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110 lines
3.2 KiB
110 lines
3.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsThread.h" |
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#include "hsWindows.h" |
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class plClientLoader : private hsThread |
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{ |
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class plClient* fClient; |
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HWND fWindow; |
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virtual void OnQuit() |
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{ |
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SetQuit(true); |
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} |
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/** Does the heavy lifting of client init */ |
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virtual hsError Run(); |
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public: |
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plClientLoader() : fClient(nullptr) { } |
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/** |
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* Initializes the client asyncrhonouslynn including: loading the localization, |
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* registry, dispatcher, etc. |
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*/ |
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void Init() |
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{ |
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hsAssert(fClient == nullptr, "trying to init the client more than once?"); |
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hsThread::Start(); |
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} |
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/** |
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* Returns whether or not the client init is done |
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*/ |
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bool IsInited() const { return hsThread::GetQuit(); } |
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/** |
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* Sets the client HWND |
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*/ |
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void SetClientWindow(HWND hWnd) { fWindow = hWnd; } |
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/** |
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* Initial shutdown request received from Windows (or something)... start tear down |
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*/ |
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void ShutdownStart(); |
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/** |
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* Window mess cleaned up, time to commit hara-kiri |
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*/ |
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void ShutdownEnd(); |
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/** |
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* Launches the client window and starts the game. |
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* This will block if the client is not initialized. |
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*/ |
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void Start(); |
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/** |
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* Waits for the client to finish initing |
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*/ |
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void Wait() { hsThread::Stop(); } |
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/** Returns the current plClient instance */ |
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plClient* operator ->() const { return fClient; } |
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/** Returns whether or not the client is non-null */ |
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operator bool() const { return fClient != nullptr; } |
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}; |
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