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124 lines
3.8 KiB
124 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_AV_BRAIN_SWIM_H |
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#define PL_AV_BRAIN_SWIM_H |
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#include "plAvBrain.h" |
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#include "hsTemplates.h" |
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#include "pnKeyedObject/plKey.h" |
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class plArmatureMod; |
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class plAntiGravAction; |
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class plControlEventMsg; |
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class plLOSRequestMsg; |
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class plSwimRegionInterface; |
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class plSwimmingController; |
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class plAvBrainSwim : public plArmatureBrain |
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{ |
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public: |
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plAvBrainSwim(); |
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virtual ~plAvBrainSwim(); |
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CLASSNAME_REGISTER( plAvBrainSwim ); |
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GETINTERFACE_ANY( plAvBrainSwim, plArmatureBrain ); |
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virtual void Activate(plArmatureModBase *avMod); |
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bool Apply(double time, float elapsed); |
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virtual void Deactivate(); |
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virtual void Suspend(); |
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virtual void Resume(); |
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virtual void DumpToDebugDisplay(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt); |
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bool MsgReceive(plMessage *msg); |
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bool IsWalking(); |
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bool IsWading(); |
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bool IsSwimming(); |
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float GetSurfaceDistance() { return fSurfaceDistance; } |
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plSwimmingController *fCallbackAction; |
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static const float kMinSwimDepth; |
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protected: |
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void IStartWading(); |
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void IStartSwimming(bool is2D); |
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bool IProcessSwimming2D(double time, float elapsed); |
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bool IProcessSwimming3D(double time, float elapsed); |
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bool IProcessWading(double time, float elapsed); |
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bool IProcessClimbingOut(double time, float elapsed); |
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bool IProcessBehaviors(double time, float elapsed); |
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virtual bool IInitAnimations(); |
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bool IAttachAction(); |
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bool IDetachAction(); |
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void IProbeSurface(); |
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bool IHandleControlMsg(plControlEventMsg* msg); |
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float IGetTargetZ(); |
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float fSurfaceDistance; |
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plLOSRequestMsg *fSurfaceProbeMsg; |
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plSwimRegionInterface *fCurrentRegion; |
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enum Mode { |
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kWading, |
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kSwimming2D, |
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kSwimming3D, |
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kClimbingOut, |
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kAbort, |
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kWalking, |
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} fMode; |
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enum |
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{ |
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kTreadWater, |
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kSwimForward, |
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kSwimForwardFast, |
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kSwimBack, |
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kSwimLeft, |
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kSwimRight, |
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kSwimTurnLeft, |
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kSwimTurnRight, |
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kTreadTurnLeft, |
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kTreadTurnRight, |
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kSwimBehaviorMax, |
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}; |
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}; |
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#endif //PL_AV_BRAIN_SWIM_H
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