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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plRenderRequest_inc
#define plRenderRequest_inc
#include "hsMatrix44.h"
#include "hsColorRGBA.h"
#include "plViewTransform.h"
#include "hsRefCnt.h"
#include "hsBitVector.h"
#include "pnKeyedObject/plKey.h"
#include "plMessage/plRenderRequestMsg.h"
class plRenderTarget;
class plPageTreeMgr;
class hsStream;
class hsResMgr;
class plDrawable;
class hsGMaterial;
class plPipeline;
class plRenderRequest : public plRenderRequestBase
{
public:
protected:
UInt32 fRenderState; // Or'ed from plPipeline::RenderStateSettings::kRender*
plDrawable* fClearDrawable;
plRenderTarget* fRenderTarget;
plPageTreeMgr* fPageMgr;
hsGMaterial* fOverrideMat;
hsGMaterial* fEraseMat;
plKey fAck;
hsScalar fPriority;
UInt32 fDrawableMask;
UInt32 fSubDrawableMask;
hsColorRGBA fClearColor;
hsScalar fClearDepth;
hsScalar fFogStart;
hsMatrix44 fLocalToWorld;
hsMatrix44 fWorldToLocal;
plViewTransform fViewTransform;
hsBitVector fVisForce;
UInt32 fUserData;
hsBool fIgnoreOccluders;
public:
plRenderRequest();
~plRenderRequest();
hsBool GetRenderSelect() const { return !fVisForce.Empty(); }
hsBool GetRenderCharacters() const;
void SetRenderState(UInt32 st) { fRenderState = st; }
UInt32 GetRenderState() const { return fRenderState; }
void SetDrawableMask(UInt32 m) { fDrawableMask = m; }
UInt32 GetDrawableMask() const { return fDrawableMask; }
void SetSubDrawableMask(UInt32 m) { fSubDrawableMask = m; }
UInt32 GetSubDrawableMask() const { return fSubDrawableMask; }
void RequestAck(plKey key) { fAck = key; }
plKey GetAck() const { return fAck; }
plDrawable* GetClearDrawable() const { return fClearDrawable; }
void SetClearDrawable(plDrawable* d) { fClearDrawable = d; }
hsGMaterial* GetOverrideMat() const { return fOverrideMat; }
void SetOverrideMat(hsGMaterial* m) { fOverrideMat = m; }
hsGMaterial* GetEraseMat() const { return fEraseMat; }
void SetEraseMat(hsGMaterial* m) { fEraseMat = m; }
plRenderTarget* GetRenderTarget() const { return fRenderTarget; }
void SetRenderTarget(plRenderTarget* t);
plPageTreeMgr* GetPageTreeMgr() const { return fPageMgr; }
void SetPageTreeMgr(plPageTreeMgr* mgr) { fPageMgr = mgr; }
const hsBitVector& GetVisForce() const { return fVisForce; }
void SetVisForce(const hsBitVector& b);
const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
const hsMatrix44& GetWorldToCamera() const { return fViewTransform.GetWorldToCamera(); }
const hsMatrix44& GetCameraToWorld() const { return fViewTransform.GetCameraToWorld(); }
const plViewTransform& GetViewTransform() const { return fViewTransform; }
hsScalar GetHither() const { return fViewTransform.GetHither(); }
hsScalar GetYon() const { return fViewTransform.GetYon(); }
hsScalar GetFovX() const { return fViewTransform.GetFovXDeg(); }
hsScalar GetFovY() const { return fViewTransform.GetFovYDeg(); }
hsScalar GetSizeX() const { return fViewTransform.GetOrthoWidth(); }
hsScalar GetSizeY() const { return fViewTransform.GetOrthoHeight(); }
UInt16 GetScreenWidth() const { return fViewTransform.GetScreenWidth(); }
UInt16 GetScreenHeight() const { return fViewTransform.GetScreenHeight(); }
const hsColorRGBA& GetClearColor() const { return fClearColor; }
hsScalar GetClearDepth() const { return fClearDepth; }
// FogStart
// negative => use current settings (default)
// 0 => no fog == fog starts at yon
// 1 => fog starts at camera.
// Fog start greater than 1 is legal. Fog always linear.
hsScalar GetFogStart() const { return fFogStart; }
hsScalar GetPriority() const { return fPriority; }
void SetLocalTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
void SetViewTransform(const plViewTransform& v) { fViewTransform = v; }
void SetCameraTransform(const hsMatrix44& w2c, const hsMatrix44& c2w) { fViewTransform.SetCameraTransform(w2c, c2w); }
void SetPerspective(hsBool on=true) { fViewTransform.SetPerspective(on); }
void SetOrthogonal(hsBool on=true) { fViewTransform.SetOrthogonal(on); }
void SetHither(hsScalar f) { fViewTransform.SetHither(f); }
void SetYon(hsScalar f) { fViewTransform.SetYon(f); }
void SetFovX(hsScalar f) { fViewTransform.SetFovXDeg(f); }
void SetFovY(hsScalar f) { fViewTransform.SetFovYDeg(f); }
void SetSizeX(hsScalar f) { fViewTransform.SetWidth(f); }
void SetSizeY(hsScalar f) { fViewTransform.SetHeight(f); }
void SetClearColor(const hsColorRGBA& c) { fClearColor = c; }
void SetClearDepth(hsScalar d) { fClearDepth = d; }
// FogStart
// negative => use current settings (default)
// 0 => no fog == fog starts at yon
// 1 => fog starts at camera.
// Fog start greater than 1 is legal. Fog always linear.
void SetFogStart(hsScalar d) { fFogStart = d; }
void SetPriority(hsScalar p) { fPriority = p; }
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
void SetUserData(UInt32 n) { fUserData = n; }
UInt32 GetUserData() const { return fUserData; }
void SetIgnoreOccluders(hsBool b) { fIgnoreOccluders = b; }
hsBool GetIgnoreOccluders() { return fIgnoreOccluders; }
// This function is called after the render request is processed by the client
virtual void Render(plPipeline* pipe, plPageTreeMgr* pageMgr);
};
#endif // plRenderRequest_inc