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227 lines
8.3 KiB
227 lines
8.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plResManager_h_inc |
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#define plResManager_h_inc |
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#include "hsResMgr.h" |
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#include <set> |
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#include <map> |
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#include <vector> |
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class plRegistryPageNode; |
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class plRegistryKeyIterator; |
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class plRegistryPageIterator; |
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class plRegistryDataStream; |
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class plResAgeHolder; |
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class plResManagerHelper; |
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class plDispatch; |
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// plProgressProc is a proc called every time an object loads, to keep a progress bar for |
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// loading ages up-to-date. |
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typedef void(*plProgressProc)(plKey key); |
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class plResManager : public hsResMgr |
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{ |
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public: |
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plResManager(); |
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virtual ~plResManager(); |
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// If the ResManager has already been initialized, you should call Reset after setting this |
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void SetDataPath(const char* path) { fDataPath = path; } |
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// Mainly for external tools. |
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void AddSinglePage(const char* path); |
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plRegistryPageNode* FindSinglePage(const char* path) const; |
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void RemoveSinglePage(const char* path); |
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//--------------------------- |
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// Load and Unload |
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//--------------------------- |
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virtual void Load (const plKey& objKey); // places on list to be loaded |
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virtual hsBool Unload(const plKey& objKey); // Unregisters (deletes) an object, Return true if successful |
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virtual plKey CloneKey(const plKey& objKey); |
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//--------------------------- |
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// Finding Functions |
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//--------------------------- |
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plKey FindOriginalKey(const plUoid&); |
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virtual plKey FindKey(const plUoid&); // Same as above, but will check the uoid for clones |
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const plLocation& FindLocation(const char* age, const char* page) const; |
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// Use nil for any strings you don't need |
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const void GetLocationStrings(const plLocation& loc, char* ageBuffer, char* pageBuffer) const; |
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//--------------------------- |
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// Establish reference linkage |
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//--------------------------- |
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virtual hsBool AddViaNotify(const plKey& key, plRefMsg* msg, plRefFlags::Type flags); |
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virtual hsBool AddViaNotify(plRefMsg* msg, plRefFlags::Type flags); // msg->fRef->GetKey() == sentKey |
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virtual hsBool SendRef(const plKey& key, plRefMsg* refMsg, plRefFlags::Type flags); |
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virtual hsBool SendRef(hsKeyedObject* ko, plRefMsg* refMsg, plRefFlags::Type flags); |
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//--------------------------- |
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// Reding and Writing keys |
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//--------------------------- |
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// Read a Key in, and Notify me when the Object is loaded |
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virtual plKey ReadKeyNotifyMe(hsStream* stream, plRefMsg* retMsg, plRefFlags::Type flags); |
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// Just read the Key data in and find a match in the registry and return it. |
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virtual plKey ReadKey(hsStream* stream); |
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// For convenience you can write a key using the KeyedObject or the Key...same result |
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virtual void WriteKey(hsStream* s, hsKeyedObject* obj); |
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virtual void WriteKey(hsStream* s, const plKey& key); |
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//--------------------------- |
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// Reding and Writing Objects directly |
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//--------------------------- |
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virtual plCreatable* ReadCreatable(hsStream* s); |
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virtual void WriteCreatable(hsStream* s, plCreatable* cre); |
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virtual plCreatable* ReadCreatableVersion(hsStream* s); |
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virtual void WriteCreatableVersion(hsStream* s, plCreatable* cre); |
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//--------------------------- |
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// Registry Modification Functions |
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//--------------------------- |
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virtual plKey NewKey(const char* name, hsKeyedObject* object, const plLocation& loc, const plLoadMask& m = plLoadMask::kAlways); |
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virtual plKey NewKey(plUoid& newUoid, hsKeyedObject* object); |
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virtual plDispatchBase* Dispatch(); |
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virtual void SetProgressBarProc(plProgressProc proc); |
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//--------------------------- |
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// Load optimizations |
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//--------------------------- |
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void LoadAgeKeys(const char* age); |
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void DropAgeKeys(const char* age); |
