You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
217 lines
6.2 KiB
217 lines
6.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include <algorithm> |
|
#include <iterator> |
|
#include "hsTimer.h" |
|
#include "plPhysicsSoundMgr.h" |
|
#include "plPhysicalSndGroup.h" |
|
#include "pnKeyedObject/plFixedKey.h" |
|
#include "plStatusLog/plStatusLog.h" |
|
#include "plMessage/plAnimCmdMsg.h" |
|
#include "pfAudio/plRandomSoundMod.h" |
|
|
|
#define MIN_VOLUME 0.0001f |
|
|
|
void plPhysicsSoundMgr::AddContact(plPhysical* phys1, plPhysical* phys2, const hsPoint3& hitPoint, const hsVector3& hitNormal) |
|
{ |
|
CollidePair cp(phys1->GetKey(), phys2->GetKey(), hitPoint, hitNormal); |
|
fCurCollisions.insert(cp); |
|
} |
|
|
|
void plPhysicsSoundMgr::Update() |
|
{ |
|
// Get all the physicals that only in the new list (started colliding) |
|
CollideSet startedColliding; |
|
std::set_difference(fCurCollisions.begin(), fCurCollisions.end(), |
|
fPrevCollisions.begin(), fPrevCollisions.end(), |
|
std::inserter(startedColliding, startedColliding.begin())); |
|
|
|
for (CollideSet::iterator it = startedColliding.begin(); it != startedColliding.end(); it++) |
|
IStartCollision(*it); |
|
|
|
for (CollideSet::iterator it = fPrevCollisions.begin(); it != fPrevCollisions.end(); it++) |
|
{ |
|
CollideSet::iterator old = fCurCollisions.find(*it); |
|
if (old != fCurCollisions.end()) |
|
{ |
|
IUpdateCollision(*it); |
|
} |
|
else |
|
{ |
|
IStopCollision(*it); |
|
} |
|
} |
|
|
|
fPrevCollisions = fCurCollisions; |
|
fCurCollisions.clear(); |
|
} |
|
|
|
void plPhysicsSoundMgr::IStartCollision(const CollidePair& cp) |
|
{ |
|
hsVector3 v1, v2; |
|
const hsScalar strengthThreshold = 20.0f; |
|
|
|
plPhysical* physicalA = cp.FirstPhysical(); |
|
plPhysical* physicalB = cp.SecondPhysical(); |
|
if (!physicalA || !physicalB) |
|
return; |
|
|
|
plPhysicalSndGroup* sndA = physicalA->GetSoundGroup(); |
|
plPhysicalSndGroup* sndB = physicalB->GetSoundGroup(); |
|
|
|
// If no impact sounds were specified in max don't do anything here. |
|
if (!sndA->HasImpactSound(sndB->GetGroup()) && |
|
!sndB->HasImpactSound(sndA->GetGroup())) |
|
return; |
|
|
|
physicalA->GetLinearVelocitySim(v1); |
|
physicalB->GetLinearVelocitySim(v2); |
|
hsVector3 vel = v1 - v2; |
|
hsScalar strength = vel.MagnitudeSquared(); |
|
|
|
if (strength >= strengthThreshold) |
|
{ |
|
if (sndA->HasImpactSound(sndB->GetGroup())) |
|
{ |
|
sndA->PlayImpactSound(sndB->GetGroup()); |
|
} |
|
else |
|
{ |
|
sndB->PlayImpactSound(sndA->GetGroup()); |
|
} |
|
} |
|
} |
|
|
|
void plPhysicsSoundMgr::IStopCollision(const CollidePair& cp) |
|
{ |
|
plPhysical* physicalA = cp.FirstPhysical(); |
|
plPhysical* physicalB = cp.SecondPhysical(); |
|
if (physicalA && physicalB) |
|
{ |
|
plPhysicalSndGroup* sndA = physicalA->GetSoundGroup(); |
|
plPhysicalSndGroup* sndB = physicalB->GetSoundGroup(); |
|
|
|
if (sndA->HasSlideSound(sndB->GetGroup())) |
|
{ |
|
