif // plLayerMovie_inc