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void PageInRoom(const plLocation& page, UInt16 objClassToRef, plRefMsg* refMsg); |
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void PageInAge(const char* age); |
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// Usually, a page file is kept open during load because the first keyed object |
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// read causes all the other objects to be read before it returns. In some |
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// cases though (mostly just the texture file), this doesn't work. In that |
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// case, we just want to force it to stay open until we're done reading the age. |
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void KeepPageOpen(const plLocation& page, hsBool keepOpen); |
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// We're on the way down, act accordingly. |
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virtual void BeginShutdown(); |
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// Determines whether the time to read each object is dumped to a log |
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void LogReadTimes(hsBool logReadTimes); |
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// All keys version |
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hsBool IterateKeys(plRegistryKeyIterator* iterator); |
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// Single page version |
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hsBool IterateKeys(plRegistryKeyIterator* iterator, const plLocation& pageToRestrictTo); |
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// Iterate through loaded pages |
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hsBool IteratePages(plRegistryPageIterator* iterator, const char* ageToRestrictTo = nil); |
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// Iterate through ALL pages, loaded or not |
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hsBool IterateAllPages(plRegistryPageIterator* iterator); |
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// Helpers for key iterators |
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void LoadPageKeys(plRegistryPageNode* pageNode); |
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void UnloadPageObjects(plRegistryPageNode* pageNode, UInt16 classIndexHint); |
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void DumpUnusedKeys(plRegistryPageNode* page) const; |
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plRegistryPageNode* FindPage(const plLocation& location) const; |
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plRegistryPageNode* FindPage(const char* age, const char* page) const; |
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// Runs through all the pages and verifies that the data versions are good |
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hsBool VerifyPages(); |
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protected: |
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friend class hsKeyedObject; |
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friend class plKeyImp; |
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friend class plResManagerHelper; |
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virtual plKey ReRegister(const char* nm, const plUoid& uoid); |
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virtual hsBool ReadObject(plKeyImp* key); // plKeys call this when needed |
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virtual hsBool IReadObject(plKeyImp* pKey, hsStream *stream); |
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plCreatable* IReadCreatable(hsStream* s) const; |
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plKey ICloneKey(const plUoid& objUoid, UInt32 playerID, UInt32 cloneID); |
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virtual void IKeyReffed(plKeyImp* key); |
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virtual void IKeyUnreffed(plKeyImp* key); |
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virtual hsBool IReset(); |
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virtual hsBool IInit(); |
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virtual void IShutdown(); |
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void IPageOutSceneNodes(hsBool forceAll); |
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void IDropAllAgeKeys(); |
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hsKeyedObject* IGetSharedObject(plKeyImp* pKey); |
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void IUnloadPageKeys(plRegistryPageNode* pageNode, hsBool dontClear = false); |
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hsBool IDeleteBadPages(hsTArray<plRegistryPageNode*>& invalidPages, hsBool conflictingSeqNums); |
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hsBool IWarnNewerPages(hsTArray<plRegistryPageNode*>& newerPages); |
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void ILockPages(); |
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void IUnlockPages(); |
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void AddPage(plRegistryPageNode* page); |
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// Adds a key to the registry. Assumes uoid already set |
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void AddKey(plKeyImp* key); |
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plRegistryPageNode* CreatePage(const plLocation& location, const char* age, const char* page); |
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hsBool fInited; |
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UInt16 fPageOutHint; |
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// True if we're reading in an object. We only read one object at a time |
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hsBool fReadingObject; |
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std::vector<plKey> fQueuedReads; |
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std::string fDataPath; |
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plDispatch* fDispatch; |
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UInt32 fCurCloneID; // Current clone ID. If it isn't zero, we're cloning |
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UInt32 fCurClonePlayerID; |
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UInt32 fCloningCounter; // Next clone ID to use. |
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typedef std::map<std::string,plResAgeHolder*> HeldAgeKeyMap; |
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HeldAgeKeyMap fHeldAgeKeys; |
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plProgressProc fProgressProc; |
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plResManagerHelper *fMyHelper; |
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hsBool fLogReadTimes; |
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UInt8 fPageListLock; // Number of locks on the page lists. If it's greater than zero, they can't be modified |
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hsBool fPagesNeedCleanup; // True if something modified the page lists while they were locked. |
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typedef std::set<plRegistryPageNode*> PageSet; |
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PageSet fAllPages; // All the pages, loaded or not |
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PageSet fLoadedPages; // Just the loaded pages |
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mutable plRegistryPageNode* fLastFoundPage; |
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}; |
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#endif // plResManager_h_inc
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