if(sndA->IsSliding()) |
|
{ |
|
sndA->StopSlideSound(sndB->GetGroup()); |
|
} |
|
} |
|
if (sndB->HasSlideSound(sndA->GetGroup())) |
|
{ |
|
if(sndB->IsSliding()) |
|
{ |
|
sndB->StopSlideSound(sndA->GetGroup()); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void plPhysicsSoundMgr::IUpdateCollision(const CollidePair& cp) |
|
{ |
|
const hsScalar slideThreshhold = 0.f; |
|
hsVector3 v1, v2; |
|
plPhysical* physicalA = cp.FirstPhysical(); |
|
plPhysical* physicalB = cp.SecondPhysical(); |
|
if (!physicalA || !physicalB) |
|
return; |
|
|
|
plPhysicalSndGroup* sndA = physicalA->GetSoundGroup(); |
|
plPhysicalSndGroup* sndB = physicalB->GetSoundGroup(); |
|
|
|
physicalA->GetLinearVelocitySim(v1); |
|
physicalB->GetLinearVelocitySim(v2); |
|
hsVector3 vel = v1 - v2; |
|
hsScalar strength = vel.MagnitudeSquared(); |
|
|
|
// scale strength to use as volume |
|
strength /= 16*8; |
|
if(strength < MIN_VOLUME) |
|
strength = 0; |
|
|
|
if (sndA->HasSlideSound(sndB->GetGroup())) |
|
IProcessSlide(sndA, sndB, strength); |
|
else |
|
IProcessSlide(sndB, sndA, strength); |
|
} |
|
|
|
void plPhysicsSoundMgr::IProcessSlide(plPhysicalSndGroup* sndA, plPhysicalSndGroup* sndB, hsScalar strength) |
|
{ |
|
sndA->SetSlideSoundVolume(sndB->GetGroup(), strength); |
|
|
|
if(strength > MIN_VOLUME) |
|
{ |
|
if(!sndA->IsSliding()) |
|
{ |
|
sndA->PlaySlideSound(sndB->GetGroup()); |
|
} |
|
} |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
plPhysicsSoundMgr::CollidePair::CollidePair(const plKey& firstPhys, const plKey& secondPhys, const hsPoint3& point, const hsVector3& normal) |
|
{ |
|
// To simplify searching and sorting, all pairs are set up with the pointer value of the |
|
// first element greater than the pointer value of the second. |
|
if (firstPhys->GetObjectPtr() < secondPhys->GetObjectPtr()) |
|
{ |
|
this->firstPhysKey = secondPhys; |
|
this->secondPhysKey = firstPhys; |
|
} |
|
else |
|
{ |
|
this->firstPhysKey = firstPhys; |
|
this->secondPhysKey = secondPhys; |
|
} |
|
|
|
this->point = point; |
|
this->normalForce = normal; |
|
} |
|
|
|
bool plPhysicsSoundMgr::CollidePair::operator<(const CollidePair& rhs) const |
|
{ |
|
return (firstPhysKey->GetObjectPtr() < rhs.firstPhysKey->GetObjectPtr() |
|
|| (rhs.firstPhysKey->GetObjectPtr() == firstPhysKey->GetObjectPtr() && secondPhysKey->GetObjectPtr() < rhs.secondPhysKey->GetObjectPtr())); |
|
} |
|
|
|
bool plPhysicsSoundMgr::CollidePair::operator==(const CollidePair& rhs) const |
|
{ |
|
if (firstPhysKey == rhs.firstPhysKey && secondPhysKey == rhs.secondPhysKey) |
|
return true; |
|
return false; |
|
} |
|
|
|
plPhysical* plPhysicsSoundMgr::CollidePair::FirstPhysical() const |
|
{ |
|
return firstPhysKey ? static_cast<plPhysical*>(firstPhysKey->GetObjectPtr()) : nil; |
|
} |
|
|
|
plPhysical* plPhysicsSoundMgr::CollidePair::SecondPhysical() const |
|
{ |
|
return secondPhysKey ? static_cast<plPhysical*>(secondPhysKey->GetObjectPtr()) : nil; |
|
}
|
|